diff options
Merge branch 'master' of git://opensimulator.org/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 26 |
2 files changed, 16 insertions, 24 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 9ff8467..e413281 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2143,24 +2143,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2143 | if (part == null) | 2143 | if (part == null) |
2144 | return; | 2144 | return; |
2145 | 2145 | ||
2146 | IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); | ||
2147 | |||
2148 | if (running) | 2146 | if (running) |
2149 | { | ||
2150 | foreach (IScriptModule engine in engines) | ||
2151 | { | ||
2152 | engine.SetRunEnable(itemID, true); | ||
2153 | } | ||
2154 | EventManager.TriggerStartScript(part.LocalId, itemID); | 2147 | EventManager.TriggerStartScript(part.LocalId, itemID); |
2155 | } | ||
2156 | else | 2148 | else |
2157 | { | ||
2158 | foreach (IScriptModule engine in engines) | ||
2159 | { | ||
2160 | engine.SetRunEnable(itemID, false); | ||
2161 | } | ||
2162 | EventManager.TriggerStopScript(part.LocalId, itemID); | 2149 | EventManager.TriggerStopScript(part.LocalId, itemID); |
2163 | } | ||
2164 | } | 2150 | } |
2165 | 2151 | ||
2166 | public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) | 2152 | public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3e9583c..de2b192 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3317,24 +3317,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
3317 | if (AgentTransactionsModule != null) | 3317 | if (AgentTransactionsModule != null) |
3318 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); | 3318 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); |
3319 | 3319 | ||
3320 | avatar.Close(); | ||
3321 | |||
3322 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3320 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3323 | } | 3321 | } |
3324 | catch (Exception e) | 3322 | catch (Exception e) |
3325 | { | 3323 | { |
3326 | m_log.Error( | 3324 | m_log.Error( |
3327 | string.Format("[SCENE]: Exception removing {0} from {1}, ", avatar.Name, RegionInfo.RegionName), e); | 3325 | string.Format("[SCENE]: Exception removing {0} from {1}. Cleaning up. Exception ", avatar.Name, Name), e); |
3328 | } | 3326 | } |
3329 | finally | 3327 | finally |
3330 | { | 3328 | { |
3331 | // Always clean these structures up so that any failure above doesn't cause them to remain in the | 3329 | try |
3332 | // scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering | 3330 | { |
3333 | // the same cleanup exception continually. | 3331 | // Always clean these structures up so that any failure above doesn't cause them to remain in the |
3334 | // TODO: This should probably extend to the whole method, but we don't want to also catch the NRE | 3332 | // scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering |
3335 | // since this would hide the underlying failure and other associated problems. | 3333 | // the same cleanup exception continually. |
3336 | m_sceneGraph.RemoveScenePresence(agentID); | 3334 | m_sceneGraph.RemoveScenePresence(agentID); |
3337 | m_clientManager.Remove(agentID); | 3335 | m_clientManager.Remove(agentID); |
3336 | |||
3337 | avatar.Close(); | ||
3338 | } | ||
3339 | catch (Exception e) | ||
3340 | { | ||
3341 | m_log.Error( | ||
3342 | string.Format("[SCENE]: Exception in final clean up of {0} in {1}. Exception ", avatar.Name, Name), e); | ||
3343 | } | ||
3338 | } | 3344 | } |
3339 | 3345 | ||
3340 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3346 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |