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authorJustin Clark-Casey (justincc)2010-02-01 20:15:36 +0000
committerJustin Clark-Casey (justincc)2010-03-03 18:40:33 +0000
commit660ebe52cf37828d32647030de940c8928d3c9f2 (patch)
treece40e2e81de8b22f0bc3eb8800d0353223acfe7f /OpenSim/Region/Framework
parentMake the service loader pump out the error to the log (in red) and include th... (diff)
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Actually make EventManager.OnAttach() fire when an object is attached. Previously, only detach was firing!
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 369552f..b7fcd7d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -540,6 +540,9 @@ namespace OpenSim.Region.Framework.Scenes
540 // Fire after attach, so we don't get messy perms dialogs 540 // Fire after attach, so we don't get messy perms dialogs
541 // 3 == AttachedRez 541 // 3 == AttachedRez
542 objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3); 542 objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
543
544 // Do this last so that event listeners have access to all the effects of the attachment
545 m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
543 } 546 }
544 return objatt; 547 return objatt;
545 } 548 }