diff options
author | Diva Canto | 2009-09-27 10:14:10 -0700 |
---|---|---|
committer | Diva Canto | 2009-09-27 10:14:10 -0700 |
commit | 5d09c53a1a42b38e1ee35cfbb5571d70b75380f4 (patch) | |
tree | 247412b0147ea11f4113413c1fa7d7e91eec0aa5 /OpenSim/Region/Framework | |
parent | Poof! on LocalBackend. CommsManager.GridServices deleted. (diff) | |
download | opensim-SC_OLD-5d09c53a1a42b38e1ee35cfbb5571d70b75380f4.zip opensim-SC_OLD-5d09c53a1a42b38e1ee35cfbb5571d70b75380f4.tar.gz opensim-SC_OLD-5d09c53a1a42b38e1ee35cfbb5571d70b75380f4.tar.bz2 opensim-SC_OLD-5d09c53a1a42b38e1ee35cfbb5571d70b75380f4.tar.xz |
Unpacking the mess with OtherRegionUp, so we can have a real cache of the neighbours in the grid service modules.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 63 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneBase.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 87 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs | 3 |
5 files changed, 74 insertions, 95 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 287d8d9..7424b24 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -32,6 +32,7 @@ using OpenSim.Framework; | |||
32 | using OpenSim.Framework.Client; | 32 | using OpenSim.Framework.Client; |
33 | using OpenSim.Region.Framework.Interfaces; | 33 | using OpenSim.Region.Framework.Interfaces; |
34 | using Caps=OpenSim.Framework.Capabilities.Caps; | 34 | using Caps=OpenSim.Framework.Capabilities.Caps; |
35 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
35 | 36 | ||
36 | namespace OpenSim.Region.Framework.Scenes | 37 | namespace OpenSim.Region.Framework.Scenes |
37 | { | 38 | { |
@@ -305,6 +306,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
305 | public delegate void Attach(uint localID, UUID itemID, UUID avatarID); | 306 | public delegate void Attach(uint localID, UUID itemID, UUID avatarID); |
306 | public event Attach OnAttach; | 307 | public event Attach OnAttach; |
307 | 308 | ||
309 | public delegate void RegionUp(GridRegion region); | ||
310 | public event RegionUp OnRegionUp; | ||
311 | |||
308 | public class MoneyTransferArgs : EventArgs | 312 | public class MoneyTransferArgs : EventArgs |
309 | { | 313 | { |
310 | public UUID sender; | 314 | public UUID sender; |
@@ -446,6 +450,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
446 | private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null; | 450 | private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null; |
447 | 451 | ||
448 | private Attach handlerOnAttach = null; | 452 | private Attach handlerOnAttach = null; |
453 | private RegionUp handlerOnRegionUp = null; | ||
449 | 454 | ||
450 | public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) | 455 | public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) |
451 | { | 456 | { |
@@ -1035,5 +1040,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1035 | if (handlerSetRootAgentScene != null) | 1040 | if (handlerSetRootAgentScene != null) |
1036 | handlerSetRootAgentScene(agentID, scene); | 1041 | handlerSetRootAgentScene(agentID, scene); |
1037 | } | 1042 | } |
1043 | |||
1044 | public void TriggerOnRegionUp(GridRegion otherRegion) | ||
1045 | { | ||
1046 | handlerOnRegionUp = OnRegionUp; | ||
1047 | if (handlerOnRegionUp != null) | ||
1048 | handlerOnRegionUp(otherRegion); | ||
1049 | } | ||
1050 | |||
1038 | } | 1051 | } |
1039 | } | 1052 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 8990f29..55478da 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -587,10 +587,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
587 | } | 587 | } |
588 | 588 | ||
589 | /// <summary> | 589 | /// <summary> |
590 | /// Another region is up. Gets called from Grid Comms: | 590 | /// Another region is up. |
591 | /// (OGS1 -> LocalBackEnd -> RegionListened -> SceneCommunicationService) | ||
592 | /// We have to tell all our ScenePresences about it, and add it to the | ||
593 | /// neighbor list. | ||
594 | /// | 591 | /// |
595 | /// We only add it to the neighbor list if it's within 1 region from here. | 592 | /// We only add it to the neighbor list if it's within 1 region from here. |
596 | /// Agents may have draw distance values that cross two regions though, so | 593 | /// Agents may have draw distance values that cross two regions though, so |
@@ -599,47 +596,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
599 | /// </summary> | 596 | /// </summary> |
600 | /// <param name="otherRegion">RegionInfo handle for the new region.</param> | 597 | /// <param name="otherRegion">RegionInfo handle for the new region.</param> |
601 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> | 598 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> |
602 | public override bool OtherRegionUp(RegionInfo otherRegion) | 599 | public override void OtherRegionUp(GridRegion otherRegion) |
603 | { | 600 | { |
604 | m_log.InfoFormat("[SCENE]: Region {0} up in coords {1}-{2}", otherRegion.RegionName, otherRegion.RegionLocX, otherRegion.RegionLocY); | 601 | uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize); |
602 | uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize); | ||
603 | m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}", | ||
604 | RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell); | ||
605 | 605 | ||
606 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) | 606 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) |
607 | { | 607 | { |
608 | for (int i = 0; i < m_neighbours.Count; i++) | ||
609 | { | ||
610 | // The purpose of this loop is to re-update the known neighbors | ||
611 | // when another region comes up on top of another one. | ||
612 | // The latest region in that location ends up in the | ||
613 | // 'known neighbors list' | ||
614 | // Additionally, the commFailTF property gets reset to false. | ||
615 | if (m_neighbours[i].RegionHandle == otherRegion.RegionHandle) | ||
616 | { | ||
617 | lock (m_neighbours) | ||
618 | { | ||
619 | m_neighbours[i] = otherRegion; | ||
620 | |||
621 | } | ||
622 | } | ||
623 | } | ||
624 | |||
625 | // If the value isn't in the neighbours, add it. | ||
626 | // If the RegionInfo isn't exact but is for the same XY World location, | ||
627 | // then the above loop will fix that. | ||
628 | |||
629 | if (!(CheckNeighborRegion(otherRegion))) | ||
630 | { | ||
631 | lock (m_neighbours) | ||
632 | { | ||
633 | m_neighbours.Add(otherRegion); | ||
634 | //m_log.Info("[UP]: " + otherRegion.RegionHandle.ToString()); | ||
635 | } | ||
636 | } | ||
637 | 608 | ||
638 | // If these are cast to INT because long + negative values + abs returns invalid data | 609 | // If these are cast to INT because long + negative values + abs returns invalid data |
639 | int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX); | 610 | int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX); |
640 | int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY); | 611 | int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY); |
641 | if (resultX <= 1 && resultY <= 1) | 612 | if (resultX <= 1 && resultY <= 1) |
642 | { | 613 | { |
614 | RegionInfo regInfo = new RegionInfo(xcell, ycell, otherRegion.InternalEndPoint, otherRegion.ExternalHostName); | ||
615 | regInfo.RegionID = otherRegion.RegionID; | ||
616 | regInfo.RegionName = otherRegion.RegionName; | ||
617 | regInfo.ScopeID = otherRegion.ScopeID; | ||
618 | regInfo.ExternalHostName = otherRegion.ExternalHostName; | ||
619 | |||
643 | try | 620 | try |
644 | { | 621 | { |
645 | ForEachScenePresence(delegate(ScenePresence agent) | 622 | ForEachScenePresence(delegate(ScenePresence agent) |
@@ -653,7 +630,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
653 | List<ulong> old = new List<ulong>(); | 630 | List<ulong> old = new List<ulong>(); |
654 | old.Add(otherRegion.RegionHandle); | 631 | old.Add(otherRegion.RegionHandle); |
655 | agent.DropOldNeighbours(old); | 632 | agent.DropOldNeighbours(old); |
656 | InformClientOfNeighbor(agent, otherRegion); | 633 | InformClientOfNeighbor(agent, regInfo); |
657 | } | 634 | } |
658 | } | 635 | } |
659 | ); | 636 | ); |
@@ -672,7 +649,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
672 | otherRegion.RegionLocY.ToString() + ")"); | 649 | otherRegion.RegionLocY.ToString() + ")"); |
673 | } | 650 | } |
674 | } | 651 | } |
675 | return true; | ||
676 | } | 652 | } |
677 | 653 | ||
678 | public void AddNeighborRegion(RegionInfo region) | 654 | public void AddNeighborRegion(RegionInfo region) |
@@ -704,9 +680,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
704 | } | 680 | } |
705 | 681 | ||
706 | // Alias IncomingHelloNeighbour OtherRegionUp, for now | 682 | // Alias IncomingHelloNeighbour OtherRegionUp, for now |
707 | public bool IncomingHelloNeighbour(RegionInfo neighbour) | 683 | public GridRegion IncomingHelloNeighbour(RegionInfo neighbour) |
708 | { | 684 | { |
709 | return OtherRegionUp(neighbour); | 685 | OtherRegionUp(new GridRegion(neighbour)); |
686 | return new GridRegion(RegionInfo); | ||
710 | } | 687 | } |
711 | 688 | ||
712 | /// <summary> | 689 | /// <summary> |
@@ -3104,7 +3081,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3104 | m_sceneGridService.OnExpectUser += HandleNewUserConnection; | 3081 | m_sceneGridService.OnExpectUser += HandleNewUserConnection; |
3105 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; | 3082 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; |
3106 | m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; | 3083 | m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; |
3107 | m_sceneGridService.OnRegionUp += OtherRegionUp; | 3084 | //m_eventManager.OnRegionUp += OtherRegionUp; |
3108 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3085 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3109 | m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; | 3086 | m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; |
3110 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3087 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
@@ -3132,7 +3109,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3132 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3109 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3133 | m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; | 3110 | m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; |
3134 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3111 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
3135 | m_sceneGridService.OnRegionUp -= OtherRegionUp; | 3112 | //m_eventManager.OnRegionUp -= OtherRegionUp; |
3136 | m_sceneGridService.OnExpectUser -= HandleNewUserConnection; | 3113 | m_sceneGridService.OnExpectUser -= HandleNewUserConnection; |
3137 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; | 3114 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; |
3138 | m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; | 3115 | m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 2a82237..2af98cc 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -36,6 +36,7 @@ using OpenSim.Framework; | |||
36 | using OpenSim.Framework.Console; | 36 | using OpenSim.Framework.Console; |
37 | using OpenSim.Framework.Communications.Cache; | 37 | using OpenSim.Framework.Communications.Cache; |
38 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
39 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
39 | 40 | ||
40 | namespace OpenSim.Region.Framework.Scenes | 41 | namespace OpenSim.Region.Framework.Scenes |
41 | { | 42 | { |
@@ -227,7 +228,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
227 | return false; | 228 | return false; |
228 | } | 229 | } |
229 | 230 | ||
230 | public abstract bool OtherRegionUp(RegionInfo thisRegion); | 231 | public abstract void OtherRegionUp(GridRegion otherRegion); |
231 | 232 | ||
232 | public virtual string GetSimulatorVersion() | 233 | public virtual string GetSimulatorVersion() |
233 | { | 234 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 9071701..3294ceb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -93,10 +93,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | /// </summary> | 93 | /// </summary> |
94 | public event PrimCrossing OnPrimCrossingIntoRegion; | 94 | public event PrimCrossing OnPrimCrossingIntoRegion; |
95 | 95 | ||
96 | /// <summary> | 96 | ///// <summary> |
97 | /// A New Region is up and available | 97 | ///// A New Region is up and available |
98 | /// </summary> | 98 | ///// </summary> |
99 | public event RegionUp OnRegionUp; | 99 | //public event RegionUp OnRegionUp; |
100 | 100 | ||
101 | /// <summary> | 101 | /// <summary> |
102 | /// We have a child agent for this avatar and we're getting a status update about it | 102 | /// We have a child agent for this avatar and we're getting a status update about it |
@@ -119,7 +119,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
119 | private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim; | 119 | private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim; |
120 | private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; | 120 | private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; |
121 | private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; | 121 | private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; |
122 | private RegionUp handlerRegionUp = null; // OnRegionUp; | 122 | //private RegionUp handlerRegionUp = null; // OnRegionUp; |
123 | private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; | 123 | private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; |
124 | //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; | 124 | //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; |
125 | private LogOffUser handlerLogOffUser = null; | 125 | private LogOffUser handlerLogOffUser = null; |
@@ -239,22 +239,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
239 | } | 239 | } |
240 | 240 | ||
241 | /// <summary> | 241 | /// <summary> |
242 | /// A New Region is now available. Inform the scene that there is a new region available. | ||
243 | /// </summary> | ||
244 | /// <param name="region">Information about the new region that is available</param> | ||
245 | /// <returns>True if the event was handled</returns> | ||
246 | protected bool newRegionUp(RegionInfo region) | ||
247 | { | ||
248 | handlerRegionUp = OnRegionUp; | ||
249 | if (handlerRegionUp != null) | ||
250 | { | ||
251 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: newRegionUp Fired for User:" + region.RegionName); | ||
252 | handlerRegionUp(region); | ||
253 | } | ||
254 | return true; | ||
255 | } | ||
256 | |||
257 | /// <summary> | ||
258 | /// Inform the scene that we've got an update about a child agent that we have | 242 | /// Inform the scene that we've got an update about a child agent that we have |
259 | /// </summary> | 243 | /// </summary> |
260 | /// <param name="cAgentData"></param> | 244 | /// <param name="cAgentData"></param> |
@@ -647,31 +631,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
647 | /// <param name="regionhandle"></param> | 631 | /// <param name="regionhandle"></param> |
648 | private void InformNeighboursThatRegionIsUpAsync(INeighbourService neighbourService, RegionInfo region, ulong regionhandle) | 632 | private void InformNeighboursThatRegionIsUpAsync(INeighbourService neighbourService, RegionInfo region, ulong regionhandle) |
649 | { | 633 | { |
650 | m_log.Info("[INTERGRID]: Starting to inform neighbors that I'm here"); | 634 | uint x = 0, y = 0; |
651 | //RegionUpData regiondata = new RegionUpData(region.RegionLocX, region.RegionLocY, region.ExternalHostName, region.InternalEndPoint.Port); | 635 | Utils.LongToUInts(regionhandle, out x, out y); |
652 | 636 | ||
653 | //bool regionAccepted = | 637 | GridRegion neighbour = null; |
654 | // m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region), regionhandle); | ||
655 | |||
656 | //bool regionAccepted = m_interregionCommsOut.SendHelloNeighbour(regionhandle, region); | ||
657 | bool regionAccepted = false; | ||
658 | if (neighbourService != null) | 638 | if (neighbourService != null) |
659 | regionAccepted = neighbourService.HelloNeighbour(regionhandle, region); | 639 | neighbour = neighbourService.HelloNeighbour(regionhandle, region); |
660 | else | 640 | else |
661 | m_log.DebugFormat("[SCS]: No neighbour service provided for informing neigbhours of this region"); | 641 | m_log.DebugFormat("[SCS]: No neighbour service provided for informing neigbhours of this region"); |
662 | 642 | ||
663 | if (regionAccepted) | 643 | if (neighbour != null) |
664 | { | 644 | { |
665 | m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here"); | 645 | m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); |
666 | handlerRegionUp = OnRegionUp; | 646 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
667 | |||
668 | // yes, we're notifying ourselves. | ||
669 | if (handlerRegionUp != null) | ||
670 | handlerRegionUp(region); | ||
671 | } | 647 | } |
672 | else | 648 | else |
673 | { | 649 | { |
674 | m_log.Warn("[INTERGRID]: Failed to inform neighbors that I'm here."); | 650 | m_log.WarnFormat("[INTERGRID]: Failed to inform neighbour {0}-{1} that I'm here.", x / Constants.RegionSize, y / Constants.RegionSize); |
675 | } | 651 | } |
676 | } | 652 | } |
677 | 653 | ||
@@ -680,22 +656,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
680 | { | 656 | { |
681 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 657 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
682 | 658 | ||
659 | for (int x = (int)region.RegionLocX - 1; x <= region.RegionLocX + 1; x++) | ||
660 | for (int y = (int)region.RegionLocY - 1; y <= region.RegionLocY + 1; y++) | ||
661 | if (!((x == region.RegionLocX) && (y == region.RegionLocY))) // skip this region | ||
662 | { | ||
663 | ulong handle = Utils.UIntsToLong((uint)x * Constants.RegionSize, (uint)y * Constants.RegionSize); | ||
664 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | ||
683 | 665 | ||
684 | List<GridRegion> neighbours = new List<GridRegion>(); | 666 | d.BeginInvoke(neighbourService, region, handle, |
685 | // This stays uncached because we don't already know about our neighbors at this point. | 667 | InformNeighborsThatRegionisUpCompleted, |
668 | d); | ||
669 | } | ||
686 | 670 | ||
687 | neighbours = m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID); | 671 | //List<GridRegion> neighbours = new List<GridRegion>(); |
688 | if (neighbours != null) | 672 | //// This stays uncached because we don't already know about our neighbors at this point. |
689 | { | ||
690 | for (int i = 0; i < neighbours.Count; i++) | ||
691 | { | ||
692 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | ||
693 | 673 | ||
694 | d.BeginInvoke(neighbourService, region, neighbours[i].RegionHandle, | 674 | //neighbours = m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID); |
695 | InformNeighborsThatRegionisUpCompleted, | 675 | //if (neighbours != null) |
696 | d); | 676 | //{ |
697 | } | 677 | // for (int i = 0; i < neighbours.Count; i++) |
698 | } | 678 | // { |
679 | // InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | ||
680 | |||
681 | // d.BeginInvoke(neighbourService, region, neighbours[i].RegionHandle, | ||
682 | // InformNeighborsThatRegionisUpCompleted, | ||
683 | // d); | ||
684 | // } | ||
685 | //} | ||
699 | 686 | ||
700 | //bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region)); | 687 | //bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region)); |
701 | } | 688 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs index f6737a5..5c9e66f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using NUnit.Framework; | 29 | using NUnit.Framework; |
30 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
32 | 33 | ||
33 | namespace OpenSim.Region.Framework.Scenes.Tests | 34 | namespace OpenSim.Region.Framework.Scenes.Tests |
34 | { | 35 | { |
@@ -65,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
65 | throw new NotImplementedException(); | 66 | throw new NotImplementedException(); |
66 | } | 67 | } |
67 | 68 | ||
68 | public override bool OtherRegionUp(RegionInfo thisRegion) | 69 | public override void OtherRegionUp(GridRegion otherRegion) |
69 | { | 70 | { |
70 | throw new NotImplementedException(); | 71 | throw new NotImplementedException(); |
71 | } | 72 | } |