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author | Justin Clark-Casey (justincc) | 2011-07-11 02:09:11 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-11 02:09:11 +0100 |
commit | c964114f7e1fd76970db4904a9bfd6a2cfad10b9 (patch) | |
tree | 5a2c7dbeb90bad16687678a95f8136ff0992b896 /OpenSim/Region/Framework | |
parent | refactor: slightly simplify test (diff) | |
download | opensim-SC_OLD-c964114f7e1fd76970db4904a9bfd6a2cfad10b9.zip opensim-SC_OLD-c964114f7e1fd76970db4904a9bfd6a2cfad10b9.tar.gz opensim-SC_OLD-c964114f7e1fd76970db4904a9bfd6a2cfad10b9.tar.bz2 opensim-SC_OLD-c964114f7e1fd76970db4904a9bfd6a2cfad10b9.tar.xz |
refactor: make argument to SOP.UpdatePrimFlags() more readable
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 33 |
1 files changed, 19 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 307c92a..1a58952 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1068,7 +1068,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1068 | } | 1068 | } |
1069 | } | 1069 | } |
1070 | 1070 | ||
1071 | |||
1072 | public bool CreateSelected | 1071 | public bool CreateSelected |
1073 | { | 1072 | { |
1074 | get { return m_createSelected; } | 1073 | get { return m_createSelected; } |
@@ -1241,7 +1240,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1241 | /// <summary> | 1240 | /// <summary> |
1242 | /// Property flags. See OpenMetaverse.PrimFlags | 1241 | /// Property flags. See OpenMetaverse.PrimFlags |
1243 | /// </summary> | 1242 | /// </summary> |
1243 | /// <remarks> | ||
1244 | /// Example properties are PrimFlags.Phantom and PrimFlags.DieAtEdge | 1244 | /// Example properties are PrimFlags.Phantom and PrimFlags.DieAtEdge |
1245 | /// </remarks> | ||
1245 | public PrimFlags Flags | 1246 | public PrimFlags Flags |
1246 | { | 1247 | { |
1247 | get { return _flags; } | 1248 | get { return _flags; } |
@@ -4324,14 +4325,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
4324 | } | 4325 | } |
4325 | } | 4326 | } |
4326 | 4327 | ||
4327 | public void UpdatePrimFlags(bool UsePhysics, bool IsTemporary, bool IsPhantom, bool IsVD) | 4328 | /// <summary> |
4329 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. | ||
4330 | /// </summary> | ||
4331 | /// <param name="UsePhysics"></param> | ||
4332 | /// <param name="SetTemporary"></param> | ||
4333 | /// <param name="SetPhantom"></param> | ||
4334 | /// <param name="SetVD"></param> | ||
4335 | public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD) | ||
4328 | { | 4336 | { |
4329 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); | 4337 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); |
4330 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); | 4338 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); |
4331 | bool wasPhantom = ((Flags & PrimFlags.Phantom) != 0); | 4339 | bool wasPhantom = ((Flags & PrimFlags.Phantom) != 0); |
4332 | bool wasVD = VolumeDetectActive; | 4340 | bool wasVD = VolumeDetectActive; |
4333 | 4341 | ||
4334 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD)) | 4342 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD== wasVD)) |
4335 | { | 4343 | { |
4336 | return; | 4344 | return; |
4337 | } | 4345 | } |
@@ -4341,32 +4349,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
4341 | // that... | 4349 | // that... |
4342 | // ... if VD is changed, all others are not. | 4350 | // ... if VD is changed, all others are not. |
4343 | // ... if one of the others is changed, VD is not. | 4351 | // ... if one of the others is changed, VD is not. |
4344 | if (IsVD) // VD is active, special logic applies | 4352 | if (SetVD) // VD is active, special logic applies |
4345 | { | 4353 | { |
4346 | // State machine logic for VolumeDetect | 4354 | // State machine logic for VolumeDetect |
4347 | // More logic below | 4355 | // More logic below |
4348 | bool phanReset = (IsPhantom != wasPhantom) && !IsPhantom; | 4356 | bool phanReset = (SetPhantom != wasPhantom) && !SetPhantom; |
4349 | 4357 | ||
4350 | if (phanReset) // Phantom changes from on to off switch VD off too | 4358 | if (phanReset) // Phantom changes from on to off switch VD off too |
4351 | { | 4359 | { |
4352 | IsVD = false; // Switch it of for the course of this routine | 4360 | SetVD = false; // Switch it of for the course of this routine |
4353 | VolumeDetectActive = false; // and also permanently | 4361 | VolumeDetectActive = false; // and also permanently |
4354 | if (PhysActor != null) | 4362 | if (PhysActor != null) |
4355 | PhysActor.SetVolumeDetect(0); // Let physics know about it too | 4363 | PhysActor.SetVolumeDetect(0); // Let physics know about it too |
4356 | } | 4364 | } |
4357 | else | 4365 | else |
4358 | { | 4366 | { |
4359 | IsPhantom = false; | ||
4360 | // If volumedetect is active we don't want phantom to be applied. | 4367 | // If volumedetect is active we don't want phantom to be applied. |
4361 | // If this is a new call to VD out of the state "phantom" | 4368 | // If this is a new call to VD out of the state "phantom" |
4362 | // this will also cause the prim to be visible to physics | 4369 | // this will also cause the prim to be visible to physics |
4370 | SetPhantom = false; | ||
4363 | } | 4371 | } |
4364 | |||
4365 | } | 4372 | } |
4366 | 4373 | ||
4367 | if (UsePhysics && IsJoint()) | 4374 | if (UsePhysics && IsJoint()) |
4368 | { | 4375 | { |
4369 | IsPhantom = true; | 4376 | SetPhantom = true; |
4370 | } | 4377 | } |
4371 | 4378 | ||
4372 | if (UsePhysics) | 4379 | if (UsePhysics) |
@@ -4396,8 +4403,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4396 | } | 4403 | } |
4397 | } | 4404 | } |
4398 | 4405 | ||
4399 | 4406 | if (SetPhantom || IsAttachment || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints | |
4400 | if (IsPhantom || IsAttachment || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints | ||
4401 | { | 4407 | { |
4402 | AddFlag(PrimFlags.Phantom); | 4408 | AddFlag(PrimFlags.Phantom); |
4403 | if (PhysActor != null) | 4409 | if (PhysActor != null) |
@@ -4471,7 +4477,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4471 | } | 4477 | } |
4472 | } | 4478 | } |
4473 | 4479 | ||
4474 | if (IsVD) | 4480 | if (SetVD) |
4475 | { | 4481 | { |
4476 | // If the above logic worked (this is urgent candidate to unit tests!) | 4482 | // If the above logic worked (this is urgent candidate to unit tests!) |
4477 | // we now have a physicsactor. | 4483 | // we now have a physicsactor. |
@@ -4496,8 +4502,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4496 | this.VolumeDetectActive = false; | 4502 | this.VolumeDetectActive = false; |
4497 | } | 4503 | } |
4498 | 4504 | ||
4499 | 4505 | if (SetTemporary) | |
4500 | if (IsTemporary) | ||
4501 | { | 4506 | { |
4502 | AddFlag(PrimFlags.TemporaryOnRez); | 4507 | AddFlag(PrimFlags.TemporaryOnRez); |
4503 | } | 4508 | } |