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authorMelanie2009-08-04 03:17:13 +0100
committerMelanie2009-08-04 03:17:13 +0100
commit17bdc45c5ce623549b185a6c4bd5e8fdf00c8d8e (patch)
treeb1e75c63acc472c6e211f2054abedf99ccf1bf06 /OpenSim/Region/Framework
parentMinor: formatting changes. (diff)
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Add plumbing for the SceneObjectDeleter to wait for the script engine to
allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs25
6 files changed, 52 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index f040365..1ed92fb 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -197,5 +197,7 @@ namespace OpenSim.Region.Framework.Interfaces
197 /// A <see cref="Dictionary`2"/> 197 /// A <see cref="Dictionary`2"/>
198 /// </returns> 198 /// </returns>
199 Dictionary<UUID, string> GetScriptStates(); 199 Dictionary<UUID, string> GetScriptStates();
200
201 bool CanBeDeleted();
200 } 202 }
201} 203}
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index 2c4ddbd..10835b9 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -36,6 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
36 36
37 string GetAssemblyName(UUID itemID); 37 string GetAssemblyName(UUID itemID);
38 string GetXMLState(UUID itemID); 38 string GetXMLState(UUID itemID);
39 bool CanBeDeleted(UUID itemID);
39 40
40 bool PostScriptEvent(UUID itemID, string name, Object[] args); 41 bool PostScriptEvent(UUID itemID, string name, Object[] args);
41 bool PostObjectEvent(UUID itemID, string name, Object[] args); 42 bool PostObjectEvent(UUID itemID, string name, Object[] args);
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 4ef1749..f8208ec 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.Framework.Scenes
109 109
110 while (InventoryDeQueueAndDelete()) 110 while (InventoryDeQueueAndDelete())
111 { 111 {
112 m_log.Debug("[SCENE]: Sent item successfully to inventory, continuing..."); 112 //m_log.Debug("[SCENE]: Sent item successfully to inventory, continuing...");
113 } 113 }
114 } 114 }
115 115
@@ -128,11 +128,16 @@ namespace OpenSim.Region.Framework.Scenes
128 int left = m_inventoryDeletes.Count; 128 int left = m_inventoryDeletes.Count;
129 if (left > 0) 129 if (left > 0)
130 { 130 {
131 x = m_inventoryDeletes.Dequeue();
132 if (!x.objectGroup.CanBeDeleted())
133 {
134 m_inventoryDeletes.Enqueue(x);
135 return true;
136 }
137
131 m_log.DebugFormat( 138 m_log.DebugFormat(
132 "[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left); 139 "[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left);
133 140
134 x = m_inventoryDeletes.Dequeue();
135
136 try 141 try
137 { 142 {
138 m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient); 143 m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 0f7bd00..21e133b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3383,5 +3383,16 @@ namespace OpenSim.Region.Framework.Scenes
3383 SetFromAssetID(uuid); 3383 SetFromAssetID(uuid);
3384 } 3384 }
3385 #endregion 3385 #endregion
3386
3387 public bool CanBeDeleted()
3388 {
3389 foreach (SceneObjectPart part in Children.Values)
3390 {
3391 if (!part.CanBeDeleted())
3392 return false;
3393 }
3394
3395 return true;
3396 }
3386 } 3397 }
3387} 3398}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index a4d455c..bc11709 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3787,5 +3787,10 @@ if (m_shape != null) {
3787 3787
3788 Inventory.ApplyNextOwnerPermissions(); 3788 Inventory.ApplyNextOwnerPermissions();
3789 } 3789 }
3790
3791 public bool CanBeDeleted()
3792 {
3793 return Inventory.CanBeDeleted();
3794 }
3790 } 3795 }
3791} 3796}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 084aa50..582f44d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -910,5 +910,30 @@ namespace OpenSim.Region.Framework.Scenes
910 } 910 }
911 return ret; 911 return ret;
912 } 912 }
913
914 public bool CanBeDeleted()
915 {
916 if (!ContainsScripts())
917 return true;
918
919 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
920
921 if (engines == null) // No engine at all
922 return true;
923
924 foreach (TaskInventoryItem item in m_items.Values)
925 {
926 if (item.InvType == (int)InventoryType.LSL)
927 {
928 foreach (IScriptModule e in engines)
929 {
930 if(!e.CanBeDeleted(item.ItemID))
931 return false;
932 }
933 }
934 }
935
936 return true;
937 }
913 } 938 }
914} 939}