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author | Teravus Ovares (Dan Olivares) | 2009-09-06 16:15:20 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-09-06 16:15:20 -0400 |
commit | 8797a8209829c0a3fe7ff9edbe46e2d636a546a8 (patch) | |
tree | e0637dd04b59f4387e160e9d26887d94904588d8 /OpenSim/Region/Framework | |
parent | * Moves another Legacy avatar inbounds check to Border (diff) | |
parent | Addendum to last commit. With the last commit, some other code that should (diff) | |
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Merge branch 'master' of ssh://MyConnection/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 35 |
1 files changed, 32 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 278091f..3b91dd0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -220,11 +220,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
220 | private bool m_scripts_enabled = true; | 220 | private bool m_scripts_enabled = true; |
221 | private string m_defaultScriptEngine; | 221 | private string m_defaultScriptEngine; |
222 | private int m_LastLogin = 0; | 222 | private int m_LastLogin = 0; |
223 | private Thread HeartbeatThread; | 223 | private Thread HeartbeatThread = null; |
224 | private volatile bool shuttingdown = false; | 224 | private volatile bool shuttingdown = false; |
225 | 225 | ||
226 | private int m_lastUpdate = Environment.TickCount; | 226 | private int m_lastUpdate = Environment.TickCount; |
227 | private int m_maxPrimsPerFrame = 200; | 227 | private int m_maxPrimsPerFrame = 200; |
228 | private bool m_firstHeartbeat = true; | ||
228 | 229 | ||
229 | private object m_deleting_scene_object = new object(); | 230 | private object m_deleting_scene_object = new object(); |
230 | 231 | ||
@@ -876,6 +877,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
876 | //m_heartbeatTimer.Enabled = true; | 877 | //m_heartbeatTimer.Enabled = true; |
877 | //m_heartbeatTimer.Interval = (int)(m_timespan * 1000); | 878 | //m_heartbeatTimer.Interval = (int)(m_timespan * 1000); |
878 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 879 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
880 | if (HeartbeatThread != null) | ||
881 | { | ||
882 | ThreadTracker.Remove(HeartbeatThread); | ||
883 | HeartbeatThread.Abort(); | ||
884 | HeartbeatThread = null; | ||
885 | } | ||
886 | m_lastUpdate = Environment.TickCount; | ||
879 | HeartbeatThread = new Thread(new ParameterizedThreadStart(Heartbeat)); | 887 | HeartbeatThread = new Thread(new ParameterizedThreadStart(Heartbeat)); |
880 | HeartbeatThread.SetApartmentState(ApartmentState.MTA); | 888 | HeartbeatThread.SetApartmentState(ApartmentState.MTA); |
881 | HeartbeatThread.Name = string.Format("Heartbeat for region {0}", RegionInfo.RegionName); | 889 | HeartbeatThread.Name = string.Format("Heartbeat for region {0}", RegionInfo.RegionName); |
@@ -912,9 +920,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
912 | /// <param name="e"></param> | 920 | /// <param name="e"></param> |
913 | private void Heartbeat(object sender) | 921 | private void Heartbeat(object sender) |
914 | { | 922 | { |
915 | Update(); | 923 | try |
924 | { | ||
925 | Update(); | ||
916 | 926 | ||
917 | m_lastUpdate = Environment.TickCount; | 927 | m_lastUpdate = Environment.TickCount; |
928 | m_firstHeartbeat = false; | ||
929 | } | ||
930 | catch (ThreadAbortException) | ||
931 | { | ||
932 | } | ||
918 | } | 933 | } |
919 | 934 | ||
920 | /// <summary> | 935 | /// <summary> |
@@ -2307,6 +2322,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2307 | /// <param name="client"></param> | 2322 | /// <param name="client"></param> |
2308 | public override void AddNewClient(IClientAPI client) | 2323 | public override void AddNewClient(IClientAPI client) |
2309 | { | 2324 | { |
2325 | CheckHeartbeat(); | ||
2310 | SubscribeToClientEvents(client); | 2326 | SubscribeToClientEvents(client); |
2311 | ScenePresence presence; | 2327 | ScenePresence presence; |
2312 | 2328 | ||
@@ -2831,6 +2847,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2831 | /// <returns></returns> | 2847 | /// <returns></returns> |
2832 | protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client) | 2848 | protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client) |
2833 | { | 2849 | { |
2850 | CheckHeartbeat(); | ||
2834 | AvatarAppearance appearance = null; | 2851 | AvatarAppearance appearance = null; |
2835 | GetAvatarAppearance(client, out appearance); | 2852 | GetAvatarAppearance(client, out appearance); |
2836 | 2853 | ||
@@ -2873,6 +2890,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2873 | /// <param name="agentID"></param> | 2890 | /// <param name="agentID"></param> |
2874 | public override void RemoveClient(UUID agentID) | 2891 | public override void RemoveClient(UUID agentID) |
2875 | { | 2892 | { |
2893 | CheckHeartbeat(); | ||
2876 | bool childagentYN = false; | 2894 | bool childagentYN = false; |
2877 | ScenePresence avatar = GetScenePresence(agentID); | 2895 | ScenePresence avatar = GetScenePresence(agentID); |
2878 | if (avatar != null) | 2896 | if (avatar != null) |
@@ -4380,6 +4398,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4380 | else | 4398 | else |
4381 | return health; | 4399 | return health; |
4382 | 4400 | ||
4401 | CheckHeartbeat(); | ||
4402 | |||
4383 | return health; | 4403 | return health; |
4384 | } | 4404 | } |
4385 | 4405 | ||
@@ -4565,5 +4585,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4565 | 4585 | ||
4566 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 4586 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
4567 | } | 4587 | } |
4588 | |||
4589 | private void CheckHeartbeat() | ||
4590 | { | ||
4591 | if (m_firstHeartbeat) | ||
4592 | return; | ||
4593 | |||
4594 | if (System.Environment.TickCount - m_lastUpdate > 2000) | ||
4595 | StartTimer(); | ||
4596 | } | ||
4568 | } | 4597 | } |
4569 | } | 4598 | } |