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author | Diva Canto | 2009-08-16 19:21:19 -0700 |
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committer | Diva Canto | 2009-08-16 19:21:19 -0700 |
commit | 550d0e434fed79d25c186ca1adab9d8276e09852 (patch) | |
tree | 3e3e4032be89dda9c86c0789ae946e864a60092c /OpenSim/Region/Framework | |
parent | Removed some debug messages (diff) | |
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Removing the conditional for assetID=Zero upon rezzing attachments on login.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3f5d0dc..ff97183 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3770,11 +3770,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3770 | UUID itemID = m_appearance.GetAttachedItem(p); | 3770 | UUID itemID = m_appearance.GetAttachedItem(p); |
3771 | UUID assetID = m_appearance.GetAttachedAsset(p); | 3771 | UUID assetID = m_appearance.GetAttachedAsset(p); |
3772 | 3772 | ||
3773 | if (UUID.Zero == assetID) | 3773 | // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down |
3774 | { | 3774 | // But they're not used anyway, the item is being looked up for now, so let's proceed. |
3775 | m_log.DebugFormat("[ATTACHMENT]: Cannot rez attachment in point {0} with itemID {1}", p, itemID); | 3775 | //if (UUID.Zero == assetID) |
3776 | continue; | 3776 | //{ |
3777 | } | 3777 | // m_log.DebugFormat("[ATTACHMENT]: Cannot rez attachment in point {0} with itemID {1}", p, itemID); |
3778 | // continue; | ||
3779 | //} | ||
3778 | 3780 | ||
3779 | try | 3781 | try |
3780 | { | 3782 | { |