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authorRobert Adams2013-12-14 07:53:01 -0800
committerRobert Adams2013-12-14 07:53:01 -0800
commit13a9a4b653c5470e6a450bfd9b2049273a4ef7b2 (patch)
tree1168d93ebfff04893ec05a32c6bad456e1d00d32 /OpenSim/Region/Framework
parentMerge branch 'master' into varregion (diff)
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varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z. This keeps the downward compatibility and follows the scheme of 'region' and 'world' location naming that is happening in the Util module.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs2
4 files changed, 16 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index be8aed1..3a5aa0f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1110,8 +1110,8 @@ namespace OpenSim.Region.Framework.Scenes
1110 if (RegionInfo.RegionHandle != otherRegion.RegionHandle) 1110 if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
1111 { 1111 {
1112 // If these are cast to INT because long + negative values + abs returns invalid data 1112 // If these are cast to INT because long + negative values + abs returns invalid data
1113 int resultX = Math.Abs((int)xcell - (int)RegionInfo.LegacyRegionLocX); 1113 int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX);
1114 int resultY = Math.Abs((int)ycell - (int)RegionInfo.LegacyRegionLocY); 1114 int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY);
1115 if (resultX <= 1 && resultY <= 1) 1115 if (resultX <= 1 && resultY <= 1)
1116 { 1116 {
1117 // Let the grid service module know, so this can be cached 1117 // Let the grid service module know, so this can be cached
@@ -1186,8 +1186,8 @@ namespace OpenSim.Region.Framework.Scenes
1186 /// </returns> 1186 /// </returns>
1187 public int HaveNeighbor(Cardinals car, ref int[] fix) 1187 public int HaveNeighbor(Cardinals car, ref int[] fix)
1188 { 1188 {
1189 uint neighbourx = RegionInfo.LegacyRegionLocX; 1189 uint neighbourx = RegionInfo.RegionLocX;
1190 uint neighboury = RegionInfo.LegacyRegionLocY; 1190 uint neighboury = RegionInfo.RegionLocY;
1191 1191
1192 int dir = (int)car; 1192 int dir = (int)car;
1193 1193
@@ -1209,8 +1209,8 @@ namespace OpenSim.Region.Framework.Scenes
1209 1209
1210 if (neighbourRegion == null) 1210 if (neighbourRegion == null)
1211 { 1211 {
1212 fix[0] = (int)(RegionInfo.LegacyRegionLocX - neighbourx); 1212 fix[0] = (int)(RegionInfo.RegionLocX - neighbourx);
1213 fix[1] = (int)(RegionInfo.LegacyRegionLocY - neighboury); 1213 fix[1] = (int)(RegionInfo.RegionLocY - neighboury);
1214 return dir * (-1); 1214 return dir * (-1);
1215 } 1215 }
1216 else 1216 else
@@ -4393,8 +4393,8 @@ namespace OpenSim.Region.Framework.Scenes
4393 { 4393 {
4394 uint rRegionX = (uint)(cAgentData.RegionHandle >> 40); 4394 uint rRegionX = (uint)(cAgentData.RegionHandle >> 40);
4395 uint rRegionY = (((uint)(cAgentData.RegionHandle)) >> 8); 4395 uint rRegionY = (((uint)(cAgentData.RegionHandle)) >> 8);
4396 uint tRegionX = RegionInfo.LegacyRegionLocX; 4396 uint tRegionX = RegionInfo.RegionLocX;
4397 uint tRegionY = RegionInfo.LegacyRegionLocY; 4397 uint tRegionY = RegionInfo.RegionLocY;
4398 //Send Data to ScenePresence 4398 //Send Data to ScenePresence
4399 childAgentUpdate.UpdateChildAgent(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); 4399 childAgentUpdate.UpdateChildAgent(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY);
4400 // Not Implemented: 4400 // Not Implemented:
@@ -4636,8 +4636,8 @@ namespace OpenSim.Region.Framework.Scenes
4636 uint regionX, regionY; 4636 uint regionX, regionY;
4637 Util.RegionHandleToWorldLoc(regionHandle, out regionX, out regionY); 4637 Util.RegionHandleToWorldLoc(regionHandle, out regionX, out regionY);
4638 4638
4639 int shiftx = (int) regionX - (int)RegionInfo.RegionWorldLocX; 4639 int shiftx = (int) regionX - (int)RegionInfo.WorldLocX;
4640 int shifty = (int) regionY - (int)RegionInfo.RegionWorldLocY; 4640 int shifty = (int) regionY - (int)RegionInfo.WorldLocY;
4641 4641
4642 position.X += shiftx; 4642 position.X += shiftx;
4643 position.Y += shifty; 4643 position.Y += shifty;
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 2677989..28f7896 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -445,8 +445,8 @@ namespace OpenSim.Region.Framework.Scenes
445 { 445 {
446 foreach (Scene mscene in m_localScenes) 446 foreach (Scene mscene in m_localScenes)
447 { 447 {
448 if (mscene.RegionInfo.LegacyRegionLocX == locX && 448 if (mscene.RegionInfo.RegionLocX == locX &&
449 mscene.RegionInfo.LegacyRegionLocY == locY) 449 mscene.RegionInfo.RegionLocY == locY)
450 { 450 {
451 scene = mscene; 451 scene = mscene;
452 return true; 452 return true;
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 8eb6f7d..3f5db12 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -702,7 +702,7 @@ namespace OpenSim.Region.Framework.Scenes
702 uint x, y; 702 uint x, y;
703 Util.RegionHandleToRegionLoc(handle, out x, out y); 703 Util.RegionHandleToRegionLoc(handle, out x, out y);
704 704
705 if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.LegacyRegionLocX, y, Scene.RegionInfo.LegacyRegionLocY)) 705 if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY))
706 { 706 {
707 old.Add(handle); 707 old.Add(handle);
708 } 708 }
@@ -2115,8 +2115,8 @@ namespace OpenSim.Region.Framework.Scenes
2115// } 2115// }
2116 2116
2117 // Get terrain height for sub-region in a megaregion if necessary 2117 // Get terrain height for sub-region in a megaregion if necessary
2118 int X = (int)((m_scene.RegionInfo.RegionWorldLocX) + pos.X); 2118 int X = (int)((m_scene.RegionInfo.WorldLocX) + pos.X);
2119 int Y = (int)((m_scene.RegionInfo.RegionWorldLocY) + pos.Y); 2119 int Y = (int)((m_scene.RegionInfo.WorldLocY) + pos.Y);
2120 GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); 2120 GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y);
2121 // If X and Y is NaN, target_region will be null 2121 // If X and Y is NaN, target_region will be null
2122 if (target_region == null) 2122 if (target_region == null)
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index 67998a0..95f9caf 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -437,7 +437,7 @@ namespace OpenSim.Region.Framework.Scenes
437 437
438 SimStats simStats 438 SimStats simStats
439 = new SimStats( 439 = new SimStats(
440 ReportingRegion.LegacyRegionLocX, ReportingRegion.LegacyRegionLocY, regionFlags, (uint)m_objectCapacity, 440 ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity,
441 rb, sb, m_scene.RegionInfo.originRegionID); 441 rb, sb, m_scene.RegionInfo.originRegionID);
442 442
443 handlerSendStatResult = OnSendStatsResult; 443 handlerSendStatResult = OnSendStatsResult;