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author | Teravus Ovares (Dan Olivares) | 2009-08-31 20:07:33 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-08-31 20:07:33 -0400 |
commit | b997174d08919fc69f29109b28e054d995672d0e (patch) | |
tree | ae6db3ea8cc2f62608cae20ab7e0147f866a9652 /OpenSim/Region/Framework | |
parent | * When the RegionCombinerModule is active add an extra set of borders with In... (diff) | |
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* Fix attachment cross issues with new borders.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 18 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
3 files changed, 25 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b8c8f32..f4a0d2e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1710,7 +1710,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1710 | int thisx = (int)RegionInfo.RegionLocX; | 1710 | int thisx = (int)RegionInfo.RegionLocX; |
1711 | int thisy = (int)RegionInfo.RegionLocY; | 1711 | int thisy = (int)RegionInfo.RegionLocY; |
1712 | 1712 | ||
1713 | ulong newRegionHandle = 0; | 1713 | |
1714 | // use this if no borders were crossed! | ||
1715 | ulong newRegionHandle | ||
1716 | = Util.UIntsToLong((uint)((thisx) * Constants.RegionSize), | ||
1717 | (uint)((thisy) * Constants.RegionSize)); | ||
1718 | |||
1714 | Vector3 pos = attemptedPosition; | 1719 | Vector3 pos = attemptedPosition; |
1715 | 1720 | ||
1716 | if (TestBorderCross(attemptedPosition, Cardinals.W)) | 1721 | if (TestBorderCross(attemptedPosition, Cardinals.W)) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e5c6bf1..d72ed7d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1477,8 +1477,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1477 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 1477 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); |
1478 | dupe.m_isBackedUp = false; | 1478 | dupe.m_isBackedUp = false; |
1479 | dupe.m_parts = new Dictionary<UUID, SceneObjectPart>(); | 1479 | dupe.m_parts = new Dictionary<UUID, SceneObjectPart>(); |
1480 | |||
1481 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of | ||
1482 | // attachments do not bordercross while they're being duplicated. This is hacktastic! | ||
1483 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! | ||
1484 | // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state | ||
1485 | // (which should be false anyway) set it as an Attachment and then set it's Absolute Position, | ||
1486 | // then restore it's attachment state | ||
1487 | |||
1488 | // This is only necessary when userExposed is false! | ||
1489 | |||
1490 | bool previousAttachmentStatus = dupe.RootPart.IsAttachment; | ||
1491 | |||
1492 | if (!userExposed) | ||
1493 | dupe.RootPart.IsAttachment = true; | ||
1494 | |||
1480 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 1495 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
1481 | 1496 | ||
1497 | if (!userExposed) | ||
1498 | dupe.RootPart.IsAttachment = previousAttachmentStatus; | ||
1499 | |||
1482 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); | 1500 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); |
1483 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; | 1501 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; |
1484 | 1502 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 46e3289..857dc11 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3509,8 +3509,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3509 | { | 3509 | { |
3510 | // Set the parent localID to 0 so it transfers over properly. | 3510 | // Set the parent localID to 0 so it transfers over properly. |
3511 | gobj.RootPart.SetParentLocalId(0); | 3511 | gobj.RootPart.SetParentLocalId(0); |
3512 | gobj.RootPart.IsAttachment = false; | ||
3513 | gobj.AbsolutePosition = gobj.RootPart.AttachedPos; | 3512 | gobj.AbsolutePosition = gobj.RootPart.AttachedPos; |
3513 | gobj.RootPart.IsAttachment = false; | ||
3514 | //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); | 3514 | //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); |
3515 | m_log.DebugFormat("[ATTACHMENT]: Sending attachment {0} to region {1}", gobj.UUID, regionHandle); | 3515 | m_log.DebugFormat("[ATTACHMENT]: Sending attachment {0} to region {1}", gobj.UUID, regionHandle); |
3516 | m_scene.CrossPrimGroupIntoNewRegion(regionHandle, gobj, silent); | 3516 | m_scene.CrossPrimGroupIntoNewRegion(regionHandle, gobj, silent); |