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author | Diva Canto | 2011-04-28 20:19:54 -0700 |
---|---|---|
committer | Diva Canto | 2011-04-28 20:19:54 -0700 |
commit | 9892e115ccdcc8567087041917fb5c7694aa8836 (patch) | |
tree | 096a7474e5f081067f5b08b7acb1ba8d8cffc494 /OpenSim/Region/Framework/Scenes | |
parent | One less [Serializable] -- ClientInfo. (diff) | |
download | opensim-SC_OLD-9892e115ccdcc8567087041917fb5c7694aa8836.zip opensim-SC_OLD-9892e115ccdcc8567087041917fb5c7694aa8836.tar.gz opensim-SC_OLD-9892e115ccdcc8567087041917fb5c7694aa8836.tar.bz2 opensim-SC_OLD-9892e115ccdcc8567087041917fb5c7694aa8836.tar.xz |
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 124 |
3 files changed, 32 insertions, 98 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 01de824..696c6ee 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2316,7 +2316,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2316 | /// <returns></returns> | 2316 | /// <returns></returns> |
2317 | public bool IncomingCreateObject(ISceneObject sog) | 2317 | public bool IncomingCreateObject(ISceneObject sog) |
2318 | { | 2318 | { |
2319 | //m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); | 2319 | //m_log.DebugFormat(" >>> IncomingCreateObject(sog) <<< {0} deleted? {1} isAttach? {2}", ((SceneObjectGroup)sog).AbsolutePosition, |
2320 | // ((SceneObjectGroup)sog).IsDeleted, ((SceneObjectGroup)sog).RootPart.IsAttachment); | ||
2321 | |||
2320 | SceneObjectGroup newObject; | 2322 | SceneObjectGroup newObject; |
2321 | try | 2323 | try |
2322 | { | 2324 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 19a9506..bccbe68 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -3361,6 +3361,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3361 | { | 3361 | { |
3362 | SceneObjectGroup sog = Copy(false); | 3362 | SceneObjectGroup sog = Copy(false); |
3363 | sog.m_isDeleted = false; | 3363 | sog.m_isDeleted = false; |
3364 | sog.RootPart.IsAttachment = false; | ||
3365 | sog.RootPart.GroupPosition = sog.RootPart.AttachedPos; | ||
3364 | return sog; | 3366 | return sog; |
3365 | } | 3367 | } |
3366 | 3368 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e4413a9..507fc50 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3078,54 +3078,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3078 | 3078 | ||
3079 | cAgent.Appearance = new AvatarAppearance(m_appearance); | 3079 | cAgent.Appearance = new AvatarAppearance(m_appearance); |
3080 | 3080 | ||
3081 | /* | ||
3082 | try | ||
3083 | { | ||
3084 | // We might not pass the Wearables in all cases... | ||
3085 | // They're only needed so that persistent changes to the appearance | ||
3086 | // are preserved in the new region where the user is moving to. | ||
3087 | // But in Hypergrid we might not let this happen. | ||
3088 | int i = 0; | ||
3089 | UUID[] wears = new UUID[m_appearance.Wearables.Length * 2]; | ||
3090 | foreach (AvatarWearable aw in m_appearance.Wearables) | ||
3091 | { | ||
3092 | if (aw != null) | ||
3093 | { | ||
3094 | wears[i++] = aw.ItemID; | ||
3095 | wears[i++] = aw.AssetID; | ||
3096 | } | ||
3097 | else | ||
3098 | { | ||
3099 | wears[i++] = UUID.Zero; | ||
3100 | wears[i++] = UUID.Zero; | ||
3101 | } | ||
3102 | } | ||
3103 | cAgent.Wearables = wears; | ||
3104 | |||
3105 | cAgent.VisualParams = m_appearance.VisualParams; | ||
3106 | |||
3107 | if (m_appearance.Texture != null) | ||
3108 | cAgent.AgentTextures = m_appearance.Texture.GetBytes(); | ||
3109 | } | ||
3110 | catch (Exception e) | ||
3111 | { | ||
3112 | m_log.Warn("[SCENE PRESENCE]: exception in CopyTo " + e.Message); | ||
3113 | } | ||
3114 | |||
3115 | //Attachments | ||
3116 | List<int> attPoints = m_appearance.GetAttachedPoints(); | ||
3117 | if (attPoints != null) | ||
3118 | { | ||
3119 | //m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count); | ||
3120 | int i = 0; | ||
3121 | AvatarAttachment[] attachs = new AvatarAttachment[attPoints.Count]; | ||
3122 | foreach (int point in attPoints) | ||
3123 | { | ||
3124 | attachs[i++] = new AvatarAttachment(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point)); | ||
3125 | } | ||
3126 | cAgent.Attachments = attachs; | ||
3127 | } | ||
3128 | */ | ||
3129 | lock (scriptedcontrols) | 3081 | lock (scriptedcontrols) |
3130 | { | 3082 | { |
3131 | ControllerData[] controls = new ControllerData[scriptedcontrols.Count]; | 3083 | ControllerData[] controls = new ControllerData[scriptedcontrols.Count]; |
@@ -3145,9 +3097,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
3145 | } | 3097 | } |
3146 | catch { } | 3098 | catch { } |
3147 | 3099 | ||
3148 | // cAgent.GroupID = ?? | 3100 | // Attachment objects |
3149 | // Groups??? | 3101 | if (m_attachments != null && m_attachments.Count > 0) |
3150 | 3102 | { | |
3103 | cAgent.AttachmentObjects = new List<ISceneObject>(); | ||
3104 | cAgent.AttachmentObjectStates = new List<string>(); | ||
3105 | IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>(); | ||
3106 | foreach (SceneObjectGroup sog in m_attachments) | ||
3107 | { | ||
3108 | // We need to make a copy and pass that copy | ||
3109 | // because of transfers withn the same sim | ||
3110 | ISceneObject clone = sog.CloneForNewScene(); | ||
3111 | cAgent.AttachmentObjects.Add(clone); | ||
3112 | cAgent.AttachmentObjectStates.Add(sog.GetStateSnapshot()); | ||
3113 | } | ||
3114 | } | ||
3151 | } | 3115 | } |
3152 | 3116 | ||
3153 | public void CopyFrom(AgentData cAgent) | 3117 | public void CopyFrom(AgentData cAgent) |
@@ -3188,50 +3152,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3188 | AddToPhysicalScene(isFlying); | 3152 | AddToPhysicalScene(isFlying); |
3189 | } | 3153 | } |
3190 | 3154 | ||
3191 | /* | ||
3192 | uint i = 0; | ||
3193 | try | ||
3194 | { | ||
3195 | if (cAgent.Wearables == null) | ||
3196 | cAgent.Wearables = new UUID[0]; | ||
3197 | AvatarWearable[] wears = new AvatarWearable[cAgent.Wearables.Length / 2]; | ||
3198 | for (uint n = 0; n < cAgent.Wearables.Length; n += 2) | ||
3199 | { | ||
3200 | UUID itemId = cAgent.Wearables[n]; | ||
3201 | UUID assetId = cAgent.Wearables[n + 1]; | ||
3202 | wears[i++] = new AvatarWearable(itemId, assetId); | ||
3203 | } | ||
3204 | // m_appearance.Wearables = wears; | ||
3205 | Primitive.TextureEntry textures = null; | ||
3206 | if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1) | ||
3207 | textures = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length); | ||
3208 | |||
3209 | byte[] visuals = null; | ||
3210 | |||
3211 | if ((cAgent.VisualParams != null) && (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT)) | ||
3212 | visuals = (byte[])cAgent.VisualParams.Clone(); | ||
3213 | |||
3214 | m_appearance = new AvatarAppearance(cAgent.AgentID,wears,textures,visuals); | ||
3215 | } | ||
3216 | catch (Exception e) | ||
3217 | { | ||
3218 | m_log.Warn("[SCENE PRESENCE]: exception in CopyFrom " + e.Message); | ||
3219 | } | ||
3220 | |||
3221 | // Attachments | ||
3222 | try | ||
3223 | { | ||
3224 | if (cAgent.Attachments != null) | ||
3225 | { | ||
3226 | m_appearance.ClearAttachments(); | ||
3227 | foreach (AvatarAttachment att in cAgent.Attachments) | ||
3228 | { | ||
3229 | m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID); | ||
3230 | } | ||
3231 | } | ||
3232 | } | ||
3233 | catch { } | ||
3234 | */ | ||
3235 | try | 3155 | try |
3236 | { | 3156 | { |
3237 | lock (scriptedcontrols) | 3157 | lock (scriptedcontrols) |
@@ -3261,8 +3181,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3261 | } | 3181 | } |
3262 | catch { } | 3182 | catch { } |
3263 | 3183 | ||
3264 | //cAgent.GroupID = ?? | 3184 | if (cAgent.AttachmentObjects != null && cAgent.AttachmentObjects.Count > 0) |
3265 | //Groups??? | 3185 | { |
3186 | m_attachments = new List<SceneObjectGroup>(); | ||
3187 | int i = 0; | ||
3188 | foreach (ISceneObject so in cAgent.AttachmentObjects) | ||
3189 | { | ||
3190 | ((SceneObjectGroup)so).LocalId = 0; | ||
3191 | ((SceneObjectGroup)so).RootPart.UpdateFlag = 0; | ||
3192 | so.SetState(cAgent.AttachmentObjectStates[i++], m_scene); | ||
3193 | m_scene.IncomingCreateObject(so); | ||
3194 | } | ||
3195 | } | ||
3266 | } | 3196 | } |
3267 | 3197 | ||
3268 | public bool CopyAgent(out IAgentData agent) | 3198 | public bool CopyAgent(out IAgentData agent) |