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author | John Hurliman | 2009-10-15 15:25:02 -0700 |
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committer | John Hurliman | 2009-10-15 15:25:02 -0700 |
commit | d44b50ee462978b4899c0b142f6ecbfb553f06b6 (patch) | |
tree | 650046925796d20c18ed2e2028f951286d93662d /OpenSim/Region/Framework | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-d44b50ee462978b4899c0b142f6ecbfb553f06b6.zip opensim-SC_OLD-d44b50ee462978b4899c0b142f6ecbfb553f06b6.tar.gz opensim-SC_OLD-d44b50ee462978b4899c0b142f6ecbfb553f06b6.tar.bz2 opensim-SC_OLD-d44b50ee462978b4899c0b142f6ecbfb553f06b6.tar.xz |
* Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now)
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 31 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 11 |
4 files changed, 15 insertions, 56 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d3d397d..d13d4fb 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1194,15 +1194,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1194 | } | 1194 | } |
1195 | 1195 | ||
1196 | /// <summary> | 1196 | /// <summary> |
1197 | /// Perform delegate action on all clients subscribing to updates from this region. | ||
1198 | /// </summary> | ||
1199 | /// <returns></returns> | ||
1200 | public void Broadcast(Action<IClientAPI> whatToDo) | ||
1201 | { | ||
1202 | ForEachScenePresence(delegate(ScenePresence presence) { whatToDo(presence.ControllingClient); }); | ||
1203 | } | ||
1204 | |||
1205 | /// <summary> | ||
1206 | /// Backup the scene. This acts as the main method of the backup thread. | 1197 | /// Backup the scene. This acts as the main method of the backup thread. |
1207 | /// </summary> | 1198 | /// </summary> |
1208 | /// <returns></returns> | 1199 | /// <returns></returns> |
@@ -3048,17 +3039,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3048 | } | 3039 | } |
3049 | 3040 | ||
3050 | m_eventManager.TriggerOnRemovePresence(agentID); | 3041 | m_eventManager.TriggerOnRemovePresence(agentID); |
3051 | Broadcast(delegate(IClientAPI client) | 3042 | ForEachClient( |
3052 | { | 3043 | delegate(IClientAPI client) |
3053 | try | 3044 | { |
3054 | { | 3045 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway |
3055 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); | 3046 | try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } |
3056 | } | 3047 | catch (NullReferenceException) { } |
3057 | catch (NullReferenceException) | 3048 | }); |
3058 | { | ||
3059 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. | ||
3060 | } | ||
3061 | }); | ||
3062 | 3049 | ||
3063 | ForEachScenePresence( | 3050 | ForEachScenePresence( |
3064 | delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | 3051 | delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); |
@@ -3143,7 +3130,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3143 | return; | 3130 | return; |
3144 | } | 3131 | } |
3145 | } | 3132 | } |
3146 | Broadcast(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | 3133 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); |
3147 | } | 3134 | } |
3148 | 3135 | ||
3149 | #endregion | 3136 | #endregion |
@@ -4211,7 +4198,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4211 | 4198 | ||
4212 | public void ForEachClient(Action<IClientAPI> action) | 4199 | public void ForEachClient(Action<IClientAPI> action) |
4213 | { | 4200 | { |
4214 | m_sceneGraph.ForEachClient(action); | 4201 | ClientManager.ForEach(action); |
4215 | } | 4202 | } |
4216 | 4203 | ||
4217 | public void ForEachSOG(Action<SceneObjectGroup> action) | 4204 | public void ForEachSOG(Action<SceneObjectGroup> action) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 9cd2247..04397ad 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1107,23 +1107,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1107 | return UUID.Zero; | 1107 | return UUID.Zero; |
1108 | } | 1108 | } |
1109 | 1109 | ||
1110 | protected internal void ForEachClient(Action<IClientAPI> action) | ||
1111 | { | ||
1112 | List<ScenePresence> splist = GetScenePresences(); | ||
1113 | foreach (ScenePresence presence in splist) | ||
1114 | { | ||
1115 | try | ||
1116 | { | ||
1117 | action(presence.ControllingClient); | ||
1118 | } | ||
1119 | catch (Exception e) | ||
1120 | { | ||
1121 | // Catch it and move on. This includes situations where splist has inconsistent info | ||
1122 | m_log.WarnFormat("[SCENE]: Problem processing action in ForEachClient: ", e.Message); | ||
1123 | } | ||
1124 | } | ||
1125 | } | ||
1126 | |||
1127 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1110 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1128 | { | 1111 | { |
1129 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1112 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 801a7db..377cb6e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -853,16 +853,6 @@ if (m_shape != null) { | |||
853 | return m_offsetPosition + m_groupPosition; } | 853 | return m_offsetPosition + m_groupPosition; } |
854 | } | 854 | } |
855 | 855 | ||
856 | public UUID ObjectCreator | ||
857 | { | ||
858 | get { return _creatorID; } | ||
859 | } | ||
860 | |||
861 | public UUID ObjectOwner | ||
862 | { | ||
863 | get { return _ownerID; } | ||
864 | } | ||
865 | |||
866 | public SceneObjectGroup ParentGroup | 856 | public SceneObjectGroup ParentGroup |
867 | { | 857 | { |
868 | get { return m_parentGroup; } | 858 | get { return m_parentGroup; } |
@@ -1440,7 +1430,7 @@ if (m_shape != null) { | |||
1440 | // Move afterwards ResetIDs as it clears the localID | 1430 | // Move afterwards ResetIDs as it clears the localID |
1441 | dupe.LocalId = localID; | 1431 | dupe.LocalId = localID; |
1442 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 1432 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1443 | dupe._lastOwnerID = ObjectOwner; | 1433 | dupe._lastOwnerID = OwnerID; |
1444 | 1434 | ||
1445 | byte[] extraP = new byte[Shape.ExtraParams.Length]; | 1435 | byte[] extraP = new byte[Shape.ExtraParams.Length]; |
1446 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); | 1436 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 2a06f9e..387db44 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2455,11 +2455,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2455 | m_perfMonMS = Environment.TickCount; | 2455 | m_perfMonMS = Environment.TickCount; |
2456 | 2456 | ||
2457 | Vector3 pos = m_pos; | 2457 | Vector3 pos = m_pos; |
2458 | Vector3 vel = Velocity; | ||
2459 | Quaternion rot = m_bodyRot; | ||
2460 | pos.Z -= m_appearance.HipOffset; | 2458 | pos.Z -= m_appearance.HipOffset; |
2461 | remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, new Vector3(pos.X, pos.Y, pos.Z), | 2459 | |
2462 | new Vector3(vel.X, vel.Y, vel.Z), rot, m_uuid); | 2460 | remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), |
2461 | LocalId, pos, Velocity, m_bodyRot, m_uuid); | ||
2463 | 2462 | ||
2464 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2463 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); |
2465 | m_scene.StatsReporter.AddAgentUpdates(1); | 2464 | m_scene.StatsReporter.AddAgentUpdates(1); |
@@ -2473,7 +2472,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2473 | { | 2472 | { |
2474 | m_perfMonMS = Environment.TickCount; | 2473 | m_perfMonMS = Environment.TickCount; |
2475 | 2474 | ||
2476 | m_scene.Broadcast(SendTerseUpdateToClient); | 2475 | m_scene.ForEachClient(SendTerseUpdateToClient); |
2477 | 2476 | ||
2478 | m_lastVelocity = m_velocity; | 2477 | m_lastVelocity = m_velocity; |
2479 | lastPhysPos = AbsolutePosition; | 2478 | lastPhysPos = AbsolutePosition; |
@@ -2774,7 +2773,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2774 | if (m_isChildAgent) | 2773 | if (m_isChildAgent) |
2775 | return; | 2774 | return; |
2776 | 2775 | ||
2777 | m_scene.Broadcast( | 2776 | m_scene.ForEachClient( |
2778 | delegate(IClientAPI client) { client.SendAnimations(animations, seqs, m_controllingClient.AgentId, objectIDs); }); | 2777 | delegate(IClientAPI client) { client.SendAnimations(animations, seqs, m_controllingClient.AgentId, objectIDs); }); |
2779 | } | 2778 | } |
2780 | 2779 | ||