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authorMelanie2010-02-15 00:20:48 +0000
committerMelanie2010-02-15 00:20:48 +0000
commitc033223c63274ebe41075b24d108ca952fbd242c (patch)
tree8c969a9643c469feb37133b175be18eb52fdff49 /OpenSim/Region/Framework
parentExtraneous debug messages removed (diff)
parentPlug a small hole (diff)
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Merge branch 'master' into presence-refactor
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISoundModule.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/ITerrainModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs13
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs35
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs139
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs340
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs91
-rw-r--r--OpenSim/Region/Framework/Scenes/UndoState.cs79
10 files changed, 618 insertions, 97 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
index 379fabd..6117a80 100644
--- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
@@ -32,9 +32,9 @@ namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 public interface ISoundModule 33 public interface ISoundModule
34 { 34 {
35 void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags); 35 void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius);
36 36
37 void TriggerSound( 37 void TriggerSound(
38 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle); 38 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius);
39 } 39 }
40} \ No newline at end of file 40} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
index 7caac55..5947afb 100644
--- a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
@@ -62,5 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces
62 void SaveToStream(string filename, Stream stream); 62 void SaveToStream(string filename, Stream stream);
63 63
64 void InstallPlugin(string name, ITerrainEffect plug); 64 void InstallPlugin(string name, ITerrainEffect plug);
65
66 void UndoTerrain(ITerrainChannel channel);
65 } 67 }
66} 68}
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index fd526eb..712dcc7 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -418,15 +418,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation
418 { 418 {
419 if (m_scenePresence.IsChildAgent) 419 if (m_scenePresence.IsChildAgent)
420 return; 420 return;
421
422 UUID[] animIDs;
423 int[] sequenceNums;
424 UUID[] objectIDs;
425 421
426 m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs); 422 m_scenePresence.Scene.ForEachScenePresence(
427 423 delegate(ScenePresence SP)
428 m_scenePresence.ControllingClient.SendAnimations( 424 {
429 animIDs, sequenceNums, m_scenePresence.ControllingClient.AgentId, objectIDs); 425 SP.Animator.SendAnimPack();
426 });
430 } 427 }
431 428
432 /// <summary> 429 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index e032a07..ded001b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -528,6 +528,9 @@ namespace OpenSim.Region.Framework.Scenes
528 m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString()); 528 m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString());
529 return; 529 return;
530 } 530 }
531
532 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
533 return;
531 } 534 }
532 535
533 AssetBase asset = AssetService.Get(item.AssetID.ToString()); 536 AssetBase asset = AssetService.Get(item.AssetID.ToString());
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 669720a..72ece10 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2054,9 +2054,39 @@ namespace OpenSim.Region.Framework.Scenes
2054 if (grp.IsDeleted) 2054 if (grp.IsDeleted)
2055 return; 2055 return;
2056 2056
2057 if (grp.RootPart.DIE_AT_EDGE)
2058 {
2059 // We remove the object here
2060 try
2061 {
2062 DeleteSceneObject(grp, false);
2063 }
2064 catch (Exception)
2065 {
2066 m_log.Warn("[DATABASE]: exception when trying to remove the prim that crossed the border.");
2067 }
2068 return;
2069 }
2070
2071 if (grp.RootPart.RETURN_AT_EDGE)
2072 {
2073 // We remove the object here
2074 try
2075 {
2076 List<SceneObjectGroup> objects = new List<SceneObjectGroup>();
2077 objects.Add(grp);
2078 SceneObjectGroup[] objectsArray = objects.ToArray();
2079 returnObjects(objectsArray, UUID.Zero);
2080 }
2081 catch (Exception)
2082 {
2083 m_log.Warn("[DATABASE]: exception when trying to return the prim that crossed the border.");
2084 }
2085 return;
2086 }
2087
2057 if (m_teleportModule != null) 2088 if (m_teleportModule != null)
2058 m_teleportModule.Cross(grp, attemptedPosition, silent); 2089 m_teleportModule.Cross(grp, attemptedPosition, silent);
2059
2060 } 2090 }
2061 2091
2062 public Border GetCrossedBorder(Vector3 position, Cardinals gridline) 2092 public Border GetCrossedBorder(Vector3 position, Cardinals gridline)
@@ -2552,6 +2582,7 @@ namespace OpenSim.Region.Framework.Scenes
2552 client.OnGrabUpdate += ProcessObjectGrabUpdate; 2582 client.OnGrabUpdate += ProcessObjectGrabUpdate;
2553 client.OnDeGrabObject += ProcessObjectDeGrab; 2583 client.OnDeGrabObject += ProcessObjectDeGrab;
2554 client.OnUndo += m_sceneGraph.HandleUndo; 2584 client.OnUndo += m_sceneGraph.HandleUndo;
2585 client.OnRedo += m_sceneGraph.HandleRedo;
2555 client.OnObjectDescription += m_sceneGraph.PrimDescription; 2586 client.OnObjectDescription += m_sceneGraph.PrimDescription;
2556 client.OnObjectDrop += m_sceneGraph.DropObject; 2587 client.OnObjectDrop += m_sceneGraph.DropObject;
2557 client.OnObjectSaleInfo += ObjectSaleInfo; 2588 client.OnObjectSaleInfo += ObjectSaleInfo;
@@ -2705,6 +2736,7 @@ namespace OpenSim.Region.Framework.Scenes
2705 client.OnGrabObject -= ProcessObjectGrab; 2736 client.OnGrabObject -= ProcessObjectGrab;
2706 client.OnDeGrabObject -= ProcessObjectDeGrab; 2737 client.OnDeGrabObject -= ProcessObjectDeGrab;
2707 client.OnUndo -= m_sceneGraph.HandleUndo; 2738 client.OnUndo -= m_sceneGraph.HandleUndo;
2739 client.OnRedo -= m_sceneGraph.HandleRedo;
2708 client.OnObjectDescription -= m_sceneGraph.PrimDescription; 2740 client.OnObjectDescription -= m_sceneGraph.PrimDescription;
2709 client.OnObjectDrop -= m_sceneGraph.DropObject; 2741 client.OnObjectDrop -= m_sceneGraph.DropObject;
2710 client.OnObjectSaleInfo -= ObjectSaleInfo; 2742 client.OnObjectSaleInfo -= ObjectSaleInfo;
@@ -2953,7 +2985,6 @@ namespace OpenSim.Region.Framework.Scenes
2953 m_log.DebugFormat("[APPEARANCE]: Appearance not found in {0}, returning default", RegionInfo.RegionName); 2985 m_log.DebugFormat("[APPEARANCE]: Appearance not found in {0}, returning default", RegionInfo.RegionName);
2954 appearance = new AvatarAppearance(client.AgentId); 2986 appearance = new AvatarAppearance(client.AgentId);
2955 } 2987 }
2956
2957 } 2988 }
2958 2989
2959 /// <summary> 2990 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 7bd4329..0132252 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -453,6 +453,15 @@ namespace OpenSim.Region.Framework.Scenes
453 part.Undo(); 453 part.Undo();
454 } 454 }
455 } 455 }
456 protected internal void HandleRedo(IClientAPI remoteClient, UUID primId)
457 {
458 if (primId != UUID.Zero)
459 {
460 SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId);
461 if (part != null)
462 part.Redo();
463 }
464 }
456 465
457 protected internal void HandleObjectGroupUpdate( 466 protected internal void HandleObjectGroupUpdate(
458 IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage) 467 IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index af46659..fe9dd9b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -298,7 +298,16 @@ namespace OpenSim.Region.Framework.Scenes
298 { 298 {
299 m_scene.CrossPrimGroupIntoNewRegion(val, this, true); 299 m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
300 } 300 }
301 301 if (RootPart.GetStatusSandbox())
302 {
303 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
304 {
305 RootPart.ScriptSetPhysicsStatus(false);
306 Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
307 ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
308 return;
309 }
310 }
302 lock (m_parts) 311 lock (m_parts)
303 { 312 {
304 foreach (SceneObjectPart part in m_parts.Values) 313 foreach (SceneObjectPart part in m_parts.Values)
@@ -398,6 +407,34 @@ namespace OpenSim.Region.Framework.Scenes
398 } 407 }
399 } 408 }
400 409
410 private SceneObjectPart m_PlaySoundMasterPrim = null;
411 public SceneObjectPart PlaySoundMasterPrim
412 {
413 get { return m_PlaySoundMasterPrim; }
414 set { m_PlaySoundMasterPrim = value; }
415 }
416
417 private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
418 public List<SceneObjectPart> PlaySoundSlavePrims
419 {
420 get { return m_LoopSoundSlavePrims; }
421 set { m_LoopSoundSlavePrims = value; }
422 }
423
424 private SceneObjectPart m_LoopSoundMasterPrim = null;
425 public SceneObjectPart LoopSoundMasterPrim
426 {
427 get { return m_LoopSoundMasterPrim; }
428 set { m_LoopSoundMasterPrim = value; }
429 }
430
431 private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
432 public List<SceneObjectPart> LoopSoundSlavePrims
433 {
434 get { return m_LoopSoundSlavePrims; }
435 set { m_LoopSoundSlavePrims = value; }
436 }
437
401 // The UUID for the Region this Object is in. 438 // The UUID for the Region this Object is in.
402 public UUID RegionUUID 439 public UUID RegionUUID
403 { 440 {
@@ -1779,32 +1816,6 @@ namespace OpenSim.Region.Framework.Scenes
1779 } 1816 }
1780 } 1817 }
1781 1818
1782 public void rotLookAt(Quaternion target, float strength, float damping)
1783 {
1784 SceneObjectPart rootpart = m_rootPart;
1785 if (rootpart != null)
1786 {
1787 if (IsAttachment)
1788 {
1789 /*
1790 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
1791 if (avatar != null)
1792 {
1793 Rotate the Av?
1794 } */
1795 }
1796 else
1797 {
1798 if (rootpart.PhysActor != null)
1799 {
1800 rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W);
1801 rootpart.PhysActor.APIDStrength = strength;
1802 rootpart.PhysActor.APIDDamping = damping;
1803 rootpart.PhysActor.APIDActive = true;
1804 }
1805 }
1806 }
1807 }
1808 public void stopLookAt() 1819 public void stopLookAt()
1809 { 1820 {
1810 SceneObjectPart rootpart = m_rootPart; 1821 SceneObjectPart rootpart = m_rootPart;
@@ -1963,6 +1974,8 @@ namespace OpenSim.Region.Framework.Scenes
1963 1974
1964 foreach (SceneObjectPart part in m_parts.Values) 1975 foreach (SceneObjectPart part in m_parts.Values)
1965 { 1976 {
1977 if (!IsSelected)
1978 part.UpdateLookAt();
1966 part.SendScheduledUpdates(); 1979 part.SendScheduledUpdates();
1967 } 1980 }
1968 } 1981 }
@@ -2452,11 +2465,14 @@ namespace OpenSim.Region.Framework.Scenes
2452 { 2465 {
2453 if (m_rootPart.PhysActor.IsPhysical) 2466 if (m_rootPart.PhysActor.IsPhysical)
2454 { 2467 {
2455 Vector3 llmoveforce = pos - AbsolutePosition; 2468 if (!m_rootPart.BlockGrab)
2456 Vector3 grabforce = llmoveforce; 2469 {
2457 grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass; 2470 Vector3 llmoveforce = pos - AbsolutePosition;
2458 m_rootPart.PhysActor.AddForce(grabforce,true); 2471 Vector3 grabforce = llmoveforce;
2459 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); 2472 grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass;
2473 m_rootPart.PhysActor.AddForce(grabforce, true);
2474 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
2475 }
2460 } 2476 }
2461 else 2477 else
2462 { 2478 {
@@ -2812,6 +2828,7 @@ namespace OpenSim.Region.Framework.Scenes
2812 SceneObjectPart part = GetChildPart(localID); 2828 SceneObjectPart part = GetChildPart(localID);
2813 if (part != null) 2829 if (part != null)
2814 { 2830 {
2831 part.IgnoreUndoUpdate = true;
2815 if (scale.X > m_scene.m_maxNonphys) 2832 if (scale.X > m_scene.m_maxNonphys)
2816 scale.X = m_scene.m_maxNonphys; 2833 scale.X = m_scene.m_maxNonphys;
2817 if (scale.Y > m_scene.m_maxNonphys) 2834 if (scale.Y > m_scene.m_maxNonphys)
@@ -2839,6 +2856,7 @@ namespace OpenSim.Region.Framework.Scenes
2839 { 2856 {
2840 if (obPart.UUID != m_rootPart.UUID) 2857 if (obPart.UUID != m_rootPart.UUID)
2841 { 2858 {
2859 obPart.IgnoreUndoUpdate = true;
2842 Vector3 oldSize = new Vector3(obPart.Scale); 2860 Vector3 oldSize = new Vector3(obPart.Scale);
2843 2861
2844 float f = 1.0f; 2862 float f = 1.0f;
@@ -2898,6 +2916,8 @@ namespace OpenSim.Region.Framework.Scenes
2898 z *= a; 2916 z *= a;
2899 } 2917 }
2900 } 2918 }
2919 obPart.IgnoreUndoUpdate = false;
2920 obPart.StoreUndoState();
2901 } 2921 }
2902 } 2922 }
2903 } 2923 }
@@ -2913,6 +2933,7 @@ namespace OpenSim.Region.Framework.Scenes
2913 { 2933 {
2914 foreach (SceneObjectPart obPart in m_parts.Values) 2934 foreach (SceneObjectPart obPart in m_parts.Values)
2915 { 2935 {
2936 obPart.IgnoreUndoUpdate = true;
2916 if (obPart.UUID != m_rootPart.UUID) 2937 if (obPart.UUID != m_rootPart.UUID)
2917 { 2938 {
2918 Vector3 currentpos = new Vector3(obPart.OffsetPosition); 2939 Vector3 currentpos = new Vector3(obPart.OffsetPosition);
@@ -2926,6 +2947,8 @@ namespace OpenSim.Region.Framework.Scenes
2926 obPart.Resize(newSize); 2947 obPart.Resize(newSize);
2927 obPart.UpdateOffSet(currentpos); 2948 obPart.UpdateOffSet(currentpos);
2928 } 2949 }
2950 obPart.IgnoreUndoUpdate = false;
2951 obPart.StoreUndoState();
2929 } 2952 }
2930 } 2953 }
2931 2954
@@ -2935,6 +2958,8 @@ namespace OpenSim.Region.Framework.Scenes
2935 m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); 2958 m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
2936 } 2959 }
2937 2960
2961 part.IgnoreUndoUpdate = false;
2962 part.StoreUndoState();
2938 HasGroupChanged = true; 2963 HasGroupChanged = true;
2939 ScheduleGroupForTerseUpdate(); 2964 ScheduleGroupForTerseUpdate();
2940 } 2965 }
@@ -2950,13 +2975,26 @@ namespace OpenSim.Region.Framework.Scenes
2950 /// <param name="pos"></param> 2975 /// <param name="pos"></param>
2951 public void UpdateGroupPosition(Vector3 pos) 2976 public void UpdateGroupPosition(Vector3 pos)
2952 { 2977 {
2978 foreach (SceneObjectPart part in Children.Values)
2979 {
2980 part.StoreUndoState();
2981 }
2953 if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) 2982 if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
2954 { 2983 {
2955 if (IsAttachment) 2984 if (IsAttachment)
2956 { 2985 {
2957 m_rootPart.AttachedPos = pos; 2986 m_rootPart.AttachedPos = pos;
2958 } 2987 }
2959 2988 if (RootPart.GetStatusSandbox())
2989 {
2990 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, pos) > 10)
2991 {
2992 RootPart.ScriptSetPhysicsStatus(false);
2993 pos = AbsolutePosition;
2994 Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
2995 ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
2996 }
2997 }
2960 AbsolutePosition = pos; 2998 AbsolutePosition = pos;
2961 2999
2962 HasGroupChanged = true; 3000 HasGroupChanged = true;
@@ -2975,7 +3013,10 @@ namespace OpenSim.Region.Framework.Scenes
2975 public void UpdateSinglePosition(Vector3 pos, uint localID) 3013 public void UpdateSinglePosition(Vector3 pos, uint localID)
2976 { 3014 {
2977 SceneObjectPart part = GetChildPart(localID); 3015 SceneObjectPart part = GetChildPart(localID);
2978 3016 foreach (SceneObjectPart parts in Children.Values)
3017 {
3018 parts.StoreUndoState();
3019 }
2979 if (part != null) 3020 if (part != null)
2980 { 3021 {
2981 if (part.UUID == m_rootPart.UUID) 3022 if (part.UUID == m_rootPart.UUID)
@@ -2997,6 +3038,10 @@ namespace OpenSim.Region.Framework.Scenes
2997 /// <param name="pos"></param> 3038 /// <param name="pos"></param>
2998 private void UpdateRootPosition(Vector3 pos) 3039 private void UpdateRootPosition(Vector3 pos)
2999 { 3040 {
3041 foreach (SceneObjectPart part in Children.Values)
3042 {
3043 part.StoreUndoState();
3044 }
3000 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); 3045 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
3001 Vector3 oldPos = 3046 Vector3 oldPos =
3002 new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, 3047 new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X,
@@ -3040,6 +3085,10 @@ namespace OpenSim.Region.Framework.Scenes
3040 /// <param name="rot"></param> 3085 /// <param name="rot"></param>
3041 public void UpdateGroupRotationR(Quaternion rot) 3086 public void UpdateGroupRotationR(Quaternion rot)
3042 { 3087 {
3088 foreach (SceneObjectPart parts in Children.Values)
3089 {
3090 parts.StoreUndoState();
3091 }
3043 m_rootPart.UpdateRotation(rot); 3092 m_rootPart.UpdateRotation(rot);
3044 3093
3045 PhysicsActor actor = m_rootPart.PhysActor; 3094 PhysicsActor actor = m_rootPart.PhysActor;
@@ -3060,6 +3109,10 @@ namespace OpenSim.Region.Framework.Scenes
3060 /// <param name="rot"></param> 3109 /// <param name="rot"></param>
3061 public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) 3110 public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot)
3062 { 3111 {
3112 foreach (SceneObjectPart parts in Children.Values)
3113 {
3114 parts.StoreUndoState();
3115 }
3063 m_rootPart.UpdateRotation(rot); 3116 m_rootPart.UpdateRotation(rot);
3064 3117
3065 PhysicsActor actor = m_rootPart.PhysActor; 3118 PhysicsActor actor = m_rootPart.PhysActor;
@@ -3083,6 +3136,10 @@ namespace OpenSim.Region.Framework.Scenes
3083 public void UpdateSingleRotation(Quaternion rot, uint localID) 3136 public void UpdateSingleRotation(Quaternion rot, uint localID)
3084 { 3137 {
3085 SceneObjectPart part = GetChildPart(localID); 3138 SceneObjectPart part = GetChildPart(localID);
3139 foreach (SceneObjectPart parts in Children.Values)
3140 {
3141 parts.StoreUndoState();
3142 }
3086 if (part != null) 3143 if (part != null)
3087 { 3144 {
3088 if (part.UUID == m_rootPart.UUID) 3145 if (part.UUID == m_rootPart.UUID)
@@ -3113,8 +3170,11 @@ namespace OpenSim.Region.Framework.Scenes
3113 } 3170 }
3114 else 3171 else
3115 { 3172 {
3173 part.IgnoreUndoUpdate = true;
3116 part.UpdateRotation(rot); 3174 part.UpdateRotation(rot);
3117 part.OffsetPosition = pos; 3175 part.OffsetPosition = pos;
3176 part.IgnoreUndoUpdate = false;
3177 part.StoreUndoState();
3118 } 3178 }
3119 } 3179 }
3120 } 3180 }
@@ -3128,6 +3188,7 @@ namespace OpenSim.Region.Framework.Scenes
3128 Quaternion axRot = rot; 3188 Quaternion axRot = rot;
3129 Quaternion oldParentRot = m_rootPart.RotationOffset; 3189 Quaternion oldParentRot = m_rootPart.RotationOffset;
3130 3190
3191 m_rootPart.StoreUndoState();
3131 m_rootPart.UpdateRotation(rot); 3192 m_rootPart.UpdateRotation(rot);
3132 if (m_rootPart.PhysActor != null) 3193 if (m_rootPart.PhysActor != null)
3133 { 3194 {
@@ -3141,6 +3202,7 @@ namespace OpenSim.Region.Framework.Scenes
3141 { 3202 {
3142 if (prim.UUID != m_rootPart.UUID) 3203 if (prim.UUID != m_rootPart.UUID)
3143 { 3204 {
3205 prim.IgnoreUndoUpdate = true;
3144 Vector3 axPos = prim.OffsetPosition; 3206 Vector3 axPos = prim.OffsetPosition;
3145 axPos *= oldParentRot; 3207 axPos *= oldParentRot;
3146 axPos *= Quaternion.Inverse(axRot); 3208 axPos *= Quaternion.Inverse(axRot);
@@ -3153,7 +3215,14 @@ namespace OpenSim.Region.Framework.Scenes
3153 } 3215 }
3154 } 3216 }
3155 } 3217 }
3156 3218 foreach (SceneObjectPart childpart in Children.Values)
3219 {
3220 if (childpart != m_rootPart)
3221 {
3222 childpart.IgnoreUndoUpdate = false;
3223 childpart.StoreUndoState();
3224 }
3225 }
3157 m_rootPart.ScheduleTerseUpdate(); 3226 m_rootPart.ScheduleTerseUpdate();
3158 } 3227 }
3159 3228
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index dd797fc..d339208 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -133,6 +133,18 @@ namespace OpenSim.Region.Framework.Scenes
133 [XmlIgnore] 133 [XmlIgnore]
134 public bool DIE_AT_EDGE; 134 public bool DIE_AT_EDGE;
135 135
136 [XmlIgnore]
137 public bool RETURN_AT_EDGE;
138
139 [XmlIgnore]
140 public bool BlockGrab;
141
142 [XmlIgnore]
143 public bool StatusSandbox;
144
145 [XmlIgnore]
146 public Vector3 StatusSandboxPos;
147
136 // TODO: This needs to be persisted in next XML version update! 148 // TODO: This needs to be persisted in next XML version update!
137 [XmlIgnore] 149 [XmlIgnore]
138 public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; 150 public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
@@ -219,6 +231,15 @@ namespace OpenSim.Region.Framework.Scenes
219 [XmlIgnore] 231 [XmlIgnore]
220 public Quaternion SpinOldOrientation = Quaternion.Identity; 232 public Quaternion SpinOldOrientation = Quaternion.Identity;
221 233
234 [XmlIgnore]
235 public Quaternion m_APIDTarget = Quaternion.Identity;
236
237 [XmlIgnore]
238 public float m_APIDDamp = 0;
239
240 [XmlIgnore]
241 public float m_APIDStrength = 0;
242
222 /// <summary> 243 /// <summary>
223 /// This part's inventory 244 /// This part's inventory
224 /// </summary> 245 /// </summary>
@@ -233,6 +254,9 @@ namespace OpenSim.Region.Framework.Scenes
233 public bool Undoing; 254 public bool Undoing;
234 255
235 [XmlIgnore] 256 [XmlIgnore]
257 public bool IgnoreUndoUpdate = false;
258
259 [XmlIgnore]
236 private PrimFlags LocalFlags; 260 private PrimFlags LocalFlags;
237 [XmlIgnore] 261 [XmlIgnore]
238 private float m_damage = -1.0f; 262 private float m_damage = -1.0f;
@@ -253,6 +277,7 @@ namespace OpenSim.Region.Framework.Scenes
253 private string m_text = String.Empty; 277 private string m_text = String.Empty;
254 private string m_touchName = String.Empty; 278 private string m_touchName = String.Empty;
255 private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); 279 private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5);
280 private readonly UndoStack<UndoState> m_redo = new UndoStack<UndoState>(5);
256 private UUID _creatorID; 281 private UUID _creatorID;
257 282
258 private bool m_passTouches; 283 private bool m_passTouches;
@@ -501,6 +526,27 @@ namespace OpenSim.Region.Framework.Scenes
501 } 526 }
502 } 527 }
503 528
529 [XmlIgnore]
530 public Quaternion APIDTarget
531 {
532 get { return m_APIDTarget; }
533 set { m_APIDTarget = value; }
534 }
535
536 [XmlIgnore]
537 public float APIDDamp
538 {
539 get { return m_APIDDamp; }
540 set { m_APIDDamp = value; }
541 }
542
543 [XmlIgnore]
544 public float APIDStrength
545 {
546 get { return m_APIDStrength; }
547 set { m_APIDStrength = value; }
548 }
549
504 public ulong RegionHandle 550 public ulong RegionHandle
505 { 551 {
506 get { return m_regionHandle; } 552 get { return m_regionHandle; }
@@ -512,6 +558,33 @@ namespace OpenSim.Region.Framework.Scenes
512 get { return m_scriptAccessPin; } 558 get { return m_scriptAccessPin; }
513 set { m_scriptAccessPin = (int)value; } 559 set { m_scriptAccessPin = (int)value; }
514 } 560 }
561 private SceneObjectPart m_PlaySoundMasterPrim = null;
562 public SceneObjectPart PlaySoundMasterPrim
563 {
564 get { return m_PlaySoundMasterPrim; }
565 set { m_PlaySoundMasterPrim = value; }
566 }
567
568 private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
569 public List<SceneObjectPart> PlaySoundSlavePrims
570 {
571 get { return m_LoopSoundSlavePrims; }
572 set { m_LoopSoundSlavePrims = value; }
573 }
574
575 private SceneObjectPart m_LoopSoundMasterPrim = null;
576 public SceneObjectPart LoopSoundMasterPrim
577 {
578 get { return m_LoopSoundMasterPrim; }
579 set { m_LoopSoundMasterPrim = value; }
580 }
581
582 private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
583 public List<SceneObjectPart> LoopSoundSlavePrims
584 {
585 get { return m_LoopSoundSlavePrims; }
586 set { m_LoopSoundSlavePrims = value; }
587 }
515 588
516 [XmlIgnore] 589 [XmlIgnore]
517 public Byte[] TextureAnimation 590 public Byte[] TextureAnimation
@@ -573,8 +646,6 @@ namespace OpenSim.Region.Framework.Scenes
573 } 646 }
574 set 647 set
575 { 648 {
576 StoreUndoState();
577
578 m_groupPosition = value; 649 m_groupPosition = value;
579 650
580 PhysicsActor actor = PhysActor; 651 PhysicsActor actor = PhysActor;
@@ -1401,6 +1472,10 @@ namespace OpenSim.Region.Framework.Scenes
1401 { 1472 {
1402 m_undo.Clear(); 1473 m_undo.Clear();
1403 } 1474 }
1475 lock (m_redo)
1476 {
1477 m_redo.Clear();
1478 }
1404 StoreUndoState(); 1479 StoreUndoState();
1405 } 1480 }
1406 1481
@@ -1711,6 +1786,66 @@ namespace OpenSim.Region.Framework.Scenes
1711 return m_parentGroup.RootPart.DIE_AT_EDGE; 1786 return m_parentGroup.RootPart.DIE_AT_EDGE;
1712 } 1787 }
1713 1788
1789 public bool GetReturnAtEdge()
1790 {
1791 if (m_parentGroup == null)
1792 return false;
1793 if (m_parentGroup.IsDeleted)
1794 return false;
1795
1796 return m_parentGroup.RootPart.RETURN_AT_EDGE;
1797 }
1798
1799 public void SetReturnAtEdge(bool p)
1800 {
1801 if (m_parentGroup == null)
1802 return;
1803 if (m_parentGroup.IsDeleted)
1804 return;
1805
1806 m_parentGroup.RootPart.RETURN_AT_EDGE = p;
1807 }
1808
1809 public bool GetBlockGrab()
1810 {
1811 if (m_parentGroup == null)
1812 return false;
1813 if (m_parentGroup.IsDeleted)
1814 return false;
1815
1816 return m_parentGroup.RootPart.BlockGrab;
1817 }
1818
1819 public void SetBlockGrab(bool p)
1820 {
1821 if (m_parentGroup == null)
1822 return;
1823 if (m_parentGroup.IsDeleted)
1824 return;
1825
1826 m_parentGroup.RootPart.BlockGrab = p;
1827 }
1828
1829 public void SetStatusSandbox(bool p)
1830 {
1831 if (m_parentGroup == null)
1832 return;
1833 if (m_parentGroup.IsDeleted)
1834 return;
1835 StatusSandboxPos = m_parentGroup.RootPart.AbsolutePosition;
1836 m_parentGroup.RootPart.StatusSandbox = p;
1837 }
1838
1839 public bool GetStatusSandbox()
1840 {
1841 if (m_parentGroup == null)
1842 return false;
1843 if (m_parentGroup.IsDeleted)
1844 return false;
1845
1846 return m_parentGroup.RootPart.StatusSandbox;
1847 }
1848
1714 public int GetAxisRotation(int axis) 1849 public int GetAxisRotation(int axis)
1715 { 1850 {
1716 //Cannot use ScriptBaseClass constants as no referance to it currently. 1851 //Cannot use ScriptBaseClass constants as no referance to it currently.
@@ -1917,7 +2052,7 @@ namespace OpenSim.Region.Framework.Scenes
1917 // play the sound. 2052 // play the sound.
1918 if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) 2053 if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f)
1919 { 2054 {
1920 SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0); 2055 SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
1921 } 2056 }
1922 2057
1923 if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) 2058 if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0)
@@ -2491,9 +2626,8 @@ namespace OpenSim.Region.Framework.Scenes
2491 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); 2626 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
2492 foreach (ScenePresence p in avatarts) 2627 foreach (ScenePresence p in avatarts)
2493 { 2628 {
2494 // TODO: some filtering by distance of avatar 2629 if (!(Util.GetDistanceTo(p.AbsolutePosition, AbsolutePosition) >= 100))
2495 2630 p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
2496 p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
2497 } 2631 }
2498 } 2632 }
2499 2633
@@ -2554,7 +2688,38 @@ namespace OpenSim.Region.Framework.Scenes
2554 2688
2555 public void RotLookAt(Quaternion target, float strength, float damping) 2689 public void RotLookAt(Quaternion target, float strength, float damping)
2556 { 2690 {
2557 m_parentGroup.rotLookAt(target, strength, damping); 2691 rotLookAt(target, strength, damping);
2692 }
2693
2694 public void rotLookAt(Quaternion target, float strength, float damping)
2695 {
2696 if (IsAttachment)
2697 {
2698 /*
2699 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
2700 if (avatar != null)
2701 {
2702 Rotate the Av?
2703 } */
2704 }
2705 else
2706 {
2707 APIDDamp = damping;
2708 APIDStrength = strength;
2709 APIDTarget = target;
2710 }
2711 }
2712
2713 public void startLookAt(Quaternion rot, float damp, float strength)
2714 {
2715 APIDDamp = damp;
2716 APIDStrength = strength;
2717 APIDTarget = rot;
2718 }
2719
2720 public void stopLookAt()
2721 {
2722 APIDTarget = Quaternion.Identity;
2558 } 2723 }
2559 2724
2560 /// <summary> 2725 /// <summary>
@@ -2814,7 +2979,7 @@ namespace OpenSim.Region.Framework.Scenes
2814 /// <param name="volume"></param> 2979 /// <param name="volume"></param>
2815 /// <param name="triggered"></param> 2980 /// <param name="triggered"></param>
2816 /// <param name="flags"></param> 2981 /// <param name="flags"></param>
2817 public void SendSound(string sound, double volume, bool triggered, byte flags) 2982 public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster)
2818 { 2983 {
2819 if (volume > 1) 2984 if (volume > 1)
2820 volume = 1; 2985 volume = 1;
@@ -2850,10 +3015,51 @@ namespace OpenSim.Region.Framework.Scenes
2850 ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>(); 3015 ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>();
2851 if (soundModule != null) 3016 if (soundModule != null)
2852 { 3017 {
2853 if (triggered) 3018 if (useMaster)
2854 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle); 3019 {
3020 if (isMaster)
3021 {
3022 if (triggered)
3023 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
3024 else
3025 soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
3026 ParentGroup.PlaySoundMasterPrim = this;
3027 ownerID = this._ownerID;
3028 objectID = this.UUID;
3029 parentID = this.GetRootPartUUID();
3030 position = this.AbsolutePosition; // region local
3031 regionHandle = this.ParentGroup.Scene.RegionInfo.RegionHandle;
3032 if (triggered)
3033 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
3034 else
3035 soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
3036 foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims)
3037 {
3038 ownerID = prim._ownerID;
3039 objectID = prim.UUID;
3040 parentID = prim.GetRootPartUUID();
3041 position = prim.AbsolutePosition; // region local
3042 regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle;
3043 if (triggered)
3044 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
3045 else
3046 soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
3047 }
3048 ParentGroup.PlaySoundSlavePrims.Clear();
3049 ParentGroup.PlaySoundMasterPrim = null;
3050 }
3051 else
3052 {
3053 ParentGroup.PlaySoundSlavePrims.Add(this);
3054 }
3055 }
2855 else 3056 else
2856 soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags); 3057 {
3058 if (triggered)
3059 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
3060 else
3061 soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
3062 }
2857 } 3063 }
2858 } 3064 }
2859 3065
@@ -3156,6 +3362,14 @@ namespace OpenSim.Region.Framework.Scenes
3156 hasProfileCut = hasDimple; // is it the same thing? 3362 hasProfileCut = hasDimple; // is it the same thing?
3157 } 3363 }
3158 3364
3365 public void SetVehicleFlags(int param, bool remove)
3366 {
3367 if (PhysActor != null)
3368 {
3369 PhysActor.VehicleFlags(param, remove);
3370 }
3371 }
3372
3159 public void SetGroup(UUID groupID, IClientAPI client) 3373 public void SetGroup(UUID groupID, IClientAPI client)
3160 { 3374 {
3161 _groupID = groupID; 3375 _groupID = groupID;
@@ -3260,27 +3474,30 @@ namespace OpenSim.Region.Framework.Scenes
3260 { 3474 {
3261 if (!Undoing) 3475 if (!Undoing)
3262 { 3476 {
3263 if (m_parentGroup != null) 3477 if (!IgnoreUndoUpdate)
3264 { 3478 {
3265 lock (m_undo) 3479 if (m_parentGroup != null)
3266 { 3480 {
3267 if (m_undo.Count > 0) 3481 lock (m_undo)
3268 { 3482 {
3269 UndoState last = m_undo.Peek(); 3483 if (m_undo.Count > 0)
3270 if (last != null)
3271 { 3484 {
3272 if (last.Compare(this)) 3485 UndoState last = m_undo.Peek();
3273 return; 3486 if (last != null)
3487 {
3488 if (last.Compare(this))
3489 return;
3490 }
3274 } 3491 }
3275 }
3276 3492
3277 if (m_parentGroup.GetSceneMaxUndo() > 0) 3493 if (m_parentGroup.GetSceneMaxUndo() > 0)
3278 { 3494 {
3279 UndoState nUndo = new UndoState(this); 3495 UndoState nUndo = new UndoState(this);
3280 3496
3281 m_undo.Push(nUndo); 3497 m_undo.Push(nUndo);
3282 } 3498 }
3283 3499
3500 }
3284 } 3501 }
3285 } 3502 }
3286 } 3503 }
@@ -3751,11 +3968,36 @@ namespace OpenSim.Region.Framework.Scenes
3751 lock (m_undo) 3968 lock (m_undo)
3752 { 3969 {
3753 if (m_undo.Count > 0) 3970 if (m_undo.Count > 0)
3971 {
3972 UndoState nUndo = null;
3973 if (m_parentGroup.GetSceneMaxUndo() > 0)
3754 { 3974 {
3755 UndoState goback = m_undo.Pop(); 3975 nUndo = new UndoState(this);
3756 if (goback != null) 3976 }
3757 goback.PlaybackState(this); 3977 UndoState goback = m_undo.Pop();
3978 if (goback != null)
3979 {
3980 goback.PlaybackState(this);
3981 if (nUndo != null)
3982 m_redo.Push(nUndo);
3983 }
3984 }
3985 }
3986 }
3987
3988 public void Redo()
3989 {
3990 lock (m_redo)
3991 {
3992 if (m_parentGroup.GetSceneMaxUndo() > 0)
3993 {
3994 UndoState nUndo = new UndoState(this);
3995
3996 m_undo.Push(nUndo);
3758 } 3997 }
3998 UndoState gofwd = m_redo.Pop();
3999 if (gofwd != null)
4000 gofwd.PlayfwdState(this);
3759 } 4001 }
3760 } 4002 }
3761 4003
@@ -3802,6 +4044,18 @@ namespace OpenSim.Region.Framework.Scenes
3802 (pos.Z != OffsetPosition.Z)) 4044 (pos.Z != OffsetPosition.Z))
3803 { 4045 {
3804 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); 4046 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
4047
4048 if (ParentGroup.RootPart.GetStatusSandbox())
4049 {
4050 if (Util.GetDistanceTo(ParentGroup.RootPart.StatusSandboxPos, newPos) > 10)
4051 {
4052 ParentGroup.RootPart.ScriptSetPhysicsStatus(false);
4053 newPos = OffsetPosition;
4054 ParentGroup.Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
4055 ChatTypeEnum.DebugChannel, 0x7FFFFFFF, ParentGroup.RootPart.AbsolutePosition, Name, UUID, false);
4056 }
4057 }
4058
3805 OffsetPosition = newPos; 4059 OffsetPosition = newPos;
3806 ScheduleTerseUpdate(); 4060 ScheduleTerseUpdate();
3807 } 4061 }
@@ -4094,7 +4348,6 @@ namespace OpenSim.Region.Framework.Scenes
4094 (rot.Z != RotationOffset.Z) || 4348 (rot.Z != RotationOffset.Z) ||
4095 (rot.W != RotationOffset.W)) 4349 (rot.W != RotationOffset.W))
4096 { 4350 {
4097 //StoreUndoState();
4098 RotationOffset = rot; 4351 RotationOffset = rot;
4099 ParentGroup.HasGroupChanged = true; 4352 ParentGroup.HasGroupChanged = true;
4100 ScheduleTerseUpdate(); 4353 ScheduleTerseUpdate();
@@ -4396,5 +4649,36 @@ namespace OpenSim.Region.Framework.Scenes
4396 4649
4397 Inventory.ApplyNextOwnerPermissions(); 4650 Inventory.ApplyNextOwnerPermissions();
4398 } 4651 }
4652 public void UpdateLookAt()
4653 {
4654 try
4655 {
4656 if (APIDTarget != Quaternion.Identity)
4657 {
4658 if (Single.IsNaN(APIDTarget.W) == true)
4659 {
4660 APIDTarget = Quaternion.Identity;
4661 return;
4662 }
4663 Quaternion rot = RotationOffset;
4664 Quaternion dir = (rot - APIDTarget);
4665 float speed = ((APIDStrength / APIDDamp) * (float)(Math.PI / 180.0f));
4666 if (dir.Z > speed)
4667 {
4668 rot.Z -= speed;
4669 }
4670 if (dir.Z < -speed)
4671 {
4672 rot.Z += speed;
4673 }
4674 rot.Normalize();
4675 UpdateRotation(rot);
4676 }
4677 }
4678 catch (Exception ex)
4679 {
4680 m_log.Error("[Physics] " + ex);
4681 }
4682 }
4399 } 4683 }
4400} 4684}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index b8a937a..6b6fa7c 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -164,6 +164,8 @@ namespace OpenSim.Region.Framework.Scenes
164 164
165 private Quaternion m_bodyRot= Quaternion.Identity; 165 private Quaternion m_bodyRot= Quaternion.Identity;
166 166
167 private Quaternion m_bodyRotPrevious = Quaternion.Identity;
168
167 private const int LAND_VELOCITYMAG_MAX = 12; 169 private const int LAND_VELOCITYMAG_MAX = 12;
168 170
169 public bool IsRestrictedToRegion; 171 public bool IsRestrictedToRegion;
@@ -510,6 +512,12 @@ namespace OpenSim.Region.Framework.Scenes
510 set { m_bodyRot = value; } 512 set { m_bodyRot = value; }
511 } 513 }
512 514
515 public Quaternion PreviousRotation
516 {
517 get { return m_bodyRotPrevious; }
518 set { m_bodyRotPrevious = value; }
519 }
520
513 /// <summary> 521 /// <summary>
514 /// If this is true, agent doesn't have a representation in this scene. 522 /// If this is true, agent doesn't have a representation in this scene.
515 /// this is an agent 'looking into' this scene from a nearby scene(region) 523 /// this is an agent 'looking into' this scene from a nearby scene(region)
@@ -826,6 +834,31 @@ namespace OpenSim.Region.Framework.Scenes
826 if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) 834 if (pos.X < 0 || pos.Y < 0 || pos.Z < 0)
827 { 835 {
828 Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); 836 Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
837
838 if (pos.X < 0)
839 {
840 emergencyPos.X = (int)Constants.RegionSize + pos.X;
841 if (!(pos.Y < 0))
842 emergencyPos.Y = pos.Y;
843 if (!(pos.Z < 0))
844 emergencyPos.X = pos.X;
845 }
846 if (pos.Y < 0)
847 {
848 emergencyPos.Y = (int)Constants.RegionSize + pos.Y;
849 if (!(pos.X < 0))
850 emergencyPos.X = pos.X;
851 if (!(pos.Z < 0))
852 emergencyPos.Z = pos.Z;
853 }
854 if (pos.Z < 0)
855 {
856 if (!(pos.X < 0))
857 emergencyPos.X = pos.X;
858 if (!(pos.Y < 0))
859 emergencyPos.Y = pos.Y;
860 //Leave as 128
861 }
829 862
830 m_log.WarnFormat( 863 m_log.WarnFormat(
831 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", 864 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
@@ -1208,6 +1241,14 @@ namespace OpenSim.Region.Framework.Scenes
1208 } 1241 }
1209 else 1242 else
1210 { 1243 {
1244 if (m_pos.X < 0)
1245 m_pos.X = 128;
1246 if (m_pos.Y < 0)
1247 m_pos.Y = 128;
1248 if (m_pos.X > Scene.WestBorders[0].BorderLine.X)
1249 m_pos.X = 128;
1250 if (m_pos.Y > Scene.NorthBorders[0].BorderLine.Y)
1251 m_pos.Y = 128;
1211 m_LastFinitePos = m_pos; 1252 m_LastFinitePos = m_pos;
1212 } 1253 }
1213 1254
@@ -2518,6 +2559,8 @@ namespace OpenSim.Region.Framework.Scenes
2518 /// </summary> 2559 /// </summary>
2519 public void SendWearables() 2560 public void SendWearables()
2520 { 2561 {
2562 m_log.DebugFormat("[SCENE]: Received request for wearables of {0}", Name);
2563
2521 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); 2564 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
2522 } 2565 }
2523 2566
@@ -2721,36 +2764,72 @@ namespace OpenSim.Region.Framework.Scenes
2721 { 2764 {
2722 // Checks if where it's headed exists a region 2765 // Checks if where it's headed exists a region
2723 2766
2767 bool needsTransit = false;
2724 if (m_scene.TestBorderCross(pos2, Cardinals.W)) 2768 if (m_scene.TestBorderCross(pos2, Cardinals.W))
2725 { 2769 {
2726 if (m_scene.TestBorderCross(pos2, Cardinals.S)) 2770 if (m_scene.TestBorderCross(pos2, Cardinals.S))
2771 {
2772 needsTransit = true;
2727 neighbor = HaveNeighbor(Cardinals.SW, ref fix); 2773 neighbor = HaveNeighbor(Cardinals.SW, ref fix);
2774 }
2728 else if (m_scene.TestBorderCross(pos2, Cardinals.N)) 2775 else if (m_scene.TestBorderCross(pos2, Cardinals.N))
2776 {
2777 needsTransit = true;
2729 neighbor = HaveNeighbor(Cardinals.NW, ref fix); 2778 neighbor = HaveNeighbor(Cardinals.NW, ref fix);
2779 }
2730 else 2780 else
2781 {
2782 needsTransit = true;
2731 neighbor = HaveNeighbor(Cardinals.W, ref fix); 2783 neighbor = HaveNeighbor(Cardinals.W, ref fix);
2784 }
2732 } 2785 }
2733 else if (m_scene.TestBorderCross(pos2, Cardinals.E)) 2786 else if (m_scene.TestBorderCross(pos2, Cardinals.E))
2734 { 2787 {
2735 if (m_scene.TestBorderCross(pos2, Cardinals.S)) 2788 if (m_scene.TestBorderCross(pos2, Cardinals.S))
2789 {
2790 needsTransit = true;
2736 neighbor = HaveNeighbor(Cardinals.SE, ref fix); 2791 neighbor = HaveNeighbor(Cardinals.SE, ref fix);
2792 }
2737 else if (m_scene.TestBorderCross(pos2, Cardinals.N)) 2793 else if (m_scene.TestBorderCross(pos2, Cardinals.N))
2794 {
2795 needsTransit = true;
2738 neighbor = HaveNeighbor(Cardinals.NE, ref fix); 2796 neighbor = HaveNeighbor(Cardinals.NE, ref fix);
2797 }
2739 else 2798 else
2799 {
2800 needsTransit = true;
2740 neighbor = HaveNeighbor(Cardinals.E, ref fix); 2801 neighbor = HaveNeighbor(Cardinals.E, ref fix);
2802 }
2741 } 2803 }
2742 else if (m_scene.TestBorderCross(pos2, Cardinals.S)) 2804 else if (m_scene.TestBorderCross(pos2, Cardinals.S))
2805 {
2806 needsTransit = true;
2743 neighbor = HaveNeighbor(Cardinals.S, ref fix); 2807 neighbor = HaveNeighbor(Cardinals.S, ref fix);
2808 }
2744 else if (m_scene.TestBorderCross(pos2, Cardinals.N)) 2809 else if (m_scene.TestBorderCross(pos2, Cardinals.N))
2810 {
2811 needsTransit = true;
2745 neighbor = HaveNeighbor(Cardinals.N, ref fix); 2812 neighbor = HaveNeighbor(Cardinals.N, ref fix);
2813 }
2814
2746 2815
2747
2748 // Makes sure avatar does not end up outside region 2816 // Makes sure avatar does not end up outside region
2749 if (neighbor < 0) 2817 if (neighbor <= 0)
2750 AbsolutePosition = new Vector3( 2818 {
2751 AbsolutePosition.X + 3*fix[0], 2819 if (!needsTransit)
2752 AbsolutePosition.Y + 3*fix[1], 2820 {
2753 AbsolutePosition.Z); 2821 Vector3 pos = AbsolutePosition;
2822 if (AbsolutePosition.X < 0)
2823 pos.X += Velocity.Y;
2824 else if (AbsolutePosition.X > Constants.RegionSize)
2825 pos.X -= Velocity.Y;
2826 if (AbsolutePosition.Y < 0)
2827 pos.Y += Velocity.Y;
2828 else if (AbsolutePosition.Y > Constants.RegionSize)
2829 pos.Y -= Velocity.Y;
2830 AbsolutePosition = pos;
2831 }
2832 }
2754 else if (neighbor > 0) 2833 else if (neighbor > 0)
2755 CrossToNewRegion(); 2834 CrossToNewRegion();
2756 } 2835 }
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs
index 713ff69..55e407e 100644
--- a/OpenSim/Region/Framework/Scenes/UndoState.cs
+++ b/OpenSim/Region/Framework/Scenes/UndoState.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using OpenMetaverse; 28using OpenMetaverse;
29using OpenSim.Region.Framework.Interfaces;
29 30
30namespace OpenSim.Region.Framework.Scenes 31namespace OpenSim.Region.Framework.Scenes
31{ 32{
@@ -35,29 +36,21 @@ namespace OpenSim.Region.Framework.Scenes
35 public Vector3 Scale = Vector3.Zero; 36 public Vector3 Scale = Vector3.Zero;
36 public Quaternion Rotation = Quaternion.Identity; 37 public Quaternion Rotation = Quaternion.Identity;
37 38
38 public UndoState(Vector3 pos, Quaternion rot, Vector3 scale)
39 {
40 Position = pos;
41 Rotation = rot;
42 Scale = scale;
43 }
44
45 public UndoState(SceneObjectPart part) 39 public UndoState(SceneObjectPart part)
46 { 40 {
47 if (part != null) 41 if (part != null)
48 { 42 {
49 if (part.ParentID == 0) 43 if (part.ParentID == 0)
50 { 44 {
51 Position = part.AbsolutePosition; 45 Position = part.ParentGroup.AbsolutePosition;
52 Rotation = part.RotationOffset; 46 Rotation = part.RotationOffset;
53 47 Scale = part.Shape.Scale;
54 } 48 }
55 else 49 else
56 { 50 {
57 Position = part.OffsetPosition; 51 Position = part.OffsetPosition;
58 Rotation = part.RotationOffset; 52 Rotation = part.RotationOffset;
59 Scale = part.Shape.Scale; 53 Scale = part.Shape.Scale;
60
61 } 54 }
62 } 55 }
63 } 56 }
@@ -68,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes
68 { 61 {
69 if (part.ParentID == 0) 62 if (part.ParentID == 0)
70 { 63 {
71 if (Position == part.AbsolutePosition && Rotation == part.RotationOffset) 64 if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation)
72 return true; 65 return true;
73 else 66 else
74 return false; 67 return false;
@@ -93,24 +86,78 @@ namespace OpenSim.Region.Framework.Scenes
93 86
94 if (part.ParentID == 0) 87 if (part.ParentID == 0)
95 { 88 {
96 part.ParentGroup.AbsolutePosition = Position; 89 if (Position != Vector3.Zero)
97 part.UpdateRotation(Rotation); 90 part.ParentGroup.AbsolutePosition = Position;
91 part.RotationOffset = Rotation;
92 if (Scale != Vector3.Zero)
93 part.Resize(Scale);
98 part.ParentGroup.ScheduleGroupForTerseUpdate(); 94 part.ParentGroup.ScheduleGroupForTerseUpdate();
99 } 95 }
100 else 96 else
101 { 97 {
102 part.OffsetPosition = Position; 98 if (Position != Vector3.Zero)
99 part.OffsetPosition = Position;
103 part.UpdateRotation(Rotation); 100 part.UpdateRotation(Rotation);
104 part.Resize(Scale); 101 if (Scale != Vector3.Zero)
102 part.Resize(Scale); part.ScheduleTerseUpdate();
103 }
104 part.Undoing = false;
105
106 }
107 }
108 public void PlayfwdState(SceneObjectPart part)
109 {
110 if (part != null)
111 {
112 part.Undoing = true;
113
114 if (part.ParentID == 0)
115 {
116 if (Position != Vector3.Zero)
117 part.ParentGroup.AbsolutePosition = Position;
118 if (Rotation != Quaternion.Identity)
119 part.UpdateRotation(Rotation);
120 if (Scale != Vector3.Zero)
121 part.Resize(Scale);
122 part.ParentGroup.ScheduleGroupForTerseUpdate();
123 }
124 else
125 {
126 if (Position != Vector3.Zero)
127 part.OffsetPosition = Position;
128 if (Rotation != Quaternion.Identity)
129 part.UpdateRotation(Rotation);
130 if (Scale != Vector3.Zero)
131 part.Resize(Scale);
105 part.ScheduleTerseUpdate(); 132 part.ScheduleTerseUpdate();
106 } 133 }
107 part.Undoing = false; 134 part.Undoing = false;
108 135
109 } 136 }
110 } 137 }
138 }
139 public class LandUndoState
140 {
141 public ITerrainModule m_terrainModule;
142 public ITerrainChannel m_terrainChannel;
143
144 public LandUndoState(ITerrainModule terrainModule, ITerrainChannel terrainChannel)
145 {
146 m_terrainModule = terrainModule;
147 m_terrainChannel = terrainChannel;
148 }
149
150 public bool Compare(ITerrainChannel terrainChannel)
151 {
152 if (m_terrainChannel != terrainChannel)
153 return false;
154 else
155 return false;
156 }
111 157
112 public UndoState() 158 public void PlaybackState()
113 { 159 {
160 m_terrainModule.UndoTerrain(m_terrainChannel);
114 } 161 }
115 } 162 }
116} 163}