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authorMelanie2009-12-21 10:26:52 +0000
committerMelanie2009-12-21 10:26:52 +0000
commit27453890d5a5d09e47c638ccef92f45b1ce360b2 (patch)
tree31d240c542ff545ecf4d7a853bf6ea1e0f1a4c18 /OpenSim/Region/Framework
parentRemove extra checking on the itemID of saved state, since it changes during (diff)
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Script State Fix: Part 2
Change the reader to wrap old-style definitions in new style wrappers. Change importer to not check irrelevant data that can't be reconstructed This removes the last bit of knowledge of XEngine's .state files from core.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs55
2 files changed, 49 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index f11e571..98efcbe 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
35 string ScriptEngineName { get; } 35 string ScriptEngineName { get; }
36 36
37 string GetXMLState(UUID itemID); 37 string GetXMLState(UUID itemID);
38 void SetXMLState(UUID itemID, string xml); 38 bool SetXMLState(UUID itemID, string xml);
39 39
40 bool PostScriptEvent(UUID itemID, string name, Object[] args); 40 bool PostScriptEvent(UUID itemID, string name, Object[] args);
41 bool PostObjectEvent(UUID itemID, string name, Object[] args); 41 bool PostObjectEvent(UUID itemID, string name, Object[] args);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 22eedba..47e4ad0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Xml;
29using System.IO; 30using System.IO;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.Reflection; 32using System.Reflection;
@@ -283,15 +284,55 @@ namespace OpenSim.Region.Framework.Scenes
283 284
284 private void RestoreSavedScriptState(UUID oldID, UUID newID) 285 private void RestoreSavedScriptState(UUID oldID, UUID newID)
285 { 286 {
287 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
288 if (engines == null) // No engine at all
289 return;
290
286 if (m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID)) 291 if (m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID))
287 { 292 {
288 string fpath = Path.Combine("ScriptEngines/"+m_part.ParentGroup.Scene.RegionInfo.RegionID.ToString(), 293 XmlDocument doc = new XmlDocument();
289 newID.ToString()+".state"); 294
290 FileStream fs = File.Create(fpath); 295 doc.LoadXml(m_part.ParentGroup.m_savedScriptState[oldID]);
291 Byte[] buffer = enc.GetBytes(m_part.ParentGroup.m_savedScriptState[oldID]); 296
292 fs.Write(buffer,0,buffer.Length); 297 ////////// CRUFT WARNING ///////////////////////////////////
293 fs.Close(); 298 //
294 m_part.ParentGroup.m_savedScriptState.Remove(oldID); 299 // Old objects will have <ScriptState><State> ...
300 // This format is XEngine ONLY
301 //
302 // New objects have <State Engine="...." ...><ScriptState>...
303 // This can be passed to any engine
304 //
305 XmlNode n = doc.SelectSingleNode("ScriptState");
306 if (n != null) // Old format data
307 {
308 XmlDocument newDoc = new XmlDocument();
309
310 XmlElement rootN = newDoc.CreateElement("", "State", "");
311 XmlAttribute uuidA = newDoc.CreateAttribute("", "UUID", "");
312 uuidA.Value = oldID.ToString();
313 rootN.Attributes.Append(uuidA);
314 XmlAttribute engineA = newDoc.CreateAttribute("", "Engine", "");
315 engineA.Value = "XEngine";
316 rootN.Attributes.Append(engineA);
317
318 newDoc.AppendChild(rootN);
319
320 XmlNode stateN = newDoc.ImportNode(n, true);
321 rootN.AppendChild(stateN);
322
323 // This created document has only the minimun data
324 // necessary for XEngine to parse it successfully
325
326 m_part.ParentGroup.m_savedScriptState[oldID] = newDoc.OuterXml;
327 }
328 foreach (IScriptModule e in engines)
329 {
330 if (e != null)
331 {
332 if (e.SetXMLState(newID, m_part.ParentGroup.m_savedScriptState[oldID]))
333 break;
334 }
335 }
295 } 336 }
296 } 337 }
297 338