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authorJustin Clark-Casey (justincc)2012-01-05 22:40:49 +0000
committerJustin Clark-Casey (justincc)2012-01-05 22:40:49 +0000
commit5ea9740f1b2cc98601cfb15c19e190471c4c42ed (patch)
tree62c37ecf7740044fa01ebf99f0c3f36fef9be8a2 /OpenSim/Region/Framework
parentMake "show asset" command available simulator side. Actually make the servic... (diff)
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Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset
For debugging purposes.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs9
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs
index 856eb11..0964276 100644
--- a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs
+++ b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs
@@ -35,6 +35,13 @@ namespace OpenSim.Region.Framework.Interfaces
35 public interface IJ2KDecoder 35 public interface IJ2KDecoder
36 { 36 {
37 void BeginDecode(UUID assetID, byte[] j2kData, DecodedCallback callback); 37 void BeginDecode(UUID assetID, byte[] j2kData, DecodedCallback callback);
38 void Decode(UUID assetID, byte[] j2kData); 38
39 /// <summary>
40 /// Provides a synchronous decode so that caller can be assured that this executes before the next line
41 /// </summary>
42 /// <param name="assetID"></param>
43 /// <param name="j2kData"></param>
44 /// <returns>true if decode was successful. false otherwise.</returns>
45 bool Decode(UUID assetID, byte[] j2kData);
39 } 46 }
40} 47}