diff options
author | Teravus Ovares (Dan Olivares) | 2009-12-08 11:28:13 -0500 |
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committer | Teravus Ovares (Dan Olivares) | 2009-12-08 11:28:13 -0500 |
commit | 2f8b9cbf2b6da9e3914ce898e64b27894c5259a8 (patch) | |
tree | bab193e65e1feeeeb67bad1e47eb72f1f3a41369 /OpenSim/Region/Framework | |
parent | Same for the remote auth connector (diff) | |
download | opensim-SC_OLD-2f8b9cbf2b6da9e3914ce898e64b27894c5259a8.zip opensim-SC_OLD-2f8b9cbf2b6da9e3914ce898e64b27894c5259a8.tar.gz opensim-SC_OLD-2f8b9cbf2b6da9e3914ce898e64b27894c5259a8.tar.bz2 opensim-SC_OLD-2f8b9cbf2b6da9e3914ce898e64b27894c5259a8.tar.xz |
* Commit some sit code that's commented out for now.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 228 |
1 files changed, 215 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 24840d4..7cdbd4b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -124,6 +124,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | private Vector3? m_forceToApply; | 124 | private Vector3? m_forceToApply; |
125 | private uint m_requestedSitTargetID; | 125 | private uint m_requestedSitTargetID; |
126 | private UUID m_requestedSitTargetUUID; | 126 | private UUID m_requestedSitTargetUUID; |
127 | private Vector3 m_requestedSitOffset; | ||
127 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; | 128 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; |
128 | 129 | ||
129 | private bool m_startAnimationSet; | 130 | private bool m_startAnimationSet; |
@@ -1663,11 +1664,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1663 | return targetPart; | 1664 | return targetPart; |
1664 | } | 1665 | } |
1665 | 1666 | ||
1666 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset) | 1667 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1667 | { | 1668 | { |
1668 | bool autopilot = true; | 1669 | bool autopilot = true; |
1669 | Vector3 pos = new Vector3(); | 1670 | Vector3 pos = new Vector3(); |
1670 | Quaternion sitOrientation = Quaternion.Identity; | 1671 | Quaternion sitOrientation = pSitOrientation; |
1671 | Vector3 cameraEyeOffset = Vector3.Zero; | 1672 | Vector3 cameraEyeOffset = Vector3.Zero; |
1672 | Vector3 cameraAtOffset = Vector3.Zero; | 1673 | Vector3 cameraAtOffset = Vector3.Zero; |
1673 | bool forceMouselook = false; | 1674 | bool forceMouselook = false; |
@@ -1766,12 +1767,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1766 | m_nextSitAnimation = part.SitAnimation; | 1767 | m_nextSitAnimation = part.SitAnimation; |
1767 | } | 1768 | } |
1768 | m_requestedSitTargetID = part.LocalId; | 1769 | m_requestedSitTargetID = part.LocalId; |
1769 | //m_requestedSitOffset = offset; | 1770 | m_requestedSitOffset = offset; |
1770 | //offset.X += part.Scale.X;// *offset.X; | 1771 | m_requestedSitTargetUUID = targetID; |
1771 | //offset.Y += part.Scale.Y;// * offset.Y; | 1772 | |
1772 | //offset.Z += part.Scale.Z;// * offset.Z; | ||
1773 | //m_requestedSitOffset = offset; | ||
1774 | m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); | 1773 | m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); |
1774 | |||
1775 | if (m_scene.PhysicsScene.SupportsRayCast()) | ||
1776 | { | ||
1777 | //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback()); | ||
1778 | //SitRayCastAvatarPosition(part); | ||
1779 | //return; | ||
1780 | } | ||
1775 | } | 1781 | } |
1776 | else | 1782 | else |
1777 | { | 1783 | { |
@@ -1779,14 +1785,201 @@ namespace OpenSim.Region.Framework.Scenes | |||
1779 | m_log.Warn("Sit requested on unknown object: " + targetID.ToString()); | 1785 | m_log.Warn("Sit requested on unknown object: " + targetID.ToString()); |
1780 | } | 1786 | } |
1781 | 1787 | ||
1782 | if (m_scene.PhysicsScene.SupportsRayCast()) | 1788 | |
1789 | |||
1790 | SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity); | ||
1791 | } | ||
1792 | /* | ||
1793 | public void SitRayCastAvatarPosition(SceneObjectPart part) | ||
1794 | { | ||
1795 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
1796 | Vector3 StartRayCastPosition = AbsolutePosition; | ||
1797 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
1798 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
1799 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse); | ||
1800 | } | ||
1801 | |||
1802 | public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
1803 | { | ||
1804 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
1805 | if (part != null) | ||
1783 | { | 1806 | { |
1784 | //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback()); | 1807 | if (hitYN) |
1808 | { | ||
1809 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
1810 | { | ||
1811 | SitRaycastFindEdge(collisionPoint, normal); | ||
1812 | m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal ); | ||
1813 | } | ||
1814 | else | ||
1815 | { | ||
1816 | SitRayCastAvatarPositionCameraZ(part); | ||
1817 | } | ||
1818 | } | ||
1819 | else | ||
1820 | { | ||
1821 | SitRayCastAvatarPositionCameraZ(part); | ||
1822 | } | ||
1823 | } | ||
1824 | else | ||
1825 | { | ||
1826 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
1827 | m_requestedSitTargetUUID = UUID.Zero; | ||
1828 | m_requestedSitTargetID = 0; | ||
1829 | m_requestedSitOffset = Vector3.Zero; | ||
1785 | } | 1830 | } |
1786 | 1831 | ||
1787 | SendSitResponse(remoteClient, targetID, offset); | ||
1788 | } | 1832 | } |
1789 | 1833 | ||
1834 | public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part) | ||
1835 | { | ||
1836 | // Next, try to raycast from the camera Z position | ||
1837 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
1838 | Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z; | ||
1839 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
1840 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
1841 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse); | ||
1842 | } | ||
1843 | |||
1844 | public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
1845 | { | ||
1846 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
1847 | if (part != null) | ||
1848 | { | ||
1849 | if (hitYN) | ||
1850 | { | ||
1851 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
1852 | { | ||
1853 | SitRaycastFindEdge(collisionPoint, normal); | ||
1854 | m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
1855 | } | ||
1856 | else | ||
1857 | { | ||
1858 | SitRayCastCameraPosition(part); | ||
1859 | } | ||
1860 | } | ||
1861 | else | ||
1862 | { | ||
1863 | SitRayCastCameraPosition(part); | ||
1864 | } | ||
1865 | } | ||
1866 | else | ||
1867 | { | ||
1868 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
1869 | m_requestedSitTargetUUID = UUID.Zero; | ||
1870 | m_requestedSitTargetID = 0; | ||
1871 | m_requestedSitOffset = Vector3.Zero; | ||
1872 | } | ||
1873 | |||
1874 | } | ||
1875 | |||
1876 | public void SitRayCastCameraPosition(SceneObjectPart part) | ||
1877 | { | ||
1878 | // Next, try to raycast from the camera position | ||
1879 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
1880 | Vector3 StartRayCastPosition = CameraPosition; | ||
1881 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
1882 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
1883 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse); | ||
1884 | } | ||
1885 | |||
1886 | public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
1887 | { | ||
1888 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
1889 | if (part != null) | ||
1890 | { | ||
1891 | if (hitYN) | ||
1892 | { | ||
1893 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
1894 | { | ||
1895 | SitRaycastFindEdge(collisionPoint, normal); | ||
1896 | m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
1897 | } | ||
1898 | else | ||
1899 | { | ||
1900 | SitRayHorizontal(part); | ||
1901 | } | ||
1902 | } | ||
1903 | else | ||
1904 | { | ||
1905 | SitRayHorizontal(part); | ||
1906 | } | ||
1907 | } | ||
1908 | else | ||
1909 | { | ||
1910 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
1911 | m_requestedSitTargetUUID = UUID.Zero; | ||
1912 | m_requestedSitTargetID = 0; | ||
1913 | m_requestedSitOffset = Vector3.Zero; | ||
1914 | } | ||
1915 | |||
1916 | } | ||
1917 | |||
1918 | public void SitRayHorizontal(SceneObjectPart part) | ||
1919 | { | ||
1920 | // Next, try to raycast from the avatar position to fwd | ||
1921 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
1922 | Vector3 StartRayCastPosition = CameraPosition; | ||
1923 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
1924 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
1925 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse); | ||
1926 | } | ||
1927 | |||
1928 | public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
1929 | { | ||
1930 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
1931 | if (part != null) | ||
1932 | { | ||
1933 | if (hitYN) | ||
1934 | { | ||
1935 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
1936 | { | ||
1937 | SitRaycastFindEdge(collisionPoint, normal); | ||
1938 | m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
1939 | // Next, try to raycast from the camera position | ||
1940 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
1941 | Vector3 StartRayCastPosition = CameraPosition; | ||
1942 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
1943 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
1944 | //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition); | ||
1945 | } | ||
1946 | else | ||
1947 | { | ||
1948 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
1949 | m_requestedSitTargetUUID = UUID.Zero; | ||
1950 | m_requestedSitTargetID = 0; | ||
1951 | m_requestedSitOffset = Vector3.Zero; | ||
1952 | } | ||
1953 | } | ||
1954 | else | ||
1955 | { | ||
1956 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
1957 | m_requestedSitTargetUUID = UUID.Zero; | ||
1958 | m_requestedSitTargetID = 0; | ||
1959 | m_requestedSitOffset = Vector3.Zero; | ||
1960 | } | ||
1961 | } | ||
1962 | else | ||
1963 | { | ||
1964 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
1965 | m_requestedSitTargetUUID = UUID.Zero; | ||
1966 | m_requestedSitTargetID = 0; | ||
1967 | m_requestedSitOffset = Vector3.Zero; | ||
1968 | } | ||
1969 | |||
1970 | } | ||
1971 | |||
1972 | private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) | ||
1973 | { | ||
1974 | int i = 0; | ||
1975 | //throw new NotImplementedException(); | ||
1976 | //m_requestedSitTargetUUID = UUID.Zero; | ||
1977 | //m_requestedSitTargetID = 0; | ||
1978 | //m_requestedSitOffset = Vector3.Zero; | ||
1979 | |||
1980 | SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); | ||
1981 | } | ||
1982 | */ | ||
1790 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset, string sitAnimation) | 1983 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset, string sitAnimation) |
1791 | { | 1984 | { |
1792 | if (m_parentID != 0) | 1985 | if (m_parentID != 0) |
@@ -1807,14 +2000,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
1807 | if (part != null) | 2000 | if (part != null) |
1808 | { | 2001 | { |
1809 | m_requestedSitTargetID = part.LocalId; | 2002 | m_requestedSitTargetID = part.LocalId; |
1810 | //m_requestedSitOffset = offset; | 2003 | m_requestedSitOffset = offset; |
2004 | m_requestedSitTargetUUID = targetID; | ||
2005 | |||
2006 | m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); | ||
2007 | |||
2008 | if (m_scene.PhysicsScene.SupportsRayCast()) | ||
2009 | { | ||
2010 | //SitRayCastAvatarPosition(part); | ||
2011 | //return; | ||
2012 | } | ||
1811 | } | 2013 | } |
1812 | else | 2014 | else |
1813 | { | 2015 | { |
1814 | m_log.Warn("Sit requested on unknown object: " + targetID); | 2016 | m_log.Warn("Sit requested on unknown object: " + targetID); |
1815 | } | 2017 | } |
1816 | 2018 | ||
1817 | SendSitResponse(remoteClient, targetID, offset); | 2019 | SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity); |
1818 | } | 2020 | } |
1819 | 2021 | ||
1820 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) | 2022 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |