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authorJustin Clark-Casey (justincc)2010-08-26 22:09:52 +0100
committerJustin Clark-Casey (justincc)2010-08-26 22:09:52 +0100
commit2b0f924557575777511432e5d72d21297a8002fd (patch)
tree1c36dcf3c28470adbc8cbe9277f07848aeff31d4 /OpenSim/Region/Framework
parentrefactor: break out attachment position change code in Scene.UpdatePrimPositi... (diff)
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refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module since this appears to relate solely to attachments
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs47
1 files changed, 0 insertions, 47 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 379128a..8ed8b96 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1799,53 +1799,6 @@ namespace OpenSim.Region.Framework.Scenes
1799 } 1799 }
1800 } 1800 }
1801 1801
1802 public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
1803 {
1804 SceneObjectGroup objectGroup = grp;
1805 if (objectGroup != null)
1806 {
1807 if (!grp.HasGroupChanged)
1808 {
1809 m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID);
1810 return;
1811 }
1812
1813 m_log.InfoFormat(
1814 "[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
1815 grp.UUID, grp.GetAttachmentPoint());
1816
1817 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
1818
1819 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
1820 item = InventoryService.GetItem(item);
1821
1822 if (item != null)
1823 {
1824 AssetBase asset = CreateAsset(
1825 objectGroup.GetPartName(objectGroup.LocalId),
1826 objectGroup.GetPartDescription(objectGroup.LocalId),
1827 (sbyte)AssetType.Object,
1828 Utils.StringToBytes(sceneObjectXml),
1829 remoteClient.AgentId);
1830 AssetService.Store(asset);
1831
1832 item.AssetID = asset.FullID;
1833 item.Description = asset.Description;
1834 item.Name = asset.Name;
1835 item.AssetType = asset.Type;
1836 item.InvType = (int)InventoryType.Object;
1837
1838 InventoryService.UpdateItem(item);
1839
1840 // this gets called when the agent loggs off!
1841 if (remoteClient != null)
1842 {
1843 remoteClient.SendInventoryItemCreateUpdate(item, 0);
1844 }
1845 }
1846 }
1847 }
1848
1849 public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) 1802 public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)
1850 { 1803 {
1851 itemID = UUID.Zero; 1804 itemID = UUID.Zero;