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authorUbitUmarov2015-08-24 18:40:28 +0100
committerUbitUmarov2015-08-24 18:40:28 +0100
commit1c752296bfc25ca709117ad1c557aff2b6097ffb (patch)
tree495650a06cc09b59dc31b2b20d8d2e79ddb1c72f /OpenSim/Region/Framework
parenttry to implement core load oar options (diff)
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change internal representation of terrain from int to ushort. This will
suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainChannel.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
index 684029d..2dab246 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
@@ -363,8 +363,8 @@ namespace OpenSim.Region.Framework.Scenes
363 public int SizeY; 363 public int SizeY;
364 public int SizeZ; 364 public int SizeZ;
365 public float CompressionFactor; 365 public float CompressionFactor;
366 public int[] Map; 366 public ushort[] Map;
367 public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, int[] pMap) 367 public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, ushort[] pMap)
368 { 368 {
369 Version = 1; 369 Version = 1;
370 SizeX = pX; 370 SizeX = pX;