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authorJustin Clark-Casey (justincc)2011-07-11 02:18:19 +0100
committerJustin Clark-Casey (justincc)2011-07-11 02:18:19 +0100
commit01b98c2e6267cb13cf18f8baeb2b38fd5b6a6cdf (patch)
tree3062f9501e68dbb0f44d35343cf51967619034df /OpenSim/Region/Framework
parentminor: remove mono compiler warning (diff)
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refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs14
1 files changed, 8 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 42ac9aa..4b8e370 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2513,14 +2513,15 @@ namespace OpenSim.Region.Framework.Scenes
2513 /// Update prim flags for this group. 2513 /// Update prim flags for this group.
2514 /// </summary> 2514 /// </summary>
2515 /// <param name="localID"></param> 2515 /// <param name="localID"></param>
2516 /// <param name="type"></param> 2516 /// <param name="UsePhysics"></param>
2517 /// <param name="inUse"></param> 2517 /// <param name="SetTemporary"></param>
2518 /// <param name="data"></param> 2518 /// <param name="SetPhantom"></param>
2519 public void UpdatePrimFlags(uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, bool IsVolumeDetect) 2519 /// <param name="SetVolumeDetect"></param>
2520 public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
2520 { 2521 {
2521 SceneObjectPart selectionPart = GetChildPart(localID); 2522 SceneObjectPart selectionPart = GetChildPart(localID);
2522 2523
2523 if (IsTemporary) 2524 if (SetTemporary)
2524 { 2525 {
2525 DetachFromBackup(); 2526 DetachFromBackup();
2526 // Remove from database and parcel prim count 2527 // Remove from database and parcel prim count
@@ -2545,7 +2546,7 @@ namespace OpenSim.Region.Framework.Scenes
2545 } 2546 }
2546 2547
2547 for (int i = 0; i < parts.Length; i++) 2548 for (int i = 0; i < parts.Length; i++)
2548 parts[i].UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); 2549 parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect);
2549 } 2550 }
2550 } 2551 }
2551 2552
@@ -3292,6 +3293,7 @@ namespace OpenSim.Region.Framework.Scenes
3292 { 3293 {
3293 if (IsDeleted) 3294 if (IsDeleted)
3294 return; 3295 return;
3296
3295 if ((RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) != 0) 3297 if ((RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) != 0)
3296 return; 3298 return;
3297 3299