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authorJustin Clark-Casey (justincc)2009-12-04 18:26:58 +0000
committerJustin Clark-Casey (justincc)2009-12-04 18:26:58 +0000
commitc0f3a4c8332f235e998714214011c5412bdcacf0 (patch)
tree78838e69a71b5a3d76d320161ba89111d156665a /OpenSim/Region/Framework
parent* Clarifies that the PrimMaxPhys in OpenSim.ini.example does nothing. Tells ... (diff)
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Allow terrain heightmaps to be loaded directly from URIs via the remote admin plugin
See http://opensimulator.org/mantis/view.php?id=4418 Thanks StrawberryFride See
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ITerrainModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs6
2 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
index 2dcba0c..7caac55 100644
--- a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Framework.Interfaces
51 /// </param> 51 /// </param>
52 /// <param name="stream"></param> 52 /// <param name="stream"></param>
53 void LoadFromStream(string filename, Stream stream); 53 void LoadFromStream(string filename, Stream stream);
54 54 void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap);
55 /// <summary> 55 /// <summary>
56 /// Save a terrain to a stream. 56 /// Save a terrain to a stream.
57 /// </summary> 57 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 09d02f4..0b0c205 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2393,6 +2393,12 @@ namespace OpenSim.Region.Framework.Scenes
2393 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 2393 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
2394 item = InventoryService.GetItem(item); 2394 item = InventoryService.GetItem(item);
2395 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); 2395 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2396
2397 if (m_AvatarFactory != null)
2398 {
2399 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2400 }
2401
2396 } 2402 }
2397 } 2403 }
2398 2404