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authorUbitUmarov2017-07-17 00:58:35 +0100
committerUbitUmarov2017-07-17 00:58:35 +0100
commitf921ad005f85fd05fa0a88df0268336f60e22d8d (patch)
tree15098d4d4b48ea0b6a99076ba9ae076198e553d4 /OpenSim/Region/Framework/Scenes
parentfix placement of xml ReadEndElement() (diff)
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KFM: changes on update method implies other changes. Still not that good. Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs38
1 files changed, 25 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
index c64a0f8..80ee510 100644
--- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -295,6 +295,7 @@ namespace OpenSim.Region.Framework.Scenes
295 lock (m_frames) 295 lock (m_frames)
296 { 296 {
297 KeyframeTimer.Add(this); 297 KeyframeTimer.Add(this);
298 m_lasttickMS = Util.GetTimeStampMS();
298 m_timerStopped = false; 299 m_timerStopped = false;
299 } 300 }
300 } 301 }
@@ -651,10 +652,11 @@ namespace OpenSim.Region.Framework.Scenes
651 m_frames.Clear(); 652 m_frames.Clear();
652 } 653 }
653 654
654 Vector3 m_lastPosUpdate; 655 [NonSerialized()] Vector3 m_lastPosUpdate;
655 Quaternion m_lastRotationUpdate; 656 [NonSerialized()] Quaternion m_lastRotationUpdate;
656 Vector3 m_currentVel; 657 [NonSerialized()] Vector3 m_currentVel;
657 int m_skippedUpdates; 658 [NonSerialized()] int m_skippedUpdates;
659 [NonSerialized()] double m_lasttickMS;
658 660
659 private void DoOnTimer(double tickDuration) 661 private void DoOnTimer(double tickDuration)
660 { 662 {
@@ -699,6 +701,8 @@ namespace OpenSim.Region.Framework.Scenes
699 return; 701 return;
700 } 702 }
701 703
704 double nowMS = Util.GetTimeStampMS();
705
702 if (m_frames.Count == 0) 706 if (m_frames.Count == 0)
703 { 707 {
704 lock (m_frames) 708 lock (m_frames)
@@ -719,10 +723,16 @@ namespace OpenSim.Region.Framework.Scenes
719 m_currentVel /= (m_currentFrame.TimeMS * 0.001f); 723 m_currentVel /= (m_currentFrame.TimeMS * 0.001f);
720 724
721 m_currentFrame.TimeMS += (int)tickDuration; 725 m_currentFrame.TimeMS += (int)tickDuration;
726 m_lasttickMS = nowMS - 50f;
722 update = true; 727 update = true;
723 } 728 }
724 729
725 m_currentFrame.TimeMS -= (int)tickDuration; 730 int elapsed = (int)(nowMS - m_lasttickMS);
731 if( elapsed > 3 * tickDuration)
732 elapsed = (int)tickDuration;
733
734 m_currentFrame.TimeMS -= elapsed;
735 m_lasttickMS = nowMS;
726 736
727 // Do the frame processing 737 // Do the frame processing
728 double remainingSteps = (double)m_currentFrame.TimeMS / tickDuration; 738 double remainingSteps = (double)m_currentFrame.TimeMS / tickDuration;
@@ -770,10 +780,12 @@ namespace OpenSim.Region.Framework.Scenes
770 Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, completed); 780 Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, completed);
771 step.Normalize(); 781 step.Normalize();
772 m_group.RootPart.RotationOffset = step; 782 m_group.RootPart.RotationOffset = step;
783/*
773 if (Math.Abs(step.X - m_lastRotationUpdate.X) > 0.001f 784 if (Math.Abs(step.X - m_lastRotationUpdate.X) > 0.001f
774 || Math.Abs(step.Y - m_lastRotationUpdate.Y) > 0.001f 785 || Math.Abs(step.Y - m_lastRotationUpdate.Y) > 0.001f
775 || Math.Abs(step.Z - m_lastRotationUpdate.Z) > 0.001f) 786 || Math.Abs(step.Z - m_lastRotationUpdate.Z) > 0.001f)
776 update = true; 787 update = true;
788*/
777 } 789 }
778 790
779 m_group.AbsolutePosition = m_nextPosition; 791 m_group.AbsolutePosition = m_nextPosition;
@@ -781,7 +793,7 @@ namespace OpenSim.Region.Framework.Scenes
781// m_group.RootPart.Velocity = Vector3.Zero; 793// m_group.RootPart.Velocity = Vector3.Zero;
782// else 794// else
783 m_group.RootPart.Velocity = m_currentVel; 795 m_group.RootPart.Velocity = m_currentVel;
784 796/*
785 if(!update && ( 797 if(!update && (
786// lastSteps || 798// lastSteps ||
787 m_skippedUpdates * tickDuration > 0.5 || 799 m_skippedUpdates * tickDuration > 0.5 ||
@@ -794,16 +806,16 @@ namespace OpenSim.Region.Framework.Scenes
794 } 806 }
795 else 807 else
796 m_skippedUpdates++; 808 m_skippedUpdates++;
797 809*/
798 } 810 }
799 if(update) 811// if(update)
800 { 812// {
801 m_lastPosUpdate = m_nextPosition; 813// m_lastPosUpdate = m_nextPosition;
802 m_lastRotationUpdate = m_group.GroupRotation; 814// m_lastRotationUpdate = m_group.GroupRotation;
803 m_skippedUpdates = 0; 815// m_skippedUpdates = 0;
804// m_group.SendGroupRootTerseUpdate(); 816// m_group.SendGroupRootTerseUpdate();
805 m_group.RootPart.ScheduleTerseUpdate(); 817 m_group.RootPart.ScheduleTerseUpdate();
806 } 818// }
807 } 819 }
808 820
809 public Byte[] Serialize() 821 public Byte[] Serialize()