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authorJustin Clark-Casey (justincc)2014-05-22 23:52:28 +0100
committerJustin Clark-Casey (justincc)2014-05-22 23:52:28 +0100
commit3fbaef9275dbb1767dc734e2d8dbe1d2cabfb566 (patch)
tree1fb33f249d2652932a00cc66d7ca3a1ba6c40655 /OpenSim/Region/Framework
parentFix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root ... (diff)
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If the root prim has a camera-at or camera-eye setting and a sat upon child prim does not, use the root prim offsets.
This matches behaviour just tested on the Linden Lab grid.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ed107e4..026b0b6 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2754,8 +2754,15 @@ namespace OpenSim.Region.Framework.Scenes
2754 part.AddSittingAvatar(this); 2754 part.AddSittingAvatar(this);
2755 2755
2756 cameraAtOffset = part.GetCameraAtOffset(); 2756 cameraAtOffset = part.GetCameraAtOffset();
2757
2758 if (cameraAtOffset == Vector3.Zero)
2759 cameraAtOffset = part.ParentGroup.RootPart.GetCameraAtOffset();
2760
2757 cameraEyeOffset = part.GetCameraEyeOffset(); 2761 cameraEyeOffset = part.GetCameraEyeOffset();
2758 2762
2763 if (cameraEyeOffset == Vector3.Zero)
2764 cameraEyeOffset = part.ParentGroup.RootPart.GetCameraEyeOffset();
2765
2759 if (cameraEyeOffset != Vector3.Zero || cameraAtOffset != Vector3.Zero) 2766 if (cameraEyeOffset != Vector3.Zero || cameraAtOffset != Vector3.Zero)
2760 cameraEyeOffset += part.OffsetPosition; 2767 cameraEyeOffset += part.OffsetPosition;
2761 2768