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authorMelanie2010-10-08 11:31:52 +0200
committerMelanie2010-10-08 11:31:52 +0200
commit52dd547863c0cdd22f53f0efcaef11ae096855a0 (patch)
treee1b545832530f02b3485a39826555e444423aad3 /OpenSim/Region/Framework
parentImplement rezzing coalesced objects (diff)
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Make SendKillObject send multiple localIDs in one packet. This avoids the
halting visual behavior of large group deletes and eliminates the packet flood
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs26
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs6
5 files changed, 29 insertions, 22 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 8feb022..a8d24fd 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -104,8 +104,15 @@ namespace OpenSim.Region.Framework.Scenes
104 // better than losing the object for now. 104 // better than losing the object for now.
105 if (permissionToDelete) 105 if (permissionToDelete)
106 { 106 {
107 List<uint> killIDs = new List<uint>();
108
107 foreach (SceneObjectGroup g in objectGroups) 109 foreach (SceneObjectGroup g in objectGroups)
110 {
111 killIDs.Add(g.LocalId);
108 g.DeleteGroupFromScene(false); 112 g.DeleteGroupFromScene(false);
113 }
114
115 m_scene.SendKillObject(killIDs);
109 } 116 }
110 } 117 }
111 118
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 8b5316a..6d7f984 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1709,7 +1709,7 @@ namespace OpenSim.Region.Framework.Scenes
1709 if (part == null) 1709 if (part == null)
1710 { 1710 {
1711 //Client still thinks the object exists, kill it 1711 //Client still thinks the object exists, kill it
1712 SendKillObject(localID); 1712 deleteIDs.Add(localID);
1713 continue; 1713 continue;
1714 } 1714 }
1715 1715
@@ -1717,7 +1717,7 @@ namespace OpenSim.Region.Framework.Scenes
1717 if (part.ParentGroup == null || part.ParentGroup.IsDeleted) 1717 if (part.ParentGroup == null || part.ParentGroup.IsDeleted)
1718 { 1718 {
1719 //Client still thinks the object exists, kill it 1719 //Client still thinks the object exists, kill it
1720 SendKillObject(localID); 1720 deleteIDs.Add(localID);
1721 continue; 1721 continue;
1722 } 1722 }
1723 1723
@@ -1727,8 +1727,8 @@ namespace OpenSim.Region.Framework.Scenes
1727 1727
1728 SceneObjectGroup grp = part.ParentGroup; 1728 SceneObjectGroup grp = part.ParentGroup;
1729 1729
1730 deleteIDs.Add(localID);
1731 deleteGroups.Add(grp); 1730 deleteGroups.Add(grp);
1731 deleteIDs.Add(grp.LocalId);
1732 1732
1733 if (remoteClient == null) 1733 if (remoteClient == null)
1734 { 1734 {
@@ -1811,6 +1811,8 @@ namespace OpenSim.Region.Framework.Scenes
1811 } 1811 }
1812 } 1812 }
1813 1813
1814 SendKillObject(deleteIDs);
1815
1814 if (permissionToTake) 1816 if (permissionToTake)
1815 { 1817 {
1816 m_asyncSceneObjectDeleter.DeleteToInventory( 1818 m_asyncSceneObjectDeleter.DeleteToInventory(
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 76e160d..48ae4ca 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2188,6 +2188,8 @@ namespace OpenSim.Region.Framework.Scenes
2188 } 2188 }
2189 2189
2190 group.DeleteGroupFromScene(silent); 2190 group.DeleteGroupFromScene(silent);
2191 if (!silent)
2192 SendKillObject(new List<uint>() { group.LocalId });
2191 2193
2192// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); 2194// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
2193 } 2195 }
@@ -3273,7 +3275,7 @@ namespace OpenSim.Region.Framework.Scenes
3273 delegate(IClientAPI client) 3275 delegate(IClientAPI client)
3274 { 3276 {
3275 //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway 3277 //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway
3276 try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } 3278 try { client.SendKillObject(avatar.RegionHandle, new List<uint>() { avatar.LocalId}); }
3277 catch (NullReferenceException) { } 3279 catch (NullReferenceException) { }
3278 }); 3280 });
3279 3281
@@ -3336,18 +3338,24 @@ namespace OpenSim.Region.Framework.Scenes
3336 3338
3337 #region Entities 3339 #region Entities
3338 3340
3339 public void SendKillObject(uint localID) 3341 public void SendKillObject(List<uint> localIDs)
3340 { 3342 {
3341 SceneObjectPart part = GetSceneObjectPart(localID); 3343 List<uint> deleteIDs = new List<uint>();
3342 if (part != null) // It is a prim 3344
3345 foreach (uint localID in localIDs)
3343 { 3346 {
3344 if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid 3347 SceneObjectPart part = GetSceneObjectPart(localID);
3348 if (part != null) // It is a prim
3345 { 3349 {
3346 if (part.ParentGroup.RootPart != part) // Child part 3350 if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid
3347 return; 3351 {
3352 if (part.ParentGroup.RootPart != part) // Child part
3353 continue;
3354 }
3348 } 3355 }
3356 deleteIDs.Add(localID);
3349 } 3357 }
3350 ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); 3358 ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); });
3351 } 3359 }
3352 3360
3353 #endregion 3361 #endregion
@@ -3365,7 +3373,6 @@ namespace OpenSim.Region.Framework.Scenes
3365 //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; 3373 //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
3366 //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; 3374 //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar;
3367 m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; 3375 m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid;
3368 m_sceneGridService.KiPrimitive += SendKillObject;
3369 m_sceneGridService.OnGetLandData += GetLandData; 3376 m_sceneGridService.OnGetLandData += GetLandData;
3370 } 3377 }
3371 3378
@@ -3374,7 +3381,6 @@ namespace OpenSim.Region.Framework.Scenes
3374 /// </summary> 3381 /// </summary>
3375 public void UnRegisterRegionWithComms() 3382 public void UnRegisterRegionWithComms()
3376 { 3383 {
3377 m_sceneGridService.KiPrimitive -= SendKillObject;
3378 m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; 3384 m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid;
3379 //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; 3385 //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
3380 //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; 3386 //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 1293d5d..632646d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -44,8 +44,6 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
44 44
45namespace OpenSim.Region.Framework.Scenes 45namespace OpenSim.Region.Framework.Scenes
46{ 46{
47 public delegate void KiPrimitiveDelegate(uint localID);
48
49 public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); 47 public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst);
50 48
51 /// <summary> 49 /// <summary>
@@ -113,8 +111,6 @@ namespace OpenSim.Region.Framework.Scenes
113// private LogOffUser handlerLogOffUser = null; 111// private LogOffUser handlerLogOffUser = null;
114// private GetLandData handlerGetLandData = null; // OnGetLandData 112// private GetLandData handlerGetLandData = null; // OnGetLandData
115 113
116 public KiPrimitiveDelegate KiPrimitive;
117
118 public SceneCommunicationService() 114 public SceneCommunicationService()
119 { 115 {
120 } 116 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 9a7d560..c870797 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1151,7 +1151,7 @@ namespace OpenSim.Region.Framework.Scenes
1151 // 1151 //
1152 if (IsSelected) 1152 if (IsSelected)
1153 { 1153 {
1154 m_scene.SendKillObject(m_rootPart.LocalId); 1154 m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId });
1155 } 1155 }
1156 1156
1157 IsSelected = false; // fudge.... 1157 IsSelected = false; // fudge....
@@ -1415,11 +1415,7 @@ namespace OpenSim.Region.Framework.Scenes
1415 avatar.StandUp(); 1415 avatar.StandUp();
1416 1416
1417 if (!silent) 1417 if (!silent)
1418 {
1419 part.UpdateFlag = 0; 1418 part.UpdateFlag = 0;
1420 if (part == m_rootPart)
1421 avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
1422 }
1423 }); 1419 });
1424 } 1420 }
1425 1421