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authorMelanie Thielker2010-06-28 01:29:30 +0200
committerMelanie Thielker2010-06-28 01:29:30 +0200
commitd570cffa39e9ca6417ebd1c05cbdfea1d3beabd2 (patch)
tree3e56a7643960d7057780d490c593315733ae1896 /OpenSim/Region/Framework
parentMerge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/ca... (diff)
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Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and
nonworking ownership assignment in SOG, which messed things up before. No longer trust the client to send the ID of the person something is copied as, since it allows to run a script with someone else's permissions. Properly adjust inventory ownership and perms.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs18
2 files changed, 3 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index dfcbc4c..69a909b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1851,7 +1851,7 @@ namespace OpenSim.Region.Framework.Scenes
1851 SceneObjectGroup copy = original.Copy(AgentID, GroupID, true); 1851 SceneObjectGroup copy = original.Copy(AgentID, GroupID, true);
1852 copy.AbsolutePosition = copy.AbsolutePosition + offset; 1852 copy.AbsolutePosition = copy.AbsolutePosition + offset;
1853 1853
1854 if (copy.OwnerID != AgentID) 1854 if (original.OwnerID != AgentID)
1855 { 1855 {
1856 copy.SetOwnerId(AgentID); 1856 copy.SetOwnerId(AgentID);
1857 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); 1857 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 7081ced..241295f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1781,7 +1781,9 @@ namespace OpenSim.Region.Framework.Scenes
1781 dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); 1781 dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
1782 1782
1783 if (!userExposed) 1783 if (!userExposed)
1784 {
1784 dupe.RootPart.IsAttachment = previousAttachmentStatus; 1785 dupe.RootPart.IsAttachment = previousAttachmentStatus;
1786 }
1785 1787
1786 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); 1788 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
1787 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; 1789 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
@@ -1806,16 +1808,6 @@ namespace OpenSim.Region.Framework.Scenes
1806 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); 1808 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true);
1807 } 1809 }
1808 1810
1809 // Now we've made a copy that replaces this one, we need to
1810 // switch the owner to the person who did the copying
1811 // Second Life copies an object and duplicates the first one in it's place
1812 // So, we have to make a copy of this one, set it in it's place then set the owner on this one
1813 if (userExposed)
1814 {
1815 SetRootPartOwner(m_rootPart, cAgentID, cGroupID);
1816 m_rootPart.ScheduleFullUpdate();
1817 }
1818
1819 List<SceneObjectPart> partList; 1811 List<SceneObjectPart> partList;
1820 1812
1821 lockPartsForRead(true); 1813 lockPartsForRead(true);
@@ -1837,12 +1829,6 @@ namespace OpenSim.Region.Framework.Scenes
1837 SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); 1829 SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed);
1838 1830
1839 newPart.LinkNum = part.LinkNum; 1831 newPart.LinkNum = part.LinkNum;
1840
1841 if (userExposed)
1842 {
1843 SetPartOwner(newPart, cAgentID, cGroupID);
1844 newPart.ScheduleFullUpdate();
1845 }
1846 } 1832 }
1847 } 1833 }
1848 1834