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author | Justin Clarke Casey | 2009-04-08 17:50:57 +0000 |
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committer | Justin Clarke Casey | 2009-04-08 17:50:57 +0000 |
commit | f3c7298fc5bdb35e8a293c9aee4134c8e8fe2856 (patch) | |
tree | cdcef4e023e1adf8bb4a83e5ebe81448dbf33c6b /OpenSim/Region/Framework | |
parent | * Fix the remainder of the packets that require sessionId checks. (diff) | |
download | opensim-SC_OLD-f3c7298fc5bdb35e8a293c9aee4134c8e8fe2856.zip opensim-SC_OLD-f3c7298fc5bdb35e8a293c9aee4134c8e8fe2856.tar.gz opensim-SC_OLD-f3c7298fc5bdb35e8a293c9aee4134c8e8fe2856.tar.bz2 opensim-SC_OLD-f3c7298fc5bdb35e8a293c9aee4134c8e8fe2856.tar.xz |
* Make it possible to store creator strings in user inventory items as well as UUIDs
* All existing functionality should be unaffected.
* Database schemas have not been changed.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | 2 |
3 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 11cee7c..bebf234 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -478,7 +478,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
478 | // Insert a copy of the item into the recipient | 478 | // Insert a copy of the item into the recipient |
479 | InventoryItemBase itemCopy = new InventoryItemBase(); | 479 | InventoryItemBase itemCopy = new InventoryItemBase(); |
480 | itemCopy.Owner = recipient; | 480 | itemCopy.Owner = recipient; |
481 | itemCopy.Creator = item.Creator; | 481 | itemCopy.CreatorId = item.CreatorId; |
482 | itemCopy.ID = UUID.Random(); | 482 | itemCopy.ID = UUID.Random(); |
483 | itemCopy.AssetID = item.AssetID; | 483 | itemCopy.AssetID = item.AssetID; |
484 | itemCopy.Description = item.Description; | 484 | itemCopy.Description = item.Description; |
@@ -836,7 +836,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
836 | { | 836 | { |
837 | InventoryItemBase item = new InventoryItemBase(); | 837 | InventoryItemBase item = new InventoryItemBase(); |
838 | item.Owner = remoteClient.AgentId; | 838 | item.Owner = remoteClient.AgentId; |
839 | item.Creator = remoteClient.AgentId; | 839 | item.CreatorId = remoteClient.AgentId.ToString(); |
840 | item.ID = UUID.Random(); | 840 | item.ID = UUID.Random(); |
841 | item.AssetID = asset.FullID; | 841 | item.AssetID = asset.FullID; |
842 | item.Description = asset.Description; | 842 | item.Description = asset.Description; |
@@ -1086,7 +1086,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1086 | InventoryItemBase agentItem = new InventoryItemBase(); | 1086 | InventoryItemBase agentItem = new InventoryItemBase(); |
1087 | 1087 | ||
1088 | agentItem.ID = UUID.Random(); | 1088 | agentItem.ID = UUID.Random(); |
1089 | agentItem.Creator = taskItem.CreatorID; | 1089 | agentItem.CreatorId = taskItem.CreatorID.ToString(); |
1090 | agentItem.Owner = destAgent; | 1090 | agentItem.Owner = destAgent; |
1091 | agentItem.AssetID = taskItem.AssetID; | 1091 | agentItem.AssetID = taskItem.AssetID; |
1092 | agentItem.Description = taskItem.Description; | 1092 | agentItem.Description = taskItem.Description; |
@@ -1549,7 +1549,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1549 | taskItem.Type = itemBase.AssetType; | 1549 | taskItem.Type = itemBase.AssetType; |
1550 | taskItem.InvType = itemBase.InvType; | 1550 | taskItem.InvType = itemBase.InvType; |
1551 | taskItem.OwnerID = itemBase.Owner; | 1551 | taskItem.OwnerID = itemBase.Owner; |
1552 | taskItem.CreatorID = itemBase.Creator; | 1552 | taskItem.CreatorID = itemBase.CreatorIdAsUuid; |
1553 | taskItem.BasePermissions = itemBase.BasePermissions; | 1553 | taskItem.BasePermissions = itemBase.BasePermissions; |
1554 | taskItem.CurrentPermissions = itemBase.CurrentPermissions; | 1554 | taskItem.CurrentPermissions = itemBase.CurrentPermissions; |
1555 | taskItem.EveryonePermissions = itemBase.EveryOnePermissions; | 1555 | taskItem.EveryonePermissions = itemBase.EveryOnePermissions; |
@@ -1946,12 +1946,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1946 | } | 1946 | } |
1947 | 1947 | ||
1948 | item = new InventoryItemBase(); | 1948 | item = new InventoryItemBase(); |
1949 | item.Creator = objectGroup.RootPart.CreatorID; | 1949 | item.CreatorId = objectGroup.RootPart.CreatorID.ToString(); |
1950 | item.ID = UUID.Random(); | 1950 | item.ID = UUID.Random(); |
1951 | item.InvType = (int)InventoryType.Object; | 1951 | item.InvType = (int)InventoryType.Object; |
1952 | item.Folder = folder.ID; | 1952 | item.Folder = folder.ID; |
1953 | item.Owner = userInfo.UserProfile.ID; | 1953 | item.Owner = userInfo.UserProfile.ID; |
1954 | |||
1955 | } | 1954 | } |
1956 | 1955 | ||
1957 | AssetBase asset = CreateAsset( | 1956 | AssetBase asset = CreateAsset( |
@@ -2115,6 +2114,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2115 | 2114 | ||
2116 | CachedUserInfo userInfo = | 2115 | CachedUserInfo userInfo = |
2117 | CommsManager.UserProfileCacheService.GetUserDetails(AgentId); | 2116 | CommsManager.UserProfileCacheService.GetUserDetails(AgentId); |
2117 | |||
2118 | if (userInfo != null) | 2118 | if (userInfo != null) |
2119 | { | 2119 | { |
2120 | AssetBase asset = CreateAsset( | 2120 | AssetBase asset = CreateAsset( |
@@ -2125,7 +2125,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2125 | CommsManager.AssetCache.AddAsset(asset); | 2125 | CommsManager.AssetCache.AddAsset(asset); |
2126 | 2126 | ||
2127 | InventoryItemBase item = new InventoryItemBase(); | 2127 | InventoryItemBase item = new InventoryItemBase(); |
2128 | item.Creator = grp.RootPart.CreatorID; | 2128 | item.CreatorId = grp.RootPart.CreatorID.ToString(); |
2129 | item.Owner = remoteClient.AgentId; | 2129 | item.Owner = remoteClient.AgentId; |
2130 | item.ID = UUID.Random(); | 2130 | item.ID = UUID.Random(); |
2131 | item.AssetID = asset.FullID; | 2131 | item.AssetID = asset.FullID; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3266703..041d981 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3368,7 +3368,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3368 | CommsManager.AssetCache.AddAsset(asset); | 3368 | CommsManager.AssetCache.AddAsset(asset); |
3369 | 3369 | ||
3370 | InventoryItemBase item = new InventoryItemBase(); | 3370 | InventoryItemBase item = new InventoryItemBase(); |
3371 | item.Creator = part.CreatorID; | 3371 | item.CreatorId = part.CreatorID.ToString(); |
3372 | 3372 | ||
3373 | item.ID = UUID.Random(); | 3373 | item.ID = UUID.Random(); |
3374 | item.Owner = remoteClient.AgentId; | 3374 | item.Owner = remoteClient.AgentId; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 5c47710..4c2b50f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -151,7 +151,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
151 | taskItem.Name = item.Name; | 151 | taskItem.Name = item.Name; |
152 | taskItem.Description = item.Description; | 152 | taskItem.Description = item.Description; |
153 | taskItem.OwnerID = part.OwnerID; // Transfer ownership | 153 | taskItem.OwnerID = part.OwnerID; // Transfer ownership |
154 | taskItem.CreatorID = item.Creator; | 154 | taskItem.CreatorID = item.CreatorIdAsUuid; |
155 | taskItem.Type = item.AssetType; | 155 | taskItem.Type = item.AssetType; |
156 | taskItem.InvType = item.InvType; | 156 | taskItem.InvType = item.InvType; |
157 | 157 | ||