diff options
author | Justin Clark-Casey (justincc) | 2011-07-19 05:14:58 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-07-19 05:14:58 +0100 |
commit | 62325829ecab7d956416ff0450faa3f90f267e6c (patch) | |
tree | 1e7e11a8c574c6c42bc5beb84270c94e58c251ab /OpenSim/Region/Framework | |
parent | Fix undo for rotation of the root prim in a linkset on its own. (diff) | |
download | opensim-SC_OLD-62325829ecab7d956416ff0450faa3f90f267e6c.zip opensim-SC_OLD-62325829ecab7d956416ff0450faa3f90f267e6c.tar.gz opensim-SC_OLD-62325829ecab7d956416ff0450faa3f90f267e6c.tar.bz2 opensim-SC_OLD-62325829ecab7d956416ff0450faa3f90f267e6c.tar.xz |
comment out all kinds of debugging guff
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 30 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UndoState.cs | 36 |
3 files changed, 39 insertions, 39 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index d653e66..0eaed91 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -3015,9 +3015,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3015 | /// <param name="rot"></param> | 3015 | /// <param name="rot"></param> |
3016 | public void UpdateRootRotation(Quaternion rot) | 3016 | public void UpdateRootRotation(Quaternion rot) |
3017 | { | 3017 | { |
3018 | m_log.DebugFormat( | 3018 | // m_log.DebugFormat( |
3019 | "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}", | 3019 | // "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}", |
3020 | Name, LocalId, rot); | 3020 | // Name, LocalId, rot); |
3021 | 3021 | ||
3022 | Quaternion axRot = rot; | 3022 | Quaternion axRot = rot; |
3023 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3023 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
@@ -3050,21 +3050,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
3050 | } | 3050 | } |
3051 | } | 3051 | } |
3052 | 3052 | ||
3053 | for (int i = 0; i < parts.Length; i++) | 3053 | // for (int i = 0; i < parts.Length; i++) |
3054 | { | 3054 | // { |
3055 | SceneObjectPart childpart = parts[i]; | 3055 | // SceneObjectPart childpart = parts[i]; |
3056 | if (childpart != m_rootPart) | 3056 | // if (childpart != m_rootPart) |
3057 | { | 3057 | // { |
3058 | // childpart.IgnoreUndoUpdate = false; | 3058 | //// childpart.IgnoreUndoUpdate = false; |
3059 | // childpart.StoreUndoState(); | 3059 | //// childpart.StoreUndoState(); |
3060 | } | 3060 | // } |
3061 | } | 3061 | // } |
3062 | 3062 | ||
3063 | m_rootPart.ScheduleTerseUpdate(); | 3063 | m_rootPart.ScheduleTerseUpdate(); |
3064 | 3064 | ||
3065 | m_log.DebugFormat( | 3065 | // m_log.DebugFormat( |
3066 | "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", | 3066 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", |
3067 | Name, LocalId, rot); | 3067 | // Name, LocalId, rot); |
3068 | } | 3068 | } |
3069 | 3069 | ||
3070 | #endregion | 3070 | #endregion |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index c3aca15..0357cf9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3705,9 +3705,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3705 | 3705 | ||
3706 | m_undo.Push(nUndo); | 3706 | m_undo.Push(nUndo); |
3707 | 3707 | ||
3708 | m_log.DebugFormat( | 3708 | // m_log.DebugFormat( |
3709 | "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", | 3709 | // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", |
3710 | Name, LocalId, forGroup, m_undo.Count); | 3710 | // Name, LocalId, forGroup, m_undo.Count); |
3711 | } | 3711 | } |
3712 | } | 3712 | } |
3713 | } | 3713 | } |
@@ -3740,9 +3740,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3740 | { | 3740 | { |
3741 | lock (m_undo) | 3741 | lock (m_undo) |
3742 | { | 3742 | { |
3743 | m_log.DebugFormat( | 3743 | // m_log.DebugFormat( |
3744 | "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}", | 3744 | // "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}", |
3745 | Name, LocalId, m_undo.Count); | 3745 | // Name, LocalId, m_undo.Count); |
3746 | 3746 | ||
3747 | if (m_undo.Count > 0) | 3747 | if (m_undo.Count > 0) |
3748 | { | 3748 | { |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index dc509d9..b013d68 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -64,32 +64,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
64 | else | 64 | else |
65 | Position = part.OffsetPosition; | 65 | Position = part.OffsetPosition; |
66 | 66 | ||
67 | m_log.DebugFormat( | 67 | // m_log.DebugFormat( |
68 | "[UNDO STATE]: Storing undo position {0} for root part", Position); | 68 | // "[UNDO STATE]: Storing undo position {0} for root part", Position); |
69 | 69 | ||
70 | Rotation = part.RotationOffset; | 70 | Rotation = part.RotationOffset; |
71 | 71 | ||
72 | m_log.DebugFormat( | 72 | // m_log.DebugFormat( |
73 | "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); | 73 | // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); |
74 | 74 | ||
75 | Scale = part.Shape.Scale; | 75 | Scale = part.Shape.Scale; |
76 | 76 | ||
77 | m_log.DebugFormat( | 77 | // m_log.DebugFormat( |
78 | "[UNDO STATE]: Storing undo scale {0} for root part", Scale); | 78 | // "[UNDO STATE]: Storing undo scale {0} for root part", Scale); |
79 | } | 79 | } |
80 | else | 80 | else |
81 | { | 81 | { |
82 | Position = part.OffsetPosition; | 82 | Position = part.OffsetPosition; |
83 | m_log.DebugFormat( | 83 | // m_log.DebugFormat( |
84 | "[UNDO STATE]: Storing undo position {0} for child part", Position); | 84 | // "[UNDO STATE]: Storing undo position {0} for child part", Position); |
85 | 85 | ||
86 | Rotation = part.RotationOffset; | 86 | Rotation = part.RotationOffset; |
87 | m_log.DebugFormat( | 87 | // m_log.DebugFormat( |
88 | "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); | 88 | // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); |
89 | 89 | ||
90 | Scale = part.Shape.Scale; | 90 | Scale = part.Shape.Scale; |
91 | m_log.DebugFormat( | 91 | // m_log.DebugFormat( |
92 | "[UNDO STATE]: Storing undo scale {0} for child part", Scale); | 92 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); |
93 | } | 93 | } |
94 | } | 94 | } |
95 | } | 95 | } |
@@ -134,9 +134,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
134 | 134 | ||
135 | if (part.ParentID == 0) | 135 | if (part.ParentID == 0) |
136 | { | 136 | { |
137 | m_log.DebugFormat( | 137 | // m_log.DebugFormat( |
138 | "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", | 138 | // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", |
139 | Position, part.Name, part.LocalId); | 139 | // Position, part.Name, part.LocalId); |
140 | 140 | ||
141 | if (Position != Vector3.Zero) | 141 | if (Position != Vector3.Zero) |
142 | { | 142 | { |
@@ -146,9 +146,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
146 | part.OffsetPosition = Position; | 146 | part.OffsetPosition = Position; |
147 | } | 147 | } |
148 | 148 | ||
149 | m_log.DebugFormat( | 149 | // m_log.DebugFormat( |
150 | "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", | 150 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", |
151 | part.RotationOffset, Rotation, part.Name, part.LocalId); | 151 | // part.RotationOffset, Rotation, part.Name, part.LocalId); |
152 | 152 | ||
153 | if (ForGroup) | 153 | if (ForGroup) |
154 | part.UpdateRotation(Rotation); | 154 | part.UpdateRotation(Rotation); |