diff options
author | Dan Lake | 2011-11-03 17:06:08 -0700 |
---|---|---|
committer | Dan Lake | 2011-11-03 17:06:08 -0700 |
commit | 94dc7d07ebc22ce0e0d9b77e91538ddc90799bee (patch) | |
tree | 0d2ffc74fa937af0ca5d9e6fb2fafeac2c37dd61 /OpenSim/Region/Framework/Scenes | |
parent | remove the pointless check of the face texture struct against null in Bot.Obj... (diff) | |
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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:
ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar
There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 76 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 20 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
6 files changed, 55 insertions, 63 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index dff43fd..b996e86 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -872,7 +872,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
872 | 872 | ||
873 | try | 873 | try |
874 | { | 874 | { |
875 | ForEachRootScenePresence(delegate(ScenePresence agent) | 875 | ForEachAvatar(delegate(ScenePresence agent) |
876 | { | 876 | { |
877 | //agent.ControllingClient.new | 877 | //agent.ControllingClient.new |
878 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | 878 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); |
@@ -1017,7 +1017,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1017 | GridRegion r = new GridRegion(region); | 1017 | GridRegion r = new GridRegion(region); |
1018 | try | 1018 | try |
1019 | { | 1019 | { |
1020 | ForEachRootScenePresence(delegate(ScenePresence agent) | 1020 | ForEachAvatar(delegate(ScenePresence agent) |
1021 | { | 1021 | { |
1022 | if (m_teleportModule != null) | 1022 | if (m_teleportModule != null) |
1023 | m_teleportModule.EnableChildAgent(agent, r); | 1023 | m_teleportModule.EnableChildAgent(agent, r); |
@@ -1423,12 +1423,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1423 | /// <param name="stats">Stats on the Simulator's performance</param> | 1423 | /// <param name="stats">Stats on the Simulator's performance</param> |
1424 | private void SendSimStatsPackets(SimStats stats) | 1424 | private void SendSimStatsPackets(SimStats stats) |
1425 | { | 1425 | { |
1426 | ForEachRootScenePresence( | 1426 | ForEachRootClient(delegate(IClientAPI client) |
1427 | delegate(ScenePresence agent) | 1427 | { |
1428 | { | 1428 | client.SendSimStats(stats); |
1429 | agent.ControllingClient.SendSimStats(stats); | 1429 | }); |
1430 | } | ||
1431 | ); | ||
1432 | } | 1430 | } |
1433 | 1431 | ||
1434 | /// <summary> | 1432 | /// <summary> |
@@ -4214,35 +4212,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
4214 | return m_sceneGraph.GetScenePresence(localID); | 4212 | return m_sceneGraph.GetScenePresence(localID); |
4215 | } | 4213 | } |
4216 | 4214 | ||
4215 | /// <summary> | ||
4216 | /// Returns true if scene presence is a child (no avatar in this scene) | ||
4217 | /// </summary> | ||
4218 | /// <param name="avatarID"></param> | ||
4219 | /// <returns></returns> | ||
4217 | public override bool PresenceChildStatus(UUID avatarID) | 4220 | public override bool PresenceChildStatus(UUID avatarID) |
4218 | { | 4221 | { |
4219 | ScenePresence cp = GetScenePresence(avatarID); | 4222 | ScenePresence sp; |
4220 | 4223 | return TryGetScenePresence(avatarID, out sp) && sp.IsChildAgent; | |
4221 | // FIXME: This is really crap - some logout code is relying on a NullReferenceException to halt its processing | ||
4222 | // This needs to be fixed properly by cleaning up the logout code. | ||
4223 | //if (cp != null) | ||
4224 | // return cp.IsChildAgent; | ||
4225 | |||
4226 | //return false; | ||
4227 | |||
4228 | return cp.IsChildAgent; | ||
4229 | } | 4224 | } |
4230 | 4225 | ||
4231 | /// <summary> | 4226 | /// <summary> |
4232 | /// Performs action on all ROOT (not child) scene presences. | 4227 | /// Performs action on all avatars in the scene (root scene presences) |
4233 | /// This is just a shortcut function since frequently actions only appy to root SPs | 4228 | /// Avatars may be an NPC or a 'real' client. |
4234 | /// </summary> | 4229 | /// </summary> |
4235 | /// <param name="action"></param> | 4230 | /// <param name="action"></param> |
4236 | public void ForEachRootScenePresence(Action<ScenePresence> action) | 4231 | public void ForEachAvatar(Action<ScenePresence> action) |
4237 | { | 4232 | { |
4238 | if(m_sceneGraph != null) | 4233 | if(m_sceneGraph != null) |
4239 | { | 4234 | { |
4240 | m_sceneGraph.ForEachRootScenePresence(action); | 4235 | m_sceneGraph.ForEachAvatar(action); |
4241 | } | 4236 | } |
4242 | } | 4237 | } |
4243 | 4238 | ||
4244 | /// <summary> | 4239 | /// <summary> |
4245 | /// Performs action on all scene presences. | 4240 | /// Performs action on all scene presences (root and child) |
4246 | /// </summary> | 4241 | /// </summary> |
4247 | /// <param name="action"></param> | 4242 | /// <param name="action"></param> |
4248 | public void ForEachScenePresence(Action<ScenePresence> action) | 4243 | public void ForEachScenePresence(Action<ScenePresence> action) |
@@ -4254,25 +4249,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4254 | } | 4249 | } |
4255 | 4250 | ||
4256 | /// <summary> | 4251 | /// <summary> |
4257 | /// Perform the given action for each object | ||
4258 | /// </summary> | ||
4259 | /// <param name="action"></param> | ||
4260 | // public void ForEachObject(Action<SceneObjectGroup> action) | ||
4261 | // { | ||
4262 | // List<SceneObjectGroup> presenceList; | ||
4263 | // | ||
4264 | // lock (m_sceneObjects) | ||
4265 | // { | ||
4266 | // presenceList = new List<SceneObjectGroup>(m_sceneObjects.Values); | ||
4267 | // } | ||
4268 | // | ||
4269 | // foreach (SceneObjectGroup presence in presenceList) | ||
4270 | // { | ||
4271 | // action(presence); | ||
4272 | // } | ||
4273 | // } | ||
4274 | |||
4275 | /// <summary> | ||
4276 | /// Get a group via its UUID | 4252 | /// Get a group via its UUID |
4277 | /// </summary> | 4253 | /// </summary> |
4278 | /// <param name="fullID"></param> | 4254 | /// <param name="fullID"></param> |
@@ -4344,6 +4320,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
4344 | return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar); | 4320 | return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar); |
4345 | } | 4321 | } |
4346 | 4322 | ||
4323 | /// <summary> | ||
4324 | /// Perform an action on all clients with an avatar in this scene (root only) | ||
4325 | /// </summary> | ||
4326 | /// <param name="action"></param> | ||
4327 | public void ForEachRootClient(Action<IClientAPI> action) | ||
4328 | { | ||
4329 | ForEachAvatar(delegate(ScenePresence presence) | ||
4330 | { | ||
4331 | action(presence.ControllingClient); | ||
4332 | }); | ||
4333 | } | ||
4334 | |||
4335 | /// <summary> | ||
4336 | /// Perform an action on all clients connected to the region (root and child) | ||
4337 | /// </summary> | ||
4338 | /// <param name="action"></param> | ||
4347 | public void ForEachClient(Action<IClientAPI> action) | 4339 | public void ForEachClient(Action<IClientAPI> action) |
4348 | { | 4340 | { |
4349 | m_clientManager.ForEachSync(action); | 4341 | m_clientManager.ForEachSync(action); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 82ded28..a137bca 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1190,7 +1190,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1190 | /// This is just a shortcut function since frequently actions only appy to root SPs | 1190 | /// This is just a shortcut function since frequently actions only appy to root SPs |
1191 | /// </summary> | 1191 | /// </summary> |
1192 | /// <param name="action"></param> | 1192 | /// <param name="action"></param> |
1193 | public void ForEachRootScenePresence(Action<ScenePresence> action) | 1193 | public void ForEachAvatar(Action<ScenePresence> action) |
1194 | { | 1194 | { |
1195 | ForEachScenePresence(delegate(ScenePresence sp) | 1195 | ForEachScenePresence(delegate(ScenePresence sp) |
1196 | { | 1196 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 3bfd866..9b72bee 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -458,16 +458,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
458 | ForEachCurrentScene( | 458 | ForEachCurrentScene( |
459 | delegate(Scene scene) | 459 | delegate(Scene scene) |
460 | { | 460 | { |
461 | scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) | 461 | scene.ForEachRootClient(delegate(IClientAPI client) |
462 | { | 462 | { |
463 | if (name == null || scenePresence.Name == name) | 463 | if (name == null || client.Name == name) |
464 | { | 464 | { |
465 | m_log.DebugFormat("Packet debug for {0} {1} set to {2}", | 465 | m_log.DebugFormat("Packet debug for {0} {1} set to {2}", |
466 | scenePresence.Firstname, | 466 | client.FirstName, |
467 | scenePresence.Lastname, | 467 | client.LastName, |
468 | newDebug); | 468 | newDebug); |
469 | 469 | ||
470 | scenePresence.ControllingClient.DebugPacketLevel = newDebug; | 470 | client.DebugPacketLevel = newDebug; |
471 | } | 471 | } |
472 | }); | 472 | }); |
473 | } | 473 | } |
@@ -481,7 +481,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
481 | ForEachCurrentScene( | 481 | ForEachCurrentScene( |
482 | delegate(Scene scene) | 482 | delegate(Scene scene) |
483 | { | 483 | { |
484 | scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) | 484 | scene.ForEachAvatar(delegate(ScenePresence scenePresence) |
485 | { | 485 | { |
486 | avatars.Add(scenePresence); | 486 | avatars.Add(scenePresence); |
487 | }); | 487 | }); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index a0a7344..3c80eb5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1150,7 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1150 | { | 1150 | { |
1151 | SceneObjectPart part = parts[i]; | 1151 | SceneObjectPart part = parts[i]; |
1152 | 1152 | ||
1153 | Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1153 | Scene.ForEachAvatar(delegate(ScenePresence avatar) |
1154 | { | 1154 | { |
1155 | if (avatar.ParentID == LocalId) | 1155 | if (avatar.ParentID == LocalId) |
1156 | avatar.StandUp(); | 1156 | avatar.StandUp(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 44f822c..1a709e9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -992,7 +992,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
992 | public PrimitiveBaseShape Shape | 992 | public PrimitiveBaseShape Shape |
993 | { | 993 | { |
994 | get { return m_shape; } | 994 | get { return m_shape; } |
995 | set { m_shape = value; } | 995 | set { m_shape = value;} |
996 | } | 996 | } |
997 | 997 | ||
998 | /// <summary> | 998 | /// <summary> |
@@ -1336,12 +1336,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1336 | /// <param name="AgentID"></param> | 1336 | /// <param name="AgentID"></param> |
1337 | private void SendRootPartPropertiesToClient(UUID AgentID) | 1337 | private void SendRootPartPropertiesToClient(UUID AgentID) |
1338 | { | 1338 | { |
1339 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1339 | m_parentGroup.Scene.ForEachClient(delegate(IClientAPI client) |
1340 | { | 1340 | { |
1341 | // Ugly reference :( | 1341 | // Ugly reference :( |
1342 | if (avatar.UUID == AgentID) | 1342 | if (client.AgentId == AgentID) |
1343 | { | 1343 | { |
1344 | m_parentGroup.SendPropertiesToClient(avatar.ControllingClient); | 1344 | m_parentGroup.SendPropertiesToClient(client); |
1345 | } | 1345 | } |
1346 | }); | 1346 | }); |
1347 | } | 1347 | } |
@@ -1461,9 +1461,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1461 | if (volume < 0) | 1461 | if (volume < 0) |
1462 | volume = 0; | 1462 | volume = 0; |
1463 | 1463 | ||
1464 | m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 1464 | m_parentGroup.Scene.ForEachRootClient(delegate(IClientAPI client) |
1465 | { | 1465 | { |
1466 | sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); | 1466 | client.SendAttachedSoundGainChange(UUID, (float)volume); |
1467 | }); | 1467 | }); |
1468 | } | 1468 | } |
1469 | 1469 | ||
@@ -2216,7 +2216,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2216 | } | 2216 | } |
2217 | else | 2217 | else |
2218 | { | 2218 | { |
2219 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av) | 2219 | m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av) |
2220 | { | 2220 | { |
2221 | if (av.LocalId == localId) | 2221 | if (av.LocalId == localId) |
2222 | { | 2222 | { |
@@ -2347,7 +2347,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2347 | } | 2347 | } |
2348 | else | 2348 | else |
2349 | { | 2349 | { |
2350 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av) | 2350 | m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av) |
2351 | { | 2351 | { |
2352 | if (av.LocalId == localId) | 2352 | if (av.LocalId == localId) |
2353 | { | 2353 | { |
@@ -2470,7 +2470,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2470 | } | 2470 | } |
2471 | else | 2471 | else |
2472 | { | 2472 | { |
2473 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av) | 2473 | m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av) |
2474 | { | 2474 | { |
2475 | if (av.LocalId == localId) | 2475 | if (av.LocalId == localId) |
2476 | { | 2476 | { |
@@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2696 | } | 2696 | } |
2697 | } | 2697 | } |
2698 | 2698 | ||
2699 | m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 2699 | m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence sp) |
2700 | { | 2700 | { |
2701 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) | 2701 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) |
2702 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | 2702 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1d77b06..5fc597c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -956,7 +956,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
956 | } | 956 | } |
957 | 957 | ||
958 | // send the animations of the other presences to me | 958 | // send the animations of the other presences to me |
959 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) | 959 | m_scene.ForEachAvatar(delegate(ScenePresence presence) |
960 | { | 960 | { |
961 | if (presence != this) | 961 | if (presence != this) |
962 | presence.Animator.SendAnimPackToClient(ControllingClient); | 962 | presence.Animator.SendAnimPackToClient(ControllingClient); |
@@ -2596,7 +2596,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2596 | public void SendOtherAgentsAvatarDataToMe() | 2596 | public void SendOtherAgentsAvatarDataToMe() |
2597 | { | 2597 | { |
2598 | int count = 0; | 2598 | int count = 0; |
2599 | m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) | 2599 | m_scene.ForEachAvatar(delegate(ScenePresence scenePresence) |
2600 | { | 2600 | { |
2601 | // only send information about other root agents | 2601 | // only send information about other root agents |
2602 | if (scenePresence.UUID == UUID) | 2602 | if (scenePresence.UUID == UUID) |
@@ -2660,7 +2660,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2660 | // m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} {1}", Name, UUID); | 2660 | // m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} {1}", Name, UUID); |
2661 | 2661 | ||
2662 | int count = 0; | 2662 | int count = 0; |
2663 | m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) | 2663 | m_scene.ForEachAvatar(delegate(ScenePresence scenePresence) |
2664 | { | 2664 | { |
2665 | // only send information about other root agents | 2665 | // only send information about other root agents |
2666 | if (scenePresence.UUID == UUID) | 2666 | if (scenePresence.UUID == UUID) |