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authorMelanie2012-03-29 00:27:35 +0100
committerMelanie2012-03-29 00:27:35 +0100
commit7dad1ded2e969d50dd7a1bce9a219fb8ba6c760f (patch)
treeb09be52d5e7838b7c187c92f08f6c2bc73741a42 /OpenSim/Region/Framework
parentMerge branch 'master' into careminster (diff)
parentAdd comment about setting client.SceneAgent in AddNewClient() (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs16
3 files changed, 6 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 470ce2e..741d233 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -75,6 +75,7 @@ namespace OpenSim.Region.Framework.Scenes
75 /// Triggered when a new client is added to the scene. 75 /// Triggered when a new client is added to the scene.
76 /// </summary> 76 /// </summary>
77 /// <remarks> 77 /// <remarks>
78 /// This is triggered for both child and root agent client connections.
78 /// Triggered before OnClientLogin. 79 /// Triggered before OnClientLogin.
79 /// </remarks> 80 /// </remarks>
80 public event OnNewClientDelegate OnNewClient; 81 public event OnNewClientDelegate OnNewClient;
@@ -195,7 +196,7 @@ namespace OpenSim.Region.Framework.Scenes
195 public delegate void ClientClosed(UUID clientID, Scene scene); 196 public delegate void ClientClosed(UUID clientID, Scene scene);
196 197
197 /// <summary> 198 /// <summary>
198 /// Fired when a client is removed from a scene. 199 /// Fired when a client is removed from a scene whether it's a child or a root agent.
199 /// </summary> 200 /// </summary>
200 /// <remarks> 201 /// <remarks>
201 /// At the point of firing, the scene still contains the client's scene presence. 202 /// At the point of firing, the scene still contains the client's scene presence.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index cac178d..cf3270d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2795,6 +2795,10 @@ namespace OpenSim.Region.Framework.Scenes
2795 sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName); 2795 sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName);
2796 } 2796 }
2797 2797
2798 // We must set this here so that TriggerOnNewClient and TriggerOnClientLogin can determine whether the
2799 // client is for a root or child agent.
2800 client.SceneAgent = sp;
2801
2798 m_LastLogin = Util.EnvironmentTickCount(); 2802 m_LastLogin = Util.EnvironmentTickCount();
2799 2803
2800 // Cache the user's name 2804 // Cache the user's name
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ee8a236..ed3a7f1 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1237,22 +1237,6 @@ namespace OpenSim.Region.Framework.Scenes
1237 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); 1237 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1238 } 1238 }
1239 1239
1240 // HACK HACK -- just seeing how the viewer responds
1241 // Let's send the Suitcase or the real root folder folder for incoming HG agents
1242 // Visiting agents get their suitcase contents; incoming local users get their real root folder's content
1243 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID);
1244 if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
1245 {
1246 // HACK FOR NOW. JUST TESTING, SO KEEPING EVERYONE ELSE OUT OF THESE TESTS
1247 IConfig config = m_scene.Config.Configs["HGEntityTransferModule"];
1248 if (config != null && config.GetBoolean("RestrictInventoryAccessAbroad", false))
1249 {
1250 m_log.DebugFormat("[SCENE]: Sending root folder to viewer...");
1251 InventoryFolderBase root = m_scene.InventoryService.GetRootFolder(client.AgentId);
1252 //InventoryCollection rootContents = InventoryService.GetFolderContent(client.AgentId, root.ID);
1253 client.SendBulkUpdateInventory(root);
1254 }
1255 }
1256 1240
1257// m_log.DebugFormat( 1241// m_log.DebugFormat(
1258// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", 1242// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",