diff options
author | Melanie | 2012-03-13 13:08:32 +0100 |
---|---|---|
committer | Melanie | 2012-03-13 13:08:32 +0100 |
commit | ebcd4910a21726c830796cfe14c0792007b766b7 (patch) | |
tree | bc62802ae47fad6f9cffd0ccb2e4e61af56befe8 /OpenSim/Region/Framework/Scenes | |
parent | Restore duplication of the SL bug where linking phantom to solid lets the (diff) | |
download | opensim-SC_OLD-ebcd4910a21726c830796cfe14c0792007b766b7.zip opensim-SC_OLD-ebcd4910a21726c830796cfe14c0792007b766b7.tar.gz opensim-SC_OLD-ebcd4910a21726c830796cfe14c0792007b766b7.tar.bz2 opensim-SC_OLD-ebcd4910a21726c830796cfe14c0792007b766b7.tar.xz |
Refactor, move OjectChangeData into it's own file and rename
ObjectChnageWhat what into ObjectChangeType change. What is
no name for a variable or type!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 115 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 24 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UndoState.cs | 43 |
4 files changed, 37 insertions, 149 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 5e770ba..e6e3ad0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -47,57 +47,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
47 | 47 | ||
48 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | 48 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); |
49 | 49 | ||
50 | |||
51 | public enum ObjectChangeWhat : uint | ||
52 | { | ||
53 | // bits definitions | ||
54 | Position = 0x01, | ||
55 | Rotation = 0x02, | ||
56 | Scale = 0x04, | ||
57 | Group = 0x08, | ||
58 | UniformScale = 0x10, | ||
59 | |||
60 | // macros from above | ||
61 | // single prim | ||
62 | primP = 0x01, | ||
63 | primR = 0x02, | ||
64 | primPR = 0x03, | ||
65 | primS = 0x04, | ||
66 | primPS = 0x05, | ||
67 | primRS = 0x06, | ||
68 | primPSR = 0x07, | ||
69 | |||
70 | primUS = 0x14, | ||
71 | primPUS = 0x15, | ||
72 | primRUS = 0x16, | ||
73 | primPUSR = 0x17, | ||
74 | |||
75 | // group | ||
76 | groupP = 0x09, | ||
77 | groupR = 0x0A, | ||
78 | groupPR = 0x0B, | ||
79 | groupS = 0x0C, | ||
80 | groupPS = 0x0D, | ||
81 | groupRS = 0x0E, | ||
82 | groupPSR = 0x0F, | ||
83 | |||
84 | groupUS = 0x1C, | ||
85 | groupPUS = 0x1D, | ||
86 | groupRUS = 0x1E, | ||
87 | groupPUSR = 0x1F, | ||
88 | |||
89 | PRSmask = 0x07 | ||
90 | } | ||
91 | |||
92 | public struct ObjectChangeData | ||
93 | { | ||
94 | public Quaternion rotation; | ||
95 | public Vector3 position; | ||
96 | public Vector3 scale; | ||
97 | public ObjectChangeWhat what; | ||
98 | } | ||
99 | |||
100 | |||
101 | /// <summary> | 50 | /// <summary> |
102 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components | 51 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components |
103 | /// should be migrated out over time. | 52 | /// should be migrated out over time. |
@@ -1352,75 +1301,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1352 | { | 1301 | { |
1353 | if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId)) | 1302 | if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId)) |
1354 | { | 1303 | { |
1355 | // part.StoreUndoState(data.what | ObjectChangeWhat.PRSmask); // for now save all to keep previus behavour ??? | 1304 | part.StoreUndoState(data.change); // lets test only saving what we changed |
1356 | part.StoreUndoState(data.what); // lets test only saving what we changed | ||
1357 | grp.doChangeObject(part, (ObjectChangeData)data); | 1305 | grp.doChangeObject(part, (ObjectChangeData)data); |
1358 | } | 1306 | } |
1359 | } | 1307 | } |
1360 | } | 1308 | } |
1361 | } | 1309 | } |
1362 | 1310 | ||
1363 | /* moved to SOG | ||
1364 | protected internal void doChangeObject(SceneObjectPart part, ObjectChangeData data) | ||
1365 | { | ||
1366 | if (part != null && part.ParentGroup != null) | ||
1367 | { | ||
1368 | ObjectChangeWhat what = data.what; | ||
1369 | bool togroup = ((what & ObjectChangeWhat.Group) != 0); | ||
1370 | // bool uniform = ((what & ObjectChangeWhat.UniformScale) != 0); not in use | ||
1371 | |||
1372 | SceneObjectGroup group = part.ParentGroup; | ||
1373 | PhysicsActor pha = group.RootPart.PhysActor; | ||
1374 | |||
1375 | if (togroup) | ||
1376 | { | ||
1377 | // related to group | ||
1378 | if ((what & ObjectChangeWhat.Position) != 0) | ||
1379 | group.AbsolutePosition = data.position; | ||
1380 | if ((what & ObjectChangeWhat.Rotation) != 0) | ||
1381 | group.RootPart.UpdateRotation(data.rotation); | ||
1382 | if ((what & ObjectChangeWhat.Scale) != 0) | ||
1383 | { | ||
1384 | if (pha != null) | ||
1385 | pha.Building = true; | ||
1386 | group.GroupResize(data.scale); | ||
1387 | if (pha != null) | ||
1388 | pha.Building = false; | ||
1389 | } | ||
1390 | } | ||
1391 | else | ||
1392 | { | ||
1393 | // related to single prim in a link-set ( ie group) | ||
1394 | if (pha != null) | ||
1395 | pha.Building = true; | ||
1396 | |||
1397 | // must deal with root part specially for position and rotation | ||
1398 | // so parts offset positions or rotations are fixed | ||
1399 | |||
1400 | if (part == group.RootPart) | ||
1401 | { | ||
1402 | if ((what & ObjectChangeWhat.Position) != 0) | ||
1403 | group.UpdateRootPosition(data.position); | ||
1404 | if ((what & ObjectChangeWhat.Rotation) != 0) | ||
1405 | group.UpdateRootRotation(data.rotation); | ||
1406 | } | ||
1407 | else | ||
1408 | { | ||
1409 | if ((what & ObjectChangeWhat.Position) != 0) | ||
1410 | part.OffsetPosition = data.position; | ||
1411 | if ((what & ObjectChangeWhat.Rotation) != 0) | ||
1412 | part.UpdateRotation(data.rotation); | ||
1413 | } | ||
1414 | |||
1415 | if ((what & ObjectChangeWhat.Scale) != 0) | ||
1416 | part.Resize(data.scale); | ||
1417 | |||
1418 | if (pha != null) | ||
1419 | pha.Building = false; | ||
1420 | } | ||
1421 | } | ||
1422 | } | ||
1423 | */ | ||
1424 | /// <summary> | 1311 | /// <summary> |
1425 | /// Update the scale of an individual prim. | 1312 | /// Update the scale of an individual prim. |
1426 | /// </summary> | 1313 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e5cfed0..b2502e0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -3521,9 +3521,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3521 | 3521 | ||
3522 | if (part != null && part.ParentGroup != null) | 3522 | if (part != null && part.ParentGroup != null) |
3523 | { | 3523 | { |
3524 | ObjectChangeWhat what = data.what; | 3524 | ObjectChangeType change = data.change; |
3525 | bool togroup = ((what & ObjectChangeWhat.Group) != 0); | 3525 | bool togroup = ((change & ObjectChangeType.Group) != 0); |
3526 | // bool uniform = ((what & ObjectChangeWhat.UniformScale) != 0); not in use | 3526 | // bool uniform = ((what & ObjectChangeType.UniformScale) != 0); not in use |
3527 | 3527 | ||
3528 | SceneObjectGroup group = part.ParentGroup; | 3528 | SceneObjectGroup group = part.ParentGroup; |
3529 | PhysicsActor pha = group.RootPart.PhysActor; | 3529 | PhysicsActor pha = group.RootPart.PhysActor; |
@@ -3533,17 +3533,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3533 | if (togroup) | 3533 | if (togroup) |
3534 | { | 3534 | { |
3535 | // related to group | 3535 | // related to group |
3536 | if ((what & ObjectChangeWhat.Position) != 0) | 3536 | if ((change & ObjectChangeType.Position) != 0) |
3537 | { | 3537 | { |
3538 | group.AbsolutePosition = data.position; | 3538 | group.AbsolutePosition = data.position; |
3539 | updateType = updatetype.groupterse; | 3539 | updateType = updatetype.groupterse; |
3540 | } | 3540 | } |
3541 | if ((what & ObjectChangeWhat.Rotation) != 0) | 3541 | if ((change & ObjectChangeType.Rotation) != 0) |
3542 | { | 3542 | { |
3543 | group.RootPart.UpdateRotation(data.rotation); | 3543 | group.RootPart.UpdateRotation(data.rotation); |
3544 | updateType = updatetype.none; | 3544 | updateType = updatetype.none; |
3545 | } | 3545 | } |
3546 | if ((what & ObjectChangeWhat.Scale) != 0) | 3546 | if ((change & ObjectChangeType.Scale) != 0) |
3547 | { | 3547 | { |
3548 | if (pha != null) | 3548 | if (pha != null) |
3549 | pha.Building = true; | 3549 | pha.Building = true; |
@@ -3566,26 +3566,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3566 | 3566 | ||
3567 | if (part == group.RootPart) | 3567 | if (part == group.RootPart) |
3568 | { | 3568 | { |
3569 | if ((what & ObjectChangeWhat.Position) != 0) | 3569 | if ((change & ObjectChangeType.Position) != 0) |
3570 | group.UpdateRootPosition(data.position); | 3570 | group.UpdateRootPosition(data.position); |
3571 | if ((what & ObjectChangeWhat.Rotation) != 0) | 3571 | if ((change & ObjectChangeType.Rotation) != 0) |
3572 | group.UpdateRootRotation(data.rotation); | 3572 | group.UpdateRootRotation(data.rotation); |
3573 | if ((what & ObjectChangeWhat.Scale) != 0) | 3573 | if ((change & ObjectChangeType.Scale) != 0) |
3574 | part.Resize(data.scale); | 3574 | part.Resize(data.scale); |
3575 | } | 3575 | } |
3576 | else | 3576 | else |
3577 | { | 3577 | { |
3578 | if ((what & ObjectChangeWhat.Position) != 0) | 3578 | if ((change & ObjectChangeType.Position) != 0) |
3579 | { | 3579 | { |
3580 | part.OffsetPosition = data.position; | 3580 | part.OffsetPosition = data.position; |
3581 | updateType = updatetype.partterse; | 3581 | updateType = updatetype.partterse; |
3582 | } | 3582 | } |
3583 | if ((what & ObjectChangeWhat.Rotation) != 0) | 3583 | if ((change & ObjectChangeType.Rotation) != 0) |
3584 | { | 3584 | { |
3585 | part.UpdateRotation(data.rotation); | 3585 | part.UpdateRotation(data.rotation); |
3586 | updateType = updatetype.none; | 3586 | updateType = updatetype.none; |
3587 | } | 3587 | } |
3588 | if ((what & ObjectChangeWhat.Scale) != 0) | 3588 | if ((change & ObjectChangeType.Scale) != 0) |
3589 | { | 3589 | { |
3590 | part.Resize(data.scale); | 3590 | part.Resize(data.scale); |
3591 | updateType = updatetype.none; | 3591 | updateType = updatetype.none; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 94e4560..f647544 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3644,7 +3644,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3644 | //ParentGroup.ScheduleGroupForFullUpdate(); | 3644 | //ParentGroup.ScheduleGroupForFullUpdate(); |
3645 | } | 3645 | } |
3646 | 3646 | ||
3647 | public void StoreUndoState(ObjectChangeWhat what) | 3647 | public void StoreUndoState(ObjectChangeType change) |
3648 | { | 3648 | { |
3649 | if (m_UndoRedo == null) | 3649 | if (m_UndoRedo == null) |
3650 | m_UndoRedo = new UndoRedoState(5); | 3650 | m_UndoRedo = new UndoRedoState(5); |
@@ -3653,7 +3653,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3653 | { | 3653 | { |
3654 | if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended | 3654 | if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended |
3655 | { | 3655 | { |
3656 | m_UndoRedo.StoreUndo(this, what); | 3656 | m_UndoRedo.StoreUndo(this, change); |
3657 | } | 3657 | } |
3658 | } | 3658 | } |
3659 | } | 3659 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index fd90714..7bbf1bd 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -30,6 +30,7 @@ using System.Reflection; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using log4net; | 31 | using log4net; |
32 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
34 | 35 | ||
35 | namespace OpenSim.Region.Framework.Scenes | 36 | namespace OpenSim.Region.Framework.Scenes |
@@ -44,30 +45,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
44 | /// Constructor. | 45 | /// Constructor. |
45 | /// </summary> | 46 | /// </summary> |
46 | /// <param name="part"></param> | 47 | /// <param name="part"></param> |
47 | /// <param name="what">bit field with what is changed</param> | 48 | /// <param name="change">bit field with what is changed</param> |
48 | /// | 49 | /// |
49 | public UndoState(SceneObjectPart part, ObjectChangeWhat what) | 50 | public UndoState(SceneObjectPart part, ObjectChangeType change) |
50 | { | 51 | { |
51 | data = new ObjectChangeData(); | 52 | data = new ObjectChangeData(); |
52 | data.what = what; | 53 | data.change = change; |
53 | creationtime = DateTime.UtcNow; | 54 | creationtime = DateTime.UtcNow; |
54 | 55 | ||
55 | if (part.ParentGroup.RootPart == part) | 56 | if (part.ParentGroup.RootPart == part) |
56 | { | 57 | { |
57 | if ((what & ObjectChangeWhat.Position) != 0) | 58 | if ((change & ObjectChangeType.Position) != 0) |
58 | data.position = part.ParentGroup.AbsolutePosition; | 59 | data.position = part.ParentGroup.AbsolutePosition; |
59 | if ((what & ObjectChangeWhat.Rotation) != 0) | 60 | if ((change & ObjectChangeType.Rotation) != 0) |
60 | data.rotation = part.RotationOffset; | 61 | data.rotation = part.RotationOffset; |
61 | if ((what & ObjectChangeWhat.Scale) != 0) | 62 | if ((change & ObjectChangeType.Scale) != 0) |
62 | data.scale = part.Shape.Scale; | 63 | data.scale = part.Shape.Scale; |
63 | } | 64 | } |
64 | else | 65 | else |
65 | { | 66 | { |
66 | if ((what & ObjectChangeWhat.Position) != 0) | 67 | if ((change & ObjectChangeType.Position) != 0) |
67 | data.position = part.OffsetPosition; | 68 | data.position = part.OffsetPosition; |
68 | if ((what & ObjectChangeWhat.Rotation) != 0) | 69 | if ((change & ObjectChangeType.Rotation) != 0) |
69 | data.rotation = part.RotationOffset; | 70 | data.rotation = part.RotationOffset; |
70 | if ((what & ObjectChangeWhat.Scale) != 0) | 71 | if ((change & ObjectChangeType.Scale) != 0) |
71 | data.scale = part.Shape.Scale; | 72 | data.scale = part.Shape.Scale; |
72 | } | 73 | } |
73 | } | 74 | } |
@@ -97,27 +98,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
97 | /// <param name="part"></param> | 98 | /// <param name="part"></param> |
98 | /// <returns>true what fiels and related data are equal, False otherwise.</returns> | 99 | /// <returns>true what fiels and related data are equal, False otherwise.</returns> |
99 | /// | 100 | /// |
100 | public bool Compare(SceneObjectPart part, ObjectChangeWhat what) | 101 | public bool Compare(SceneObjectPart part, ObjectChangeType change) |
101 | { | 102 | { |
102 | if (data.what != what) // if diferent targets, then they are diferent | 103 | if (data.change != change) // if diferent targets, then they are diferent |
103 | return false; | 104 | return false; |
104 | 105 | ||
105 | if (part != null) | 106 | if (part != null) |
106 | { | 107 | { |
107 | if (part.ParentID == 0) | 108 | if (part.ParentID == 0) |
108 | { | 109 | { |
109 | if ((what & ObjectChangeWhat.Position) != 0 && data.position != part.ParentGroup.AbsolutePosition) | 110 | if ((change & ObjectChangeType.Position) != 0 && data.position != part.ParentGroup.AbsolutePosition) |
110 | return false; | 111 | return false; |
111 | } | 112 | } |
112 | else | 113 | else |
113 | { | 114 | { |
114 | if ((what & ObjectChangeWhat.Position) != 0 && data.position != part.OffsetPosition) | 115 | if ((change & ObjectChangeType.Position) != 0 && data.position != part.OffsetPosition) |
115 | return false; | 116 | return false; |
116 | } | 117 | } |
117 | 118 | ||
118 | if ((what & ObjectChangeWhat.Rotation) != 0 && data.rotation != part.RotationOffset) | 119 | if ((change & ObjectChangeType.Rotation) != 0 && data.rotation != part.RotationOffset) |
119 | return false; | 120 | return false; |
120 | if ((what & ObjectChangeWhat.Rotation) != 0 && data.scale == part.Shape.Scale) | 121 | if ((change & ObjectChangeType.Rotation) != 0 && data.scale == part.Shape.Scale) |
121 | return false; | 122 | return false; |
122 | return true; | 123 | return true; |
123 | 124 | ||
@@ -196,9 +197,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
196 | /// adds a new state undo to part or its group, with changes indicated by what bits | 197 | /// adds a new state undo to part or its group, with changes indicated by what bits |
197 | /// </summary> | 198 | /// </summary> |
198 | /// <param name="part"></param> | 199 | /// <param name="part"></param> |
199 | /// <param name="what">bit field with what is changed</param> | 200 | /// <param name="change">bit field with what is changed</param> |
200 | 201 | ||
201 | public void StoreUndo(SceneObjectPart part, ObjectChangeWhat what) | 202 | public void StoreUndo(SceneObjectPart part, ObjectChangeType change) |
202 | { | 203 | { |
203 | lock (m_undo) | 204 | lock (m_undo) |
204 | { | 205 | { |
@@ -220,7 +221,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
220 | // see if we actually have a change | 221 | // see if we actually have a change |
221 | if (last != null) | 222 | if (last != null) |
222 | { | 223 | { |
223 | if (last.Compare(part, what)) | 224 | if (last.Compare(part, change)) |
224 | return; | 225 | return; |
225 | } | 226 | } |
226 | } | 227 | } |
@@ -230,7 +231,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | while (m_undo.Count >= size) | 231 | while (m_undo.Count >= size) |
231 | m_undo.RemoveLast(); | 232 | m_undo.RemoveLast(); |
232 | 233 | ||
233 | UndoState nUndo = new UndoState(part, what); | 234 | UndoState nUndo = new UndoState(part, change); |
234 | m_undo.AddFirst(nUndo); | 235 | m_undo.AddFirst(nUndo); |
235 | } | 236 | } |
236 | } | 237 | } |
@@ -273,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
273 | while (m_redo.Count >= size) | 274 | while (m_redo.Count >= size) |
274 | m_redo.RemoveLast(); | 275 | m_redo.RemoveLast(); |
275 | 276 | ||
276 | nUndo = new UndoState(part, goback.data.what); // new value in part should it be full goback copy? | 277 | nUndo = new UndoState(part, goback.data.change); // new value in part should it be full goback copy? |
277 | m_redo.AddFirst(nUndo); | 278 | m_redo.AddFirst(nUndo); |
278 | 279 | ||
279 | goback.PlayState(part); | 280 | goback.PlayState(part); |
@@ -320,7 +321,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
320 | while (m_undo.Count >= size) | 321 | while (m_undo.Count >= size) |
321 | m_undo.RemoveLast(); | 322 | m_undo.RemoveLast(); |
322 | 323 | ||
323 | nUndo = new UndoState(part, gofwd.data.what); // new value in part should it be full gofwd copy? | 324 | nUndo = new UndoState(part, gofwd.data.change); // new value in part should it be full gofwd copy? |
324 | m_undo.AddFirst(nUndo); | 325 | m_undo.AddFirst(nUndo); |
325 | 326 | ||
326 | gofwd.PlayState(part); | 327 | gofwd.PlayState(part); |