diff options
author | Melanie | 2010-03-04 10:43:12 +0000 |
---|---|---|
committer | Melanie | 2010-03-04 10:43:12 +0000 |
commit | 31f7e06c25ba5c195cabd7a79d5fce8cbcec7fca (patch) | |
tree | e351c23bd3f773e0ceb4cae518987c73edc90f6d /OpenSim/Region/Framework | |
parent | Remove a superfluous array creation (diff) | |
parent | compiler warnings revealed that public PlaySoundSlavePrims properties were ch... (diff) | |
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 44 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 40 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 46 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 76 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 55 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 53 |
8 files changed, 204 insertions, 126 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 6df25d6..5f3cd8c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1842,9 +1842,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1842 | EventManager.TriggerOnAttach(localID, itemID, avatarID); | 1842 | EventManager.TriggerOnAttach(localID, itemID, avatarID); |
1843 | } | 1843 | } |
1844 | 1844 | ||
1845 | public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, | 1845 | /// <summary> |
1846 | uint AttachmentPt) | 1846 | /// Called when the client receives a request to rez a single attachment on to the avatar from inventory |
1847 | /// (RezSingleAttachmentFromInv packet). | ||
1848 | /// </summary> | ||
1849 | /// <param name="remoteClient"></param> | ||
1850 | /// <param name="itemID"></param> | ||
1851 | /// <param name="AttachmentPt"></param> | ||
1852 | /// <returns></returns> | ||
1853 | public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | ||
1847 | { | 1854 | { |
1855 | m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name); | ||
1856 | |||
1848 | SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt); | 1857 | SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt); |
1849 | 1858 | ||
1850 | if (att == null) | 1859 | if (att == null) |
@@ -1856,9 +1865,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1856 | return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); | 1865 | return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); |
1857 | } | 1866 | } |
1858 | 1867 | ||
1859 | public UUID RezSingleAttachment(SceneObjectGroup att, | 1868 | /// <summary> |
1860 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | 1869 | /// Update the user inventory to reflect an attachment |
1870 | /// </summary> | ||
1871 | /// <param name="att"></param> | ||
1872 | /// <param name="remoteClient"></param> | ||
1873 | /// <param name="itemID"></param> | ||
1874 | /// <param name="AttachmentPt"></param> | ||
1875 | /// <returns></returns> | ||
1876 | public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | ||
1861 | { | 1877 | { |
1878 | m_log.DebugFormat( | ||
1879 | "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", | ||
1880 | remoteClient.Name, att.Name, itemID); | ||
1881 | |||
1862 | if (!att.IsDeleted) | 1882 | if (!att.IsDeleted) |
1863 | AttachmentPt = att.RootPart.AttachmentPoint; | 1883 | AttachmentPt = att.RootPart.AttachmentPoint; |
1864 | 1884 | ||
@@ -1897,8 +1917,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1897 | return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); | 1917 | return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); |
1898 | } | 1918 | } |
1899 | 1919 | ||
1920 | /// <summary> | ||
1921 | /// This registers the item as attached in a user's inventory | ||
1922 | /// </summary> | ||
1923 | /// <param name="remoteClient"></param> | ||
1924 | /// <param name="AttachmentPt"></param> | ||
1925 | /// <param name="itemID"></param> | ||
1926 | /// <param name="att"></param> | ||
1900 | public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | 1927 | public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) |
1901 | { | 1928 | { |
1929 | // m_log.DebugFormat( | ||
1930 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", | ||
1931 | // att.Name, remoteClient.Name, AttachmentPt, itemID); | ||
1932 | |||
1902 | if (UUID.Zero == itemID) | 1933 | if (UUID.Zero == itemID) |
1903 | { | 1934 | { |
1904 | m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); | 1935 | m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); |
@@ -1926,10 +1957,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1926 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); | 1957 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); |
1927 | 1958 | ||
1928 | if (m_AvatarFactory != null) | 1959 | if (m_AvatarFactory != null) |
1929 | { | ||
1930 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | 1960 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); |
1931 | } | ||
1932 | |||
1933 | } | 1961 | } |
1934 | } | 1962 | } |
1935 | 1963 | ||
@@ -2012,6 +2040,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2012 | { | 2040 | { |
2013 | sog.SetOwnerId(ownerID); | 2041 | sog.SetOwnerId(ownerID); |
2014 | sog.SetGroup(groupID, remoteClient); | 2042 | sog.SetGroup(groupID, remoteClient); |
2043 | sog.ScheduleGroupForFullUpdate(); | ||
2015 | 2044 | ||
2016 | foreach (SceneObjectPart child in sog.Children.Values) | 2045 | foreach (SceneObjectPart child in sog.Children.Values) |
2017 | child.Inventory.ChangeInventoryOwner(ownerID); | 2046 | child.Inventory.ChangeInventoryOwner(ownerID); |
@@ -2033,6 +2062,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2033 | sog.SetOwnerId(groupID); | 2062 | sog.SetOwnerId(groupID); |
2034 | sog.ApplyNextOwnerPermissions(); | 2063 | sog.ApplyNextOwnerPermissions(); |
2035 | } | 2064 | } |
2065 | |||
2036 | } | 2066 | } |
2037 | 2067 | ||
2038 | foreach (uint localID in localIDs) | 2068 | foreach (uint localID in localIDs) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5e5a52e..a880fe7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1906,14 +1906,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1906 | //m_log.DebugFormat( | 1906 | //m_log.DebugFormat( |
1907 | // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); | 1907 | // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); |
1908 | 1908 | ||
1909 | SceneObjectGroup sceneObject = null; | ||
1910 | |||
1909 | // If an entity creator has been registered for this prim type then use that | 1911 | // If an entity creator has been registered for this prim type then use that |
1910 | if (m_entityCreators.ContainsKey((PCode)shape.PCode)) | 1912 | if (m_entityCreators.ContainsKey((PCode)shape.PCode)) |
1911 | return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); | 1913 | { |
1914 | sceneObject = m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); | ||
1915 | } | ||
1916 | else | ||
1917 | { | ||
1918 | // Otherwise, use this default creation code; | ||
1919 | sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | ||
1920 | AddNewSceneObject(sceneObject, true); | ||
1921 | sceneObject.SetGroup(groupID, null); | ||
1922 | } | ||
1912 | 1923 | ||
1913 | // Otherwise, use this default creation code; | 1924 | sceneObject.ScheduleGroupForFullUpdate(); |
1914 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | ||
1915 | AddNewSceneObject(sceneObject, true); | ||
1916 | sceneObject.SetGroup(groupID, null); | ||
1917 | 1925 | ||
1918 | return sceneObject; | 1926 | return sceneObject; |
1919 | } | 1927 | } |
@@ -1941,7 +1949,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1941 | } | 1949 | } |
1942 | 1950 | ||
1943 | /// <summary> | 1951 | /// <summary> |
1944 | /// Add a newly created object to the scene | 1952 | /// Add a newly created object to the scene. Updates are also sent to viewers. |
1945 | /// </summary> | 1953 | /// </summary> |
1946 | /// <param name="sceneObject"></param> | 1954 | /// <param name="sceneObject"></param> |
1947 | /// <param name="attachToBackup"> | 1955 | /// <param name="attachToBackup"> |
@@ -1950,8 +1958,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
1950 | /// </param> | 1958 | /// </param> |
1951 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 1959 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) |
1952 | { | 1960 | { |
1953 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup); | 1961 | return AddNewSceneObject(sceneObject, attachToBackup, true); |
1954 | } | 1962 | } |
1963 | |||
1964 | /// <summary> | ||
1965 | /// Add a newly created object to the scene | ||
1966 | /// </summary> | ||
1967 | /// <param name="sceneObject"></param> | ||
1968 | /// <param name="attachToBackup"> | ||
1969 | /// If true, the object is made persistent into the scene. | ||
1970 | /// If false, the object will not persist over server restarts | ||
1971 | /// </param> | ||
1972 | /// <param name="sendClientUpdates"> | ||
1973 | /// If true, updates for the new scene object are sent to all viewers in range. | ||
1974 | /// If false, it is left to the caller to schedule the update | ||
1975 | /// </param> | ||
1976 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | ||
1977 | { | ||
1978 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | ||
1979 | } | ||
1955 | 1980 | ||
1956 | /// <summary> | 1981 | /// <summary> |
1957 | /// Delete every object from the scene | 1982 | /// Delete every object from the scene |
@@ -3143,7 +3168,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3143 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3168 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3144 | m_sceneGridService.KiPrimitive += SendKillObject; | 3169 | m_sceneGridService.KiPrimitive += SendKillObject; |
3145 | m_sceneGridService.OnGetLandData += GetLandData; | 3170 | m_sceneGridService.OnGetLandData += GetLandData; |
3146 | |||
3147 | } | 3171 | } |
3148 | 3172 | ||
3149 | /// <summary> | 3173 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index e87f7ca..bd8ccce 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -103,15 +103,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
103 | /// </summary> | 103 | /// </summary> |
104 | public event GetLandData OnGetLandData; | 104 | public event GetLandData OnGetLandData; |
105 | 105 | ||
106 | private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; | 106 | // private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; |
107 | private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; | 107 | // private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; |
108 | private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; | 108 | // private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; |
109 | private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; | 109 | // private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; |
110 | //private RegionUp handlerRegionUp = null; // OnRegionUp; | 110 | //private RegionUp handlerRegionUp = null; // OnRegionUp; |
111 | private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; | 111 | // private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; |
112 | //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; | 112 | //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; |
113 | private LogOffUser handlerLogOffUser = null; | 113 | // private LogOffUser handlerLogOffUser = null; |
114 | private GetLandData handlerGetLandData = null; // OnGetLandData | 114 | // private GetLandData handlerGetLandData = null; // OnGetLandData |
115 | 115 | ||
116 | public KiPrimitiveDelegate KiPrimitive; | 116 | public KiPrimitiveDelegate KiPrimitive; |
117 | 117 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 369552f..22613e9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -229,7 +229,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
229 | sceneObject.HasGroupChanged = true; | 229 | sceneObject.HasGroupChanged = true; |
230 | } | 230 | } |
231 | 231 | ||
232 | return AddSceneObject(sceneObject, attachToBackup); | 232 | return AddSceneObject(sceneObject, attachToBackup, true); |
233 | } | 233 | } |
234 | 234 | ||
235 | /// <summary> | 235 | /// <summary> |
@@ -244,12 +244,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
244 | /// <returns> | 244 | /// <returns> |
245 | /// true if the object was added, false if an object with the same uuid was already in the scene | 245 | /// true if the object was added, false if an object with the same uuid was already in the scene |
246 | /// </returns> | 246 | /// </returns> |
247 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 247 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
248 | { | 248 | { |
249 | // Ensure that we persist this new scene object | 249 | // Ensure that we persist this new scene object |
250 | sceneObject.HasGroupChanged = true; | 250 | sceneObject.HasGroupChanged = true; |
251 | 251 | ||
252 | return AddSceneObject(sceneObject, attachToBackup); | 252 | return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
253 | } | 253 | } |
254 | 254 | ||
255 | /// <summary> | 255 | /// <summary> |
@@ -261,12 +261,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
261 | /// If true, the object is made persistent into the scene. | 261 | /// If true, the object is made persistent into the scene. |
262 | /// If false, the object will not persist over server restarts | 262 | /// If false, the object will not persist over server restarts |
263 | /// </param> | 263 | /// </param> |
264 | /// <returns>true if the object was added, false if an object with the same uuid was already in the scene | 264 | /// <param name="sendClientUpdates"> |
265 | /// If true, updates for the new scene object are sent to all viewers in range. | ||
266 | /// If false, it is left to the caller to schedule the update | ||
267 | /// </param> | ||
268 | /// <returns> | ||
269 | /// true if the object was added, false if an object with the same uuid was already in the scene | ||
265 | /// </returns> | 270 | /// </returns> |
266 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 271 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
267 | { | 272 | { |
268 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) | 273 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) |
269 | return false; | 274 | return false; |
275 | |||
276 | bool alreadyExisted = false; | ||
270 | 277 | ||
271 | if (m_parentScene.m_clampPrimSize) | 278 | if (m_parentScene.m_clampPrimSize) |
272 | { | 279 | { |
@@ -287,6 +294,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
287 | 294 | ||
288 | sceneObject.AttachToScene(m_parentScene); | 295 | sceneObject.AttachToScene(m_parentScene); |
289 | 296 | ||
297 | if (sendClientUpdates) | ||
298 | sceneObject.ScheduleGroupForFullUpdate(); | ||
299 | |||
290 | lock (sceneObject) | 300 | lock (sceneObject) |
291 | { | 301 | { |
292 | if (!Entities.ContainsKey(sceneObject.UUID)) | 302 | if (!Entities.ContainsKey(sceneObject.UUID)) |
@@ -310,12 +320,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
310 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | 320 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; |
311 | } | 321 | } |
312 | } | 322 | } |
313 | 323 | } | |
314 | return true; | 324 | else |
325 | { | ||
326 | alreadyExisted = true; | ||
315 | } | 327 | } |
316 | } | 328 | } |
317 | 329 | ||
318 | return false; | 330 | return alreadyExisted; |
319 | } | 331 | } |
320 | 332 | ||
321 | /// <summary> | 333 | /// <summary> |
@@ -525,7 +537,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
525 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | 537 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, |
526 | false, false, remoteClient.AgentId, true); | 538 | false, false, remoteClient.AgentId, true); |
527 | 539 | ||
528 | 540 | // m_log.DebugFormat( | |
541 | // "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}", | ||
542 | // objatt.Name, remoteClient.Name, AttachmentPt); | ||
543 | |||
529 | if (objatt != null) | 544 | if (objatt != null) |
530 | { | 545 | { |
531 | bool tainted = false; | 546 | bool tainted = false; |
@@ -533,16 +548,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
533 | tainted = true; | 548 | tainted = true; |
534 | 549 | ||
535 | AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); | 550 | AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); |
536 | objatt.ScheduleGroupForFullUpdate(); | 551 | //objatt.ScheduleGroupForFullUpdate(); |
537 | if (tainted) | 552 | if (tainted) |
538 | objatt.HasGroupChanged = true; | 553 | objatt.HasGroupChanged = true; |
539 | 554 | ||
540 | // Fire after attach, so we don't get messy perms dialogs | 555 | // Fire after attach, so we don't get messy perms dialogs |
541 | // 3 == AttachedRez | 556 | // 3 == AttachedRez |
542 | objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3); | 557 | objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3); |
558 | |||
559 | // Do this last so that event listeners have access to all the effects of the attachment | ||
560 | m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); | ||
543 | } | 561 | } |
562 | else | ||
563 | { | ||
564 | m_log.WarnFormat( | ||
565 | "[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", | ||
566 | itemID, remoteClient.Name, AttachmentPt); | ||
567 | } | ||
568 | |||
544 | return objatt; | 569 | return objatt; |
545 | } | 570 | } |
571 | |||
546 | return null; | 572 | return null; |
547 | } | 573 | } |
548 | 574 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 6395d98..680c39a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -422,7 +422,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
422 | 422 | ||
423 | if (!scenePresence.IsChildAgent) | 423 | if (!scenePresence.IsChildAgent) |
424 | { | 424 | { |
425 | m_log.ErrorFormat("Packet debug for {0} {1} set to {2}", | 425 | m_log.DebugFormat("Packet debug for {0} {1} set to {2}", |
426 | scenePresence.Firstname, | 426 | scenePresence.Firstname, |
427 | scenePresence.Lastname, | 427 | scenePresence.Lastname, |
428 | newDebug); | 428 | newDebug); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index c5a6171..37b4fd6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -417,8 +417,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
417 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); | 417 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); |
418 | public List<SceneObjectPart> PlaySoundSlavePrims | 418 | public List<SceneObjectPart> PlaySoundSlavePrims |
419 | { | 419 | { |
420 | get { return m_LoopSoundSlavePrims; } | 420 | get { return m_PlaySoundSlavePrims; } |
421 | set { m_LoopSoundSlavePrims = value; } | 421 | set { m_PlaySoundSlavePrims = value; } |
422 | } | 422 | } |
423 | 423 | ||
424 | private SceneObjectPart m_LoopSoundMasterPrim = null; | 424 | private SceneObjectPart m_LoopSoundMasterPrim = null; |
@@ -567,8 +567,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
567 | } | 567 | } |
568 | 568 | ||
569 | ApplyPhysics(m_scene.m_physicalPrim); | 569 | ApplyPhysics(m_scene.m_physicalPrim); |
570 | 570 | ||
571 | ScheduleGroupForFullUpdate(); | 571 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
572 | // for the same object with very different properties. The caller must schedule the update. | ||
573 | //ScheduleGroupForFullUpdate(); | ||
572 | } | 574 | } |
573 | 575 | ||
574 | public Vector3 GroupScale() | 576 | public Vector3 GroupScale() |
@@ -956,10 +958,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
956 | // don't attach attachments to child agents | 958 | // don't attach attachments to child agents |
957 | if (avatar.IsChildAgent) return; | 959 | if (avatar.IsChildAgent) return; |
958 | 960 | ||
961 | // m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name); | ||
962 | |||
959 | DetachFromBackup(); | 963 | DetachFromBackup(); |
960 | 964 | ||
961 | // Remove from database and parcel prim count | 965 | // Remove from database and parcel prim count |
962 | // | ||
963 | m_scene.DeleteFromStorage(UUID); | 966 | m_scene.DeleteFromStorage(UUID); |
964 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 967 | m_scene.EventManager.TriggerParcelPrimCountTainted(); |
965 | 968 | ||
@@ -985,7 +988,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
985 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); | 988 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); |
986 | 989 | ||
987 | avatar.AddAttachment(this); | 990 | avatar.AddAttachment(this); |
988 | m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID); | ||
989 | 991 | ||
990 | if (!silent) | 992 | if (!silent) |
991 | { | 993 | { |
@@ -1002,6 +1004,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1002 | ScheduleGroupForFullUpdate(); | 1004 | ScheduleGroupForFullUpdate(); |
1003 | } | 1005 | } |
1004 | } | 1006 | } |
1007 | else | ||
1008 | { | ||
1009 | m_log.WarnFormat( | ||
1010 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1011 | UUID, agentID, Scene.RegionInfo.RegionName); | ||
1012 | } | ||
1005 | } | 1013 | } |
1006 | 1014 | ||
1007 | public byte GetAttachmentPoint() | 1015 | public byte GetAttachmentPoint() |
@@ -1482,51 +1490,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1482 | 1490 | ||
1483 | #endregion | 1491 | #endregion |
1484 | 1492 | ||
1485 | #region Client Updating | ||
1486 | |||
1487 | public void SendFullUpdateToClient(IClientAPI remoteClient) | 1493 | public void SendFullUpdateToClient(IClientAPI remoteClient) |
1488 | { | 1494 | { |
1489 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1495 | RootPart.SendFullUpdate( |
1496 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | ||
1490 | 1497 | ||
1491 | lock (m_parts) | 1498 | lock (m_parts) |
1492 | { | 1499 | { |
1493 | foreach (SceneObjectPart part in m_parts.Values) | 1500 | foreach (SceneObjectPart part in m_parts.Values) |
1494 | { | 1501 | { |
1495 | if (part != RootPart) | 1502 | if (part != RootPart) |
1496 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1503 | part.SendFullUpdate( |
1497 | } | 1504 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1498 | } | ||
1499 | } | ||
1500 | |||
1501 | /// <summary> | ||
1502 | /// Send a full update to the client for the given part | ||
1503 | /// </summary> | ||
1504 | /// <param name="remoteClient"></param> | ||
1505 | /// <param name="part"></param> | ||
1506 | internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) | ||
1507 | { | ||
1508 | // m_log.DebugFormat( | ||
1509 | // "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); | ||
1510 | |||
1511 | if (m_rootPart.UUID == part.UUID) | ||
1512 | { | ||
1513 | if (IsAttachment) | ||
1514 | { | ||
1515 | part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags); | ||
1516 | } | ||
1517 | else | ||
1518 | { | ||
1519 | part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags); | ||
1520 | } | 1505 | } |
1521 | } | 1506 | } |
1522 | else | ||
1523 | { | ||
1524 | part.SendFullUpdateToClient(remoteClient, clientFlags); | ||
1525 | } | ||
1526 | } | 1507 | } |
1527 | 1508 | ||
1528 | #endregion | ||
1529 | |||
1530 | #region Copying | 1509 | #region Copying |
1531 | 1510 | ||
1532 | /// <summary> | 1511 | /// <summary> |
@@ -1986,6 +1965,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1986 | 1965 | ||
1987 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 1966 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
1988 | { | 1967 | { |
1968 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | ||
1969 | |||
1989 | RootPart.AddFullUpdateToAvatar(presence); | 1970 | RootPart.AddFullUpdateToAvatar(presence); |
1990 | 1971 | ||
1991 | lock (m_parts) | 1972 | lock (m_parts) |
@@ -2000,6 +1981,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2000 | 1981 | ||
2001 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 1982 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
2002 | { | 1983 | { |
1984 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | ||
1985 | |||
2003 | lock (m_parts) | 1986 | lock (m_parts) |
2004 | { | 1987 | { |
2005 | foreach (SceneObjectPart part in m_parts.Values) | 1988 | foreach (SceneObjectPart part in m_parts.Values) |
@@ -2014,6 +1997,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2014 | /// </summary> | 1997 | /// </summary> |
2015 | public void ScheduleGroupForFullUpdate() | 1998 | public void ScheduleGroupForFullUpdate() |
2016 | { | 1999 | { |
2000 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID); | ||
2001 | |||
2017 | checkAtTargets(); | 2002 | checkAtTargets(); |
2018 | RootPart.ScheduleFullUpdate(); | 2003 | RootPart.ScheduleFullUpdate(); |
2019 | 2004 | ||
@@ -2032,6 +2017,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2032 | /// </summary> | 2017 | /// </summary> |
2033 | public void ScheduleGroupForTerseUpdate() | 2018 | public void ScheduleGroupForTerseUpdate() |
2034 | { | 2019 | { |
2020 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | ||
2021 | |||
2035 | lock (m_parts) | 2022 | lock (m_parts) |
2036 | { | 2023 | { |
2037 | foreach (SceneObjectPart part in m_parts.Values) | 2024 | foreach (SceneObjectPart part in m_parts.Values) |
@@ -2045,9 +2032,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2045 | /// Immediately send a full update for this scene object. | 2032 | /// Immediately send a full update for this scene object. |
2046 | /// </summary> | 2033 | /// </summary> |
2047 | public void SendGroupFullUpdate() | 2034 | public void SendGroupFullUpdate() |
2048 | { | 2035 | { |
2049 | if (IsDeleted) | 2036 | if (IsDeleted) |
2050 | return; | 2037 | return; |
2038 | |||
2039 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | ||
2051 | 2040 | ||
2052 | RootPart.SendFullUpdateToAllClients(); | 2041 | RootPart.SendFullUpdateToAllClients(); |
2053 | 2042 | ||
@@ -2064,7 +2053,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2064 | /// <summary> | 2053 | /// <summary> |
2065 | /// Immediately send an update for this scene object's root prim only. | 2054 | /// Immediately send an update for this scene object's root prim only. |
2066 | /// This is for updates regarding the object as a whole, and none of its parts in particular. | 2055 | /// This is for updates regarding the object as a whole, and none of its parts in particular. |
2067 | /// Note: this may not be cused by opensim (it probably should) but it's used by | 2056 | /// Note: this may not be used by opensim (it probably should) but it's used by |
2068 | /// external modules. | 2057 | /// external modules. |
2069 | /// </summary> | 2058 | /// </summary> |
2070 | public void SendGroupRootTerseUpdate() | 2059 | public void SendGroupRootTerseUpdate() |
@@ -2079,6 +2068,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2079 | { | 2068 | { |
2080 | if (m_scene == null) // Need to check here as it's null during object creation | 2069 | if (m_scene == null) // Need to check here as it's null during object creation |
2081 | return; | 2070 | return; |
2071 | |||
2082 | m_scene.SceneGraph.AddToUpdateList(this); | 2072 | m_scene.SceneGraph.AddToUpdateList(this); |
2083 | } | 2073 | } |
2084 | 2074 | ||
@@ -3557,7 +3547,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3557 | HasGroupChanged = true; | 3547 | HasGroupChanged = true; |
3558 | } | 3548 | } |
3559 | 3549 | ||
3560 | ScheduleGroupForFullUpdate(); | 3550 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3551 | // for the same object with very different properties. The caller must schedule the update. | ||
3552 | //ScheduleGroupForFullUpdate(); | ||
3561 | } | 3553 | } |
3562 | 3554 | ||
3563 | public void TriggerScriptChangedEvent(Changed val) | 3555 | public void TriggerScriptChangedEvent(Changed val) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 5c283bc..10a186e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -568,8 +568,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
568 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); | 568 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); |
569 | public List<SceneObjectPart> PlaySoundSlavePrims | 569 | public List<SceneObjectPart> PlaySoundSlavePrims |
570 | { | 570 | { |
571 | get { return m_LoopSoundSlavePrims; } | 571 | get { return m_PlaySoundSlavePrims; } |
572 | set { m_LoopSoundSlavePrims = value; } | 572 | set { m_PlaySoundSlavePrims = value; } |
573 | } | 573 | } |
574 | 574 | ||
575 | private SceneObjectPart m_LoopSoundMasterPrim = null; | 575 | private SceneObjectPart m_LoopSoundMasterPrim = null; |
@@ -2834,29 +2834,59 @@ namespace OpenSim.Region.Framework.Scenes | |||
2834 | } | 2834 | } |
2835 | } | 2835 | } |
2836 | 2836 | ||
2837 | // /// <summary> | ||
2838 | // /// | ||
2839 | // /// </summary> | ||
2840 | // /// <param name="remoteClient"></param> | ||
2841 | // public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | ||
2842 | // { | ||
2843 | // m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); | ||
2844 | // } | ||
2845 | |||
2846 | |||
2837 | /// <summary> | 2847 | /// <summary> |
2838 | /// | 2848 | /// Send a full update to the client for the given part |
2839 | /// </summary> | 2849 | /// </summary> |
2840 | /// <param name="remoteClient"></param> | 2850 | /// <param name="remoteClient"></param> |
2841 | public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | 2851 | /// <param name="clientFlags"></param> |
2852 | protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | ||
2842 | { | 2853 | { |
2843 | m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); | 2854 | // m_log.DebugFormat( |
2844 | } | 2855 | // "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); |
2856 | |||
2857 | if (IsRoot) | ||
2858 | { | ||
2859 | if (IsAttachment) | ||
2860 | { | ||
2861 | SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags); | ||
2862 | } | ||
2863 | else | ||
2864 | { | ||
2865 | SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags); | ||
2866 | } | ||
2867 | } | ||
2868 | else | ||
2869 | { | ||
2870 | SendFullUpdateToClient(remoteClient, clientFlags); | ||
2871 | } | ||
2872 | } | ||
2845 | 2873 | ||
2846 | /// <summary> | 2874 | /// <summary> |
2847 | /// | 2875 | /// Send a full update for this part to all clients. |
2848 | /// </summary> | 2876 | /// </summary> |
2849 | public void SendFullUpdateToAllClients() | 2877 | public void SendFullUpdateToAllClients() |
2850 | { | 2878 | { |
2851 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 2879 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
2852 | for (int i = 0; i < avatars.Length; i++) | 2880 | for (int i = 0; i < avatars.Length; i++) |
2853 | { | 2881 | { |
2854 | // Ugly reference :( | 2882 | SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID)); |
2855 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, | ||
2856 | avatars[i].GenerateClientFlags(UUID)); | ||
2857 | } | 2883 | } |
2858 | } | 2884 | } |
2859 | 2885 | ||
2886 | /// <summary> | ||
2887 | /// Send a full update to all clients except the one nominated. | ||
2888 | /// </summary> | ||
2889 | /// <param name="agentID"></param> | ||
2860 | public void SendFullUpdateToAllClientsExcept(UUID agentID) | 2890 | public void SendFullUpdateToAllClientsExcept(UUID agentID) |
2861 | { | 2891 | { |
2862 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 2892 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
@@ -2864,10 +2894,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2864 | { | 2894 | { |
2865 | // Ugly reference :( | 2895 | // Ugly reference :( |
2866 | if (avatars[i].UUID != agentID) | 2896 | if (avatars[i].UUID != agentID) |
2867 | { | 2897 | SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID)); |
2868 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, | ||
2869 | avatars[i].GenerateClientFlags(UUID)); | ||
2870 | } | ||
2871 | } | 2898 | } |
2872 | } | 2899 | } |
2873 | 2900 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index f83a4d2..465e916 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -830,41 +830,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
830 | pos.Y = crossedBorder.BorderLine.Z - 1; | 830 | pos.Y = crossedBorder.BorderLine.Z - 1; |
831 | } | 831 | } |
832 | 832 | ||
833 | 833 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | |
834 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | ||
835 | { | 834 | { |
836 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
837 | |||
838 | if (pos.X < 0) | ||
839 | { | ||
840 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
841 | if (!(pos.Y < 0)) | ||
842 | emergencyPos.Y = pos.Y; | ||
843 | if (!(pos.Z < 0)) | ||
844 | emergencyPos.X = pos.X; | ||
845 | } | ||
846 | if (pos.Y < 0) | ||
847 | { | ||
848 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
849 | if (!(pos.X < 0)) | ||
850 | emergencyPos.X = pos.X; | ||
851 | if (!(pos.Z < 0)) | ||
852 | emergencyPos.Z = pos.Z; | ||
853 | } | ||
854 | if (pos.Z < 0) | ||
855 | { | ||
856 | if (!(pos.X < 0)) | ||
857 | emergencyPos.X = pos.X; | ||
858 | if (!(pos.Y < 0)) | ||
859 | emergencyPos.Y = pos.Y; | ||
860 | //Leave as 128 | ||
861 | } | ||
862 | |||
863 | m_log.WarnFormat( | 835 | m_log.WarnFormat( |
864 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | 836 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
865 | pos, Name, UUID, emergencyPos); | 837 | pos, Name, UUID); |
866 | 838 | ||
867 | pos = emergencyPos; | 839 | if (pos.X < 0f) pos.X = 0f; |
840 | if (pos.Y < 0f) pos.Y = 0f; | ||
841 | if (pos.Z < 0f) pos.Z = 0f; | ||
868 | } | 842 | } |
869 | 843 | ||
870 | float localAVHeight = 1.56f; | 844 | float localAVHeight = 1.56f; |
@@ -875,7 +849,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
875 | 849 | ||
876 | float posZLimit = 0; | 850 | float posZLimit = 0; |
877 | 851 | ||
878 | if (pos.X <Constants.RegionSize && pos.Y < Constants.RegionSize) | 852 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
879 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 853 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
880 | 854 | ||
881 | float newPosZ = posZLimit + localAVHeight / 2; | 855 | float newPosZ = posZLimit + localAVHeight / 2; |
@@ -2685,7 +2659,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2685 | /// </summary> | 2659 | /// </summary> |
2686 | protected void CheckForSignificantMovement() | 2660 | protected void CheckForSignificantMovement() |
2687 | { | 2661 | { |
2688 | if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > 0.5) | 2662 | // Movement updates for agents in neighboring regions are sent directly to clients. |
2663 | // This value only affects how often agent positions are sent to neighbor regions | ||
2664 | // for things such as distance-based update prioritization | ||
2665 | const float SIGNIFICANT_MOVEMENT = 2.0f; | ||
2666 | |||
2667 | if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT) | ||
2689 | { | 2668 | { |
2690 | posLastSignificantMove = AbsolutePosition; | 2669 | posLastSignificantMove = AbsolutePosition; |
2691 | m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient); | 2670 | m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient); |
@@ -2701,13 +2680,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2701 | cadu.AgentID = UUID.Guid; | 2680 | cadu.AgentID = UUID.Guid; |
2702 | cadu.alwaysrun = m_setAlwaysRun; | 2681 | cadu.alwaysrun = m_setAlwaysRun; |
2703 | cadu.AVHeight = m_avHeight; | 2682 | cadu.AVHeight = m_avHeight; |
2704 | sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z)); | 2683 | Vector3 tempCameraCenter = m_CameraCenter; |
2705 | cadu.cameraPosition = tempCameraCenter; | 2684 | cadu.cameraPosition = tempCameraCenter; |
2706 | cadu.drawdistance = m_DrawDistance; | 2685 | cadu.drawdistance = m_DrawDistance; |
2707 | if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID))) | 2686 | if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID))) |
2708 | cadu.godlevel = m_godlevel; | 2687 | cadu.godlevel = m_godlevel; |
2709 | cadu.GroupAccess = 0; | 2688 | cadu.GroupAccess = 0; |
2710 | cadu.Position = new sLLVector3(AbsolutePosition); | 2689 | cadu.Position = AbsolutePosition; |
2711 | cadu.regionHandle = m_rootRegionHandle; | 2690 | cadu.regionHandle = m_rootRegionHandle; |
2712 | float multiplier = 1; | 2691 | float multiplier = 1; |
2713 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); | 2692 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); |
@@ -2722,7 +2701,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2722 | 2701 | ||
2723 | //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); | 2702 | //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); |
2724 | cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); | 2703 | cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); |
2725 | cadu.Velocity = new sLLVector3(Velocity); | 2704 | cadu.Velocity = Velocity; |
2726 | 2705 | ||
2727 | AgentPosition agentpos = new AgentPosition(); | 2706 | AgentPosition agentpos = new AgentPosition(); |
2728 | agentpos.CopyFrom(cadu); | 2707 | agentpos.CopyFrom(cadu); |