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authorJustin Clark-Casey (justincc)2012-07-10 23:50:04 +0100
committerJustin Clark-Casey (justincc)2012-07-10 23:50:04 +0100
commitcdea572d2ea0256423a4cd72f132346d88a93e92 (patch)
tree67de79604fb75f0963171d36151c24be7c0fd654 /OpenSim/Region/Framework
parentRevert "refactor: Add SOP.IsSitTargetOccupied to improve readability" (diff)
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refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar()
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
2 files changed, 6 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index dcec7e9..b3f11a7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4525,6 +4525,9 @@ namespace OpenSim.Region.Framework.Scenes
4525 /// <param name='avatarId'></param> 4525 /// <param name='avatarId'></param>
4526 protected internal bool AddSittingAvatar(UUID avatarId) 4526 protected internal bool AddSittingAvatar(UUID avatarId)
4527 { 4527 {
4528 if (IsSitTargetSet && SitTargetAvatar == UUID.Zero)
4529 SitTargetAvatar = avatarId;
4530
4528 HashSet<UUID> sittingAvatars = m_sittingAvatars; 4531 HashSet<UUID> sittingAvatars = m_sittingAvatars;
4529 4532
4530 if (sittingAvatars == null) 4533 if (sittingAvatars == null)
@@ -4547,6 +4550,9 @@ namespace OpenSim.Region.Framework.Scenes
4547 /// <param name='avatarId'></param> 4550 /// <param name='avatarId'></param>
4548 protected internal bool RemoveSittingAvatar(UUID avatarId) 4551 protected internal bool RemoveSittingAvatar(UUID avatarId)
4549 { 4552 {
4553 if (SitTargetAvatar == avatarId)
4554 SitTargetAvatar = UUID.Zero;
4555
4550 HashSet<UUID> sittingAvatars = m_sittingAvatars; 4556 HashSet<UUID> sittingAvatars = m_sittingAvatars;
4551 4557
4552 // This can occur under a race condition where another thread 4558 // This can occur under a race condition where another thread
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a8c98ed..514c314 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1799,10 +1799,6 @@ namespace OpenSim.Region.Framework.Scenes
1799 } 1799 }
1800 } 1800 }
1801 1801
1802 // Reset sit target.
1803 if (part.SitTargetAvatar == UUID)
1804 part.SitTargetAvatar = UUID.Zero;
1805
1806 ParentPosition = part.GetWorldPosition(); 1802 ParentPosition = part.GetWorldPosition();
1807 ControllingClient.SendClearFollowCamProperties(part.ParentUUID); 1803 ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
1808 1804
@@ -1884,7 +1880,6 @@ namespace OpenSim.Region.Framework.Scenes
1884// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied", 1880// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied",
1885// Name, part.Name, part.LocalId); 1881// Name, part.Name, part.LocalId);
1886 1882
1887 part.SitTargetAvatar = UUID;
1888 offset = part.SitTargetPosition; 1883 offset = part.SitTargetPosition;
1889 sitOrientation = part.SitTargetOrientation; 1884 sitOrientation = part.SitTargetOrientation;
1890 canSit = true; 1885 canSit = true;