diff options
author | justincc | 2010-12-15 00:35:36 +0000 |
---|---|---|
committer | justincc | 2010-12-15 00:35:36 +0000 |
commit | b643661938881af6fc782d39e52040ed6d16f03f (patch) | |
tree | 162e0667718b2f68e5f4e90cd10f30e6fa374cbb /OpenSim/Region/Framework/Scenes | |
parent | replace ode.dll with one built without asserts turned on (diff) | |
parent | fix mistake in last change of local.include (diff) | |
download | opensim-SC_OLD-b643661938881af6fc782d39e52040ed6d16f03f.zip opensim-SC_OLD-b643661938881af6fc782d39e52040ed6d16f03f.tar.gz opensim-SC_OLD-b643661938881af6fc782d39e52040ed6d16f03f.tar.bz2 opensim-SC_OLD-b643661938881af6fc782d39e52040ed6d16f03f.tar.xz |
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 20 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Prioritizer.cs | 28 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 40 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs (renamed from OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs) | 10 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs | 87 |
8 files changed, 140 insertions, 76 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index a90e0f3..4865481 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -233,6 +233,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
233 | // Falling long enough to trigger the animation | 233 | // Falling long enough to trigger the animation |
234 | return "FALLDOWN"; | 234 | return "FALLDOWN"; |
235 | } | 235 | } |
236 | else if (m_animTickJump == -1) | ||
237 | { | ||
238 | m_animTickJump = 0; | ||
239 | return "STAND"; | ||
240 | } | ||
236 | 241 | ||
237 | return m_movementAnimation; | 242 | return m_movementAnimation; |
238 | } | 243 | } |
@@ -279,6 +284,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
279 | m_animTickJump = -1; | 284 | m_animTickJump = -1; |
280 | return "JUMP"; | 285 | return "JUMP"; |
281 | } | 286 | } |
287 | else | ||
288 | return "JUMP"; | ||
282 | } | 289 | } |
283 | else | 290 | else |
284 | { | 291 | { |
@@ -307,7 +314,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
307 | 314 | ||
308 | #endregion Ground Movement | 315 | #endregion Ground Movement |
309 | 316 | ||
310 | return m_movementAnimation; | 317 | //return m_movementAnimation; |
311 | } | 318 | } |
312 | 319 | ||
313 | /// <summary> | 320 | /// <summary> |
@@ -316,16 +323,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
316 | public void UpdateMovementAnimations() | 323 | public void UpdateMovementAnimations() |
317 | { | 324 | { |
318 | m_movementAnimation = GetMovementAnimation(); | 325 | m_movementAnimation = GetMovementAnimation(); |
319 | 326 | TrySetMovementAnimation(m_movementAnimation); | |
320 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | ||
321 | { | ||
322 | // This was the previous behavior before PREJUMP | ||
323 | TrySetMovementAnimation("JUMP"); | ||
324 | } | ||
325 | else | ||
326 | { | ||
327 | TrySetMovementAnimation(m_movementAnimation); | ||
328 | } | ||
329 | } | 327 | } |
330 | 328 | ||
331 | public UUID[] GetAnimationArray() | 329 | public UUID[] GetAnimationArray() |
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 19f8180..f9599f5 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -218,20 +218,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
218 | 218 | ||
219 | private double GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) | 219 | private double GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) |
220 | { | 220 | { |
221 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 221 | // If this is an update for our own avatar give it the highest priority |
222 | if (presence != null) | 222 | if (client.AgentId == entity.UUID) |
223 | { | 223 | return 0.0; |
224 | // If this is an update for our own avatar give it the highest priority | 224 | if (entity == null) |
225 | if (presence == entity) | 225 | return double.NaN; |
226 | return 0.0; | ||
227 | 226 | ||
228 | // Use group position for child prims | 227 | // Use group position for child prims |
229 | Vector3 entityPos = entity.AbsolutePosition; | 228 | Vector3 entityPos = entity.AbsolutePosition; |
230 | if (entity is SceneObjectPart) | 229 | if (entity is SceneObjectPart) |
231 | entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition; | 230 | { |
231 | SceneObjectGroup group = (entity as SceneObjectPart).ParentGroup; | ||
232 | if (group != null) | ||
233 | entityPos = group.AbsolutePosition; | ||
232 | else | 234 | else |
233 | entityPos = entity.AbsolutePosition; | 235 | entityPos = entity.AbsolutePosition; |
236 | } | ||
237 | else | ||
238 | entityPos = entity.AbsolutePosition; | ||
234 | 239 | ||
240 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | ||
241 | if (presence != null) | ||
242 | { | ||
235 | if (!presence.IsChildAgent) | 243 | if (!presence.IsChildAgent) |
236 | { | 244 | { |
237 | if (entity is ScenePresence) | 245 | if (entity is ScenePresence) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index d67638a..1295e58 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -68,6 +68,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | public delegate bool IsGodHandler(UUID user, Scene requestFromScene); | 68 | public delegate bool IsGodHandler(UUID user, Scene requestFromScene); |
69 | public delegate bool IsAdministratorHandler(UUID user); | 69 | public delegate bool IsAdministratorHandler(UUID user); |
70 | public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); | 70 | public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); |
71 | public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene); | ||
71 | public delegate bool SellParcelHandler(UUID user, ILandObject parcel, Scene scene); | 72 | public delegate bool SellParcelHandler(UUID user, ILandObject parcel, Scene scene); |
72 | public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel, Scene scene); | 73 | public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel, Scene scene); |
73 | public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel, Scene scene); | 74 | public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel, Scene scene); |
@@ -131,6 +132,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | public event IsGodHandler OnIsGod; | 132 | public event IsGodHandler OnIsGod; |
132 | public event IsAdministratorHandler OnIsAdministrator; | 133 | public event IsAdministratorHandler OnIsAdministrator; |
133 | public event EditParcelHandler OnEditParcel; | 134 | public event EditParcelHandler OnEditParcel; |
135 | public event EditParcelPropertiesHandler OnEditParcelProperties; | ||
134 | public event SellParcelHandler OnSellParcel; | 136 | public event SellParcelHandler OnSellParcel; |
135 | public event AbandonParcelHandler OnAbandonParcel; | 137 | public event AbandonParcelHandler OnAbandonParcel; |
136 | public event ReclaimParcelHandler OnReclaimParcel; | 138 | public event ReclaimParcelHandler OnReclaimParcel; |
@@ -720,15 +722,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
720 | #endregion | 722 | #endregion |
721 | 723 | ||
722 | #region EDIT PARCEL | 724 | #region EDIT PARCEL |
723 | public bool CanEditParcel(UUID user, ILandObject parcel) | 725 | |
726 | public bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers p) | ||
724 | { | 727 | { |
725 | EditParcelHandler handler = OnEditParcel; | 728 | EditParcelPropertiesHandler handler = OnEditParcelProperties; |
726 | if (handler != null) | 729 | if (handler != null) |
727 | { | 730 | { |
728 | Delegate[] list = handler.GetInvocationList(); | 731 | Delegate[] list = handler.GetInvocationList(); |
729 | foreach (EditParcelHandler h in list) | 732 | foreach (EditParcelPropertiesHandler h in list) |
730 | { | 733 | { |
731 | if (h(user, parcel, m_scene) == false) | 734 | if (h(user, parcel, p, m_scene) == false) |
732 | return false; | 735 | return false; |
733 | } | 736 | } |
734 | } | 737 | } |
@@ -1043,4 +1046,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
1043 | return true; | 1046 | return true; |
1044 | } | 1047 | } |
1045 | } | 1048 | } |
1046 | } \ No newline at end of file | 1049 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 032c859..a2ed54f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -215,7 +215,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
215 | SceneObjectPart sop = m_parentScene.GetSceneObjectPart(sp.ParentID); | 215 | SceneObjectPart sop = m_parentScene.GetSceneObjectPart(sp.ParentID); |
216 | if (sop != null) | 216 | if (sop != null) |
217 | { | 217 | { |
218 | coarseLocations.Add(sop.AbsolutePosition + sp.AbsolutePosition); | 218 | coarseLocations.Add(sop.AbsolutePosition + sp.OffsetPosition); |
219 | avatarUUIDs.Add(sp.UUID); | 219 | avatarUUIDs.Add(sp.UUID); |
220 | } | 220 | } |
221 | else | 221 | else |
@@ -1281,13 +1281,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | { | 1281 | { |
1282 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1282 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1283 | { | 1283 | { |
1284 | // Set the new attachment point data in the object | 1284 | if (m_parentScene.AttachmentsModule != null) |
1285 | byte attachmentPoint = group.GetAttachmentPoint(); | 1285 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); |
1286 | group.UpdateGroupPosition(pos); | ||
1287 | group.RootPart.IsAttachment = false; | ||
1288 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1289 | group.SetAttachmentPoint(attachmentPoint); | ||
1290 | group.HasGroupChanged = true; | ||
1291 | } | 1286 | } |
1292 | else | 1287 | else |
1293 | { | 1288 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f87056e..4fcd8f5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3251,13 +3251,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3251 | //} | 3251 | //} |
3252 | } | 3252 | } |
3253 | 3253 | ||
3254 | public void SetAvatarOnSitTarget(UUID avatarID) | ||
3255 | { | ||
3256 | m_sitTargetAvatar = avatarID; | ||
3257 | if (ParentGroup != null) | ||
3258 | ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
3259 | } | ||
3260 | |||
3261 | public void SetAxisRotation(int axis, int rotate) | 3254 | public void SetAxisRotation(int axis, int rotate) |
3262 | { | 3255 | { |
3263 | if (m_parentGroup != null) | 3256 | if (m_parentGroup != null) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a1c80e5..62d7011 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1703,7 +1703,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1703 | } | 1703 | } |
1704 | // Reset sit target. | 1704 | // Reset sit target. |
1705 | if (part.GetAvatarOnSitTarget() == UUID) | 1705 | if (part.GetAvatarOnSitTarget() == UUID) |
1706 | part.SetAvatarOnSitTarget(UUID.Zero); | 1706 | part.SitTargetAvatar = UUID.Zero; |
1707 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
1707 | 1708 | ||
1708 | m_parentPosition = part.GetWorldPosition(); | 1709 | m_parentPosition = part.GetWorldPosition(); |
1709 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1710 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
@@ -1807,11 +1808,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1807 | 1808 | ||
1808 | if (SitTargetisSet && SitTargetUnOccupied) | 1809 | if (SitTargetisSet && SitTargetUnOccupied) |
1809 | { | 1810 | { |
1810 | part.SetAvatarOnSitTarget(UUID); | 1811 | part.SitTargetAvatar = UUID; |
1811 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1812 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); |
1812 | sitOrientation = avSitOrientation; | 1813 | sitOrientation = avSitOrientation; |
1813 | autopilot = false; | 1814 | autopilot = false; |
1814 | } | 1815 | } |
1816 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
1815 | 1817 | ||
1816 | pos = part.AbsolutePosition + offset; | 1818 | pos = part.AbsolutePosition + offset; |
1817 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1819 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) |
@@ -2225,33 +2227,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2225 | { | 2227 | { |
2226 | // WHAT??? | 2228 | // WHAT??? |
2227 | m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!"); | 2229 | m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!"); |
2228 | |||
2229 | // we have to reset the user's child agent connections. | ||
2230 | // Likely, here they've lost the eventqueue for other regions so border | ||
2231 | // crossings will fail at this point unless we reset them. | ||
2232 | |||
2233 | List<ulong> regions = new List<ulong>(KnownChildRegionHandles); | ||
2234 | regions.Remove(m_scene.RegionInfo.RegionHandle); | ||
2235 | |||
2236 | MakeRootAgent(new Vector3(127f, 127f, 127f), true); | ||
2237 | |||
2238 | // Async command | ||
2239 | if (m_scene.SceneGridService != null) | ||
2240 | { | ||
2241 | m_scene.SceneGridService.SendCloseChildAgentConnections(UUID, regions); | ||
2242 | |||
2243 | // Give the above command some time to try and close the connections. | ||
2244 | // this is really an emergency.. so sleep, or we'll get all discombobulated. | ||
2245 | System.Threading.Thread.Sleep(500); | ||
2246 | } | ||
2247 | |||
2248 | if (m_scene.SceneGridService != null) | ||
2249 | { | ||
2250 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | ||
2251 | if (m_agentTransfer != null) | ||
2252 | m_agentTransfer.EnableChildAgents(this); | ||
2253 | } | ||
2254 | |||
2255 | return; | 2230 | return; |
2256 | } | 2231 | } |
2257 | 2232 | ||
@@ -3226,8 +3201,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3226 | Vector3 force = m_forceToApply.Value; | 3201 | Vector3 force = m_forceToApply.Value; |
3227 | 3202 | ||
3228 | m_updateflag = true; | 3203 | m_updateflag = true; |
3229 | // movementvector = force; | 3204 | |
3230 | Velocity = force; | 3205 | // The magic constant 0.855f seems to make walking feel less jerky, |
3206 | // probably because it hackishly accounts for the overall latency of | ||
3207 | // these Velocity updates -- Diva | ||
3208 | Velocity = force * .855F; | ||
3231 | 3209 | ||
3232 | m_forceToApply = null; | 3210 | m_forceToApply = null; |
3233 | } | 3211 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs index b3b99f4..39116b6 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | |||
@@ -43,13 +43,14 @@ using OpenSim.Tests.Common.Setup; | |||
43 | namespace OpenSim.Region.Framework.Scenes.Tests | 43 | namespace OpenSim.Region.Framework.Scenes.Tests |
44 | { | 44 | { |
45 | /// <summary> | 45 | /// <summary> |
46 | /// Tests manipulation of scene objects by users. | 46 | /// Tests derez of scene objects by users. |
47 | /// </summary> | 47 | /// </summary> |
48 | /// | 48 | /// <remarks> |
49 | /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. | 49 | /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. |
50 | /// FIXME: These tests are very incomplete - they only test for a few conditions. | 50 | /// TODO: These tests are very incomplete - they only test for a few conditions. |
51 | /// </remarks> | ||
51 | [TestFixture] | 52 | [TestFixture] |
52 | public class SceneObjectUserTests | 53 | public class SceneObjectDeRezTests |
53 | { | 54 | { |
54 | /// <summary> | 55 | /// <summary> |
55 | /// Test deleting an object from a scene. | 56 | /// Test deleting an object from a scene. |
@@ -122,6 +123,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
122 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); | 123 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); |
123 | sogd.InventoryDeQueueAndDelete(); | 124 | sogd.InventoryDeQueueAndDelete(); |
124 | 125 | ||
126 | // Object should still be in the scene. | ||
125 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 127 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |
126 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); | 128 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); |
127 | } | 129 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs new file mode 100644 index 0000000..c78038f --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs | |||
@@ -0,0 +1,87 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using Nini.Config; | ||
32 | using NUnit.Framework; | ||
33 | using NUnit.Framework.SyntaxHelpers; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Framework.Communications; | ||
37 | using OpenSim.Region.CoreModules.Avatar.InstantMessage; | ||
38 | using OpenSim.Region.CoreModules.World.Permissions; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups; | ||
42 | using OpenSim.Tests.Common; | ||
43 | using OpenSim.Tests.Common.Mock; | ||
44 | using OpenSim.Tests.Common.Setup; | ||
45 | |||
46 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
47 | { | ||
48 | [TestFixture] | ||
49 | public class SceneObjectUserGroupTests | ||
50 | { | ||
51 | /// <summary> | ||
52 | /// Test share with group object functionality | ||
53 | /// </summary> | ||
54 | /// <remarks>This test is not yet fully implemented</remarks> | ||
55 | [Test] | ||
56 | public void TestShareWithGroup() | ||
57 | { | ||
58 | TestHelper.InMethod(); | ||
59 | // log4net.Config.XmlConfigurator.Configure(); | ||
60 | |||
61 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | ||
62 | |||
63 | TestScene scene = SceneSetupHelpers.SetupScene(); | ||
64 | IConfigSource configSource = new IniConfigSource(); | ||
65 | |||
66 | IConfig startupConfig = configSource.AddConfig("Startup"); | ||
67 | startupConfig.Set("serverside_object_permissions", true); | ||
68 | |||
69 | IConfig groupsConfig = configSource.AddConfig("Groups"); | ||
70 | groupsConfig.Set("Enabled", true); | ||
71 | groupsConfig.Set("Module", "GroupsModule"); | ||
72 | groupsConfig.Set("DebugEnabled", true); | ||
73 | |||
74 | SceneSetupHelpers.SetupSceneModules( | ||
75 | scene, configSource, new object[] | ||
76 | { new PermissionsModule(), | ||
77 | new GroupsModule(), | ||
78 | new MockGroupsServicesConnector() }); | ||
79 | |||
80 | TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId); | ||
81 | |||
82 | IGroupsModule groupsModule = scene.RequestModuleInterface<IGroupsModule>(); | ||
83 | |||
84 | groupsModule.CreateGroup(client, "group1", "To boldly go", true, UUID.Zero, 5, true, true, true); | ||
85 | } | ||
86 | } | ||
87 | } \ No newline at end of file | ||