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author | Melanie | 2010-05-21 02:31:14 +0100 |
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committer | Melanie | 2010-05-21 15:31:27 +0100 |
commit | 1d6ab445ab29c1b7d6da4044434af442a8eff97d (patch) | |
tree | 6085b6e8376c8a32797d66acc760e912ca03cdd3 /OpenSim/Region/Framework | |
parent | Replace CSJ2K with fixed version (Mantis #3318) (diff) | |
download | opensim-SC_OLD-1d6ab445ab29c1b7d6da4044434af442a8eff97d.zip opensim-SC_OLD-1d6ab445ab29c1b7d6da4044434af442a8eff97d.tar.gz opensim-SC_OLD-1d6ab445ab29c1b7d6da4044434af442a8eff97d.tar.bz2 opensim-SC_OLD-1d6ab445ab29c1b7d6da4044434af442a8eff97d.tar.xz |
Change the way the object perms are propagated to attempt to salvage
some older content
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 44 |
1 files changed, 23 insertions, 21 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 60f730d..96f22a4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -382,29 +382,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
382 | itemCopy.InvType = item.InvType; | 382 | itemCopy.InvType = item.InvType; |
383 | itemCopy.Folder = recipientFolderId; | 383 | itemCopy.Folder = recipientFolderId; |
384 | 384 | ||
385 | if (Permissions.PropagatePermissions()) | 385 | if (Permissions.PropagatePermissions() && recipient != senderId) |
386 | { | 386 | { |
387 | // First, make sore base is limited to the next perms | ||
388 | itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; | ||
389 | // By default, current equals base | ||
390 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | ||
391 | |||
392 | // If this is an object, replace current perms | ||
393 | // with folded perms | ||
387 | if (item.InvType == (int)InventoryType.Object) | 394 | if (item.InvType == (int)InventoryType.Object) |
388 | { | 395 | { |
389 | itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | 396 | itemCopy.CurrentPermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); |
390 | itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13; | 397 | itemCopy.CurrentPermissions |= (item.CurrentPermissions & 7) << 13; |
391 | } | ||
392 | else | ||
393 | { | ||
394 | itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; | ||
395 | } | 398 | } |
396 | 399 | ||
397 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | 400 | // Ensure there is no escalation |
398 | if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit | 401 | itemCopy.CurrentPermissions &= item.NextPermissions; |
399 | { | 402 | |
400 | itemCopy.BasePermissions &= item.NextPermissions; | 403 | // Need slam bit on xfer |
401 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | 404 | itemCopy.CurrentPermissions |= 8; |
402 | itemCopy.CurrentPermissions |= 8; | ||
403 | } | ||
404 | 405 | ||
405 | itemCopy.NextPermissions = item.NextPermissions; | 406 | itemCopy.NextPermissions = item.NextPermissions; |
406 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; | 407 | |
407 | itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions; | 408 | itemCopy.EveryOnePermissions = 0; |
409 | itemCopy.GroupPermissions = 0; | ||
408 | } | 410 | } |
409 | else | 411 | else |
410 | { | 412 | { |
@@ -895,12 +897,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
895 | 897 | ||
896 | if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) | 898 | if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) |
897 | { | 899 | { |
900 | agentItem.BasePermissions = taskItem.BasePermissions & taskItem.NextPermissions; | ||
898 | if (taskItem.InvType == (int)InventoryType.Object) | 901 | if (taskItem.InvType == (int)InventoryType.Object) |
899 | agentItem.BasePermissions = taskItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13); | 902 | agentItem.CurrentPermissions = agentItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13); |
900 | else | 903 | agentItem.CurrentPermissions = agentItem.BasePermissions ; |
901 | agentItem.BasePermissions = taskItem.BasePermissions; | 904 | |
902 | agentItem.BasePermissions &= taskItem.NextPermissions; | 905 | agentItem.CurrentPermissions |= 8; |
903 | agentItem.CurrentPermissions = agentItem.BasePermissions | 8; | ||
904 | agentItem.NextPermissions = taskItem.NextPermissions; | 906 | agentItem.NextPermissions = taskItem.NextPermissions; |
905 | agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions; | 907 | agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions; |
906 | agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions; | 908 | agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions; |