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authorJustin Clark-Casey (justincc)2012-01-05 19:40:54 +0000
committerJustin Clark-Casey (justincc)2012-01-05 19:40:54 +0000
commitc201b54b8524033310c59fe353616e84616a542e (patch)
tree06a233f77d38b984fd65f7592c6fcdbd1ffc1ef0 /OpenSim/Region/Framework
parentCommenting out DataSnapShot message "Registering service discovery capability... (diff)
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Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
index 04df9c3..39a760c 100644
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
@@ -82,7 +82,10 @@ namespace OpenSim.Region.Framework.Interfaces
82 /// If true, only request a rebake for the textures that are missing. 82 /// If true, only request a rebake for the textures that are missing.
83 /// If false then we request a rebake of all textures for which we already have references. 83 /// If false then we request a rebake of all textures for which we already have references.
84 /// </param> 84 /// </param>
85 void RequestRebake(IScenePresence sp, bool missingTexturesOnly); 85 /// <returns>
86 /// Number of rebake requests made. This will depend upon whether we've previously received texture IDs.
87 /// </returns>
88 int RequestRebake(IScenePresence sp, bool missingTexturesOnly);
86 89
87 void QueueAppearanceSend(UUID agentid); 90 void QueueAppearanceSend(UUID agentid);
88 void QueueAppearanceSave(UUID agentid); 91 void QueueAppearanceSave(UUID agentid);