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authorUbitUmarov2014-11-19 16:43:56 +0000
committerUbitUmarov2014-11-19 16:43:56 +0000
commitb4a91f5dde928154675da227ae70444bdc12a8bc (patch)
treedd2924969c7ebf99a4d4d1b5af5b23a4ec0f1004 /OpenSim/Region/Framework
parent dont do recoil on llRezObject called from attachments, as seem to happen (diff)
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return bbox and offsetHeight to RezObject
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs9
3 files changed, 9 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index eba881f..b85fd8b 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -246,7 +246,7 @@ namespace OpenSim.Region.Framework.Interfaces
246 /// <param name="objlist">The scene objects</param> 246 /// <param name="objlist">The scene objects</param>
247 /// <param name="veclist">Relative offsets for each object</param> 247 /// <param name="veclist">Relative offsets for each object</param>
248 /// <returns>true = success, false = the scene object asset couldn't be found</returns> 248 /// <returns>true = success, false = the scene object asset couldn't be found</returns>
249 bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist); 249 bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist, out Vector3 bbox, out float offsetHeight);
250 250
251 /// <summary> 251 /// <summary>
252 /// Update an existing inventory item. 252 /// Update an existing inventory item.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 746a5ce..abf19d8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2470,8 +2470,10 @@ namespace OpenSim.Region.Framework.Scenes
2470 2470
2471 List<SceneObjectGroup> objlist; 2471 List<SceneObjectGroup> objlist;
2472 List<Vector3> veclist; 2472 List<Vector3> veclist;
2473 2473 Vector3 bbox;
2474 bool success = sourcePart.Inventory.GetRezReadySceneObjects(item, out objlist, out veclist); 2474 float offsetHeight;
2475
2476 bool success = sourcePart.Inventory.GetRezReadySceneObjects(item, out objlist, out veclist,out bbox, out offsetHeight);
2475 if (!success) 2477 if (!success)
2476 return null; 2478 return null;
2477 2479
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 2fa9139..b9f3f94 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -871,7 +871,7 @@ namespace OpenSim.Region.Framework.Scenes
871 return items; 871 return items;
872 } 872 }
873 873
874 public bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist) 874 public bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist, out Vector3 bbox, out float offsetHeight)
875 { 875 {
876 AssetBase rezAsset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); 876 AssetBase rezAsset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
877 877
@@ -882,12 +882,11 @@ namespace OpenSim.Region.Framework.Scenes
882 item.AssetID, item.Name, m_part.Name); 882 item.AssetID, item.Name, m_part.Name);
883 objlist = null; 883 objlist = null;
884 veclist = null; 884 veclist = null;
885 bbox = Vector3.Zero;
886 offsetHeight = 0;
885 return false; 887 return false;
886 } 888 }
887 889
888 Vector3 bbox;
889 float offsetHeight;
890
891 bool single = m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight); 890 bool single = m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight);
892 891
893 for (int i = 0; i < objlist.Count; i++) 892 for (int i = 0; i < objlist.Count; i++)