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authorJustin Clark-Casey (justincc)2012-10-26 01:15:16 +0100
committerJustin Clark-Casey (justincc)2012-10-26 01:15:16 +0100
commit2fb89b5aac0369e126234a8189d676d904d0ae33 (patch)
treecc8a3d6a196aed0160a0f1984219c05b9cac7877 /OpenSim/Region/Framework
parentFixed saving non-square multi-region OARs (diff)
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Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.
This is a very old method (+4 years) so is probably confusing code cruft.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs24
1 files changed, 13 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 0f39671..9c61fe7 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3435,9 +3435,10 @@ namespace OpenSim.Region.Framework.Scenes
3435 if (closeChildAgents && CapsModule != null) 3435 if (closeChildAgents && CapsModule != null)
3436 CapsModule.RemoveCaps(agentID); 3436 CapsModule.RemoveCaps(agentID);
3437 3437
3438 // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever 3438// // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
3439 // this method is doing is HORRIBLE!!! 3439// // this method is doing is HORRIBLE!!!
3440 avatar.Scene.NeedSceneCacheClear(avatar.UUID); 3440 // Commented pending deletion since this method no longer appears to do anything at all
3441// avatar.Scene.NeedSceneCacheClear(avatar.UUID);
3441 3442
3442 if (closeChildAgents && !isChildAgent) 3443 if (closeChildAgents && !isChildAgent)
3443 { 3444 {
@@ -4873,14 +4874,15 @@ namespace OpenSim.Region.Framework.Scenes
4873 client.SendRegionHandle(regionID, handle); 4874 client.SendRegionHandle(regionID, handle);
4874 } 4875 }
4875 4876
4876 public bool NeedSceneCacheClear(UUID agentID) 4877// Commented pending deletion since this method no longer appears to do anything at all
4877 { 4878// public bool NeedSceneCacheClear(UUID agentID)
4878 IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>(); 4879// {
4879 if (inv == null) 4880// IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>();
4880 return true; 4881// if (inv == null)
4881 4882// return true;
4882 return inv.NeedSceneCacheClear(agentID, this); 4883//
4883 } 4884// return inv.NeedSceneCacheClear(agentID, this);
4885// }
4884 4886
4885 public void CleanTempObjects() 4887 public void CleanTempObjects()
4886 { 4888 {