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authorSignpostMarv2012-10-16 14:30:33 +0100
committerJustin Clark-Casey (justincc)2012-10-29 23:39:01 +0000
commit2bb041925160922be669d7e185fb5da6df0efd29 (patch)
treef9c664b87489455d83f47a3e0e03f2f3f5bb3721 /OpenSim/Region/Framework
parentrefactoring llCollisionSound to use new KeyOrName method (diff)
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documenting some params on ISoundModule methods
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISoundModule.cs23
1 files changed, 16 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
index 2e53b16..68af492 100644
--- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
@@ -100,18 +100,27 @@ namespace OpenSim.Region.Framework.Interfaces
100 /// <summary> 100 /// <summary>
101 /// Trigger or play an attached sound in this part's inventory. 101 /// Trigger or play an attached sound in this part's inventory.
102 /// </summary> 102 /// </summary>
103 /// <param name="objectID"></param> 103 /// <param name="objectID">Sound source ID</param>
104 /// <param name="sound"></param> 104 /// <param name="sound">Sound asset ID</param>
105 /// <param name="volume"></param> 105 /// <param name="volume">Sound volume</param>
106 /// <param name="triggered"></param> 106 /// <param name="triggered">Triggered or not.</param>
107 /// <param name="flags"></param> 107 /// <param name="flags"></param>
108 /// <param name="radius"></param> 108 /// <param name="radius">Sound radius</param>
109 /// <param name="useMaster"></param> 109 /// <param name="useMaster">Play using sound master</param>
110 /// <param name="isMaster"></param> 110 /// <param name="isMaster">Play as sound master</param>
111 void SendSound(UUID objectID, UUID sound, double volume, 111 void SendSound(UUID objectID, UUID sound, double volume,
112 bool triggered, byte flags, float radius, bool useMaster, 112 bool triggered, byte flags, float radius, bool useMaster,
113 bool isMaster); 113 bool isMaster);
114 114
115 /// <summary>
116 /// Trigger a sound to be played to all agents within an axis-aligned
117 /// bounding box.
118 /// </summary>
119 /// <param name="objectID">Sound source ID</param>
120 /// <param name="sound">Sound asset ID</param>
121 /// <param name="volume">Sound volume</param>
122 /// <param name="min">AABB bottom south-west corner</param>
123 /// <param name="max">AABB top north-east corner</param>
115 void TriggerSoundLimited(UUID objectID, UUID sound, double volume, 124 void TriggerSoundLimited(UUID objectID, UUID sound, double volume,
116 Vector3 min, Vector3 max); 125 Vector3 min, Vector3 max);
117 } 126 }