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author | Teravus Ovares (Dan Olivares) | 2009-08-29 23:39:27 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-08-29 23:39:27 -0400 |
commit | 33f36c9010254b14fe1b9fc1dd6bdd52ae1b16c9 (patch) | |
tree | ee67cd60c8c2cb1f760294e83ae57f9cbac7a4af /OpenSim/Region/Framework | |
parent | * Fix the reason why physical vehicles have a problem in virtual regions. (diff) | |
download | opensim-SC_OLD-33f36c9010254b14fe1b9fc1dd6bdd52ae1b16c9.zip opensim-SC_OLD-33f36c9010254b14fe1b9fc1dd6bdd52ae1b16c9.tar.gz opensim-SC_OLD-33f36c9010254b14fe1b9fc1dd6bdd52ae1b16c9.tar.bz2 opensim-SC_OLD-33f36c9010254b14fe1b9fc1dd6bdd52ae1b16c9.tar.xz |
* Rename the RegionCombiner Module from PhysicsCombiner
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Border.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 50 |
2 files changed, 31 insertions, 23 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Border.cs b/OpenSim/Region/Framework/Scenes/Border.cs index 9a08afe..8f02a9c 100644 --- a/OpenSim/Region/Framework/Scenes/Border.cs +++ b/OpenSim/Region/Framework/Scenes/Border.cs | |||
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
103 | case Cardinals.SE: // x+1, y-1 | 103 | case Cardinals.SE: // x+1, y-1 |
104 | break; | 104 | break; |
105 | case Cardinals.S: // x+0, y-1 | 105 | case Cardinals.S: // x+0, y-1 |
106 | if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y < BorderLine.Z) | 106 | if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y-1 < BorderLine.Z) |
107 | { | 107 | { |
108 | return true; | 108 | return true; |
109 | } | 109 | } |
@@ -111,7 +111,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
111 | case Cardinals.SW: // x-1, y-1 | 111 | case Cardinals.SW: // x-1, y-1 |
112 | break; | 112 | break; |
113 | case Cardinals.W: // x-1, y+0 | 113 | case Cardinals.W: // x-1, y+0 |
114 | if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X < BorderLine.Z) | 114 | if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X-1 < BorderLine.Z) |
115 | { | 115 | { |
116 | return true; | 116 | return true; |
117 | } | 117 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 167d5f7..1673a22 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -1180,55 +1180,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
1180 | Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); | 1180 | Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); |
1181 | uint neighbourx = m_regionInfo.RegionLocX; | 1181 | uint neighbourx = m_regionInfo.RegionLocX; |
1182 | uint neighboury = m_regionInfo.RegionLocY; | 1182 | uint neighboury = m_regionInfo.RegionLocY; |
1183 | const float boundaryDistance = 1.7f; | ||
1184 | Vector3 northCross = new Vector3(0, boundaryDistance, 0); | ||
1185 | Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0); | ||
1186 | Vector3 eastCross = new Vector3(boundaryDistance, 0, 0); | ||
1187 | Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0); | ||
1183 | 1188 | ||
1184 | // distance to edge that will trigger crossing | 1189 | // distance to edge that will trigger crossing |
1185 | const float boundaryDistance = 1.7f; | 1190 | |
1186 | 1191 | ||
1187 | // distance into new region to place avatar | 1192 | // distance into new region to place avatar |
1188 | const float enterDistance = 0.1f; | 1193 | const float enterDistance = 0.5f; |
1189 | 1194 | ||
1190 | if (scene.TestBorderCross(pos, Cardinals.W)) | 1195 | if (scene.TestBorderCross(pos + westCross, Cardinals.W)) |
1191 | { | 1196 | { |
1192 | if (scene.TestBorderCross(pos, Cardinals.N)) | 1197 | if (scene.TestBorderCross(pos + northCross, Cardinals.N)) |
1193 | { | 1198 | { |
1194 | Border b = scene.GetCrossedBorder(pos, Cardinals.N); | 1199 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); |
1195 | neighboury += (uint)(int)(b.BorderLine.Z/(int)Constants.RegionSize); | 1200 | neighboury += (uint)(int)(b.BorderLine.Z/(int)Constants.RegionSize); |
1196 | } | 1201 | } |
1197 | 1202 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | |
1198 | 1203 | { | |
1204 | neighboury--; | ||
1205 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1206 | } | ||
1207 | |||
1199 | neighbourx--; | 1208 | neighbourx--; |
1200 | newpos.X = Constants.RegionSize - enterDistance; | 1209 | newpos.X = Constants.RegionSize - enterDistance; |
1201 | 1210 | ||
1202 | } | 1211 | } |
1203 | else if (scene.TestBorderCross(pos, Cardinals.E)) | 1212 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) |
1204 | { | 1213 | { |
1205 | if (scene.TestBorderCross(pos, Cardinals.S)) | 1214 | Border b = scene.GetCrossedBorder(pos + eastCross, Cardinals.E); |
1215 | neighbourx += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | ||
1216 | newpos.X = enterDistance; | ||
1217 | |||
1218 | if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | ||
1206 | { | 1219 | { |
1207 | neighboury--; | 1220 | neighboury--; |
1208 | newpos.Y = Constants.RegionSize - enterDistance; | 1221 | newpos.Y = Constants.RegionSize - enterDistance; |
1209 | } | 1222 | } |
1210 | else if (scene.TestBorderCross(pos, Cardinals.N)) | 1223 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) |
1211 | { | 1224 | { |
1212 | Border b = scene.GetCrossedBorder(pos, Cardinals.N); | 1225 | Border c = scene.GetCrossedBorder(pos + northCross, Cardinals.N); |
1213 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | 1226 | neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize); |
1214 | newpos.Y = enterDistance; | 1227 | newpos.Y = enterDistance; |
1215 | } | 1228 | } |
1216 | else | 1229 | |
1217 | { | ||
1218 | Border b = scene.GetCrossedBorder(pos, Cardinals.E); | ||
1219 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | ||
1220 | newpos.X = enterDistance; | ||
1221 | } | ||
1222 | 1230 | ||
1223 | } | 1231 | } |
1224 | else if (scene.TestBorderCross(pos, Cardinals.S)) | 1232 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) |
1225 | { | 1233 | { |
1226 | neighboury--; | 1234 | neighboury--; |
1227 | newpos.Y = Constants.RegionSize - enterDistance; | 1235 | newpos.Y = Constants.RegionSize - enterDistance; |
1228 | } | 1236 | } |
1229 | else if (scene.TestBorderCross(pos, Cardinals.N)) | 1237 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) |
1230 | { | 1238 | { |
1231 | Border b = scene.GetCrossedBorder(pos, Cardinals.N); | 1239 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); |
1232 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | 1240 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); |
1233 | newpos.Y = enterDistance; | 1241 | newpos.Y = enterDistance; |
1234 | } | 1242 | } |