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author | UbitUmarov | 2016-11-20 05:06:50 +0000 |
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committer | UbitUmarov | 2016-11-20 05:06:50 +0000 |
commit | 902e8019de4c61379e3dc51f506bd4a1af0a9df3 (patch) | |
tree | 497dae4a8843fd2c4262a8b751355c648dea3d43 /OpenSim/Region/Framework/Scenes | |
parent | HG LinkRegion receive region size also. Useless since olde r gatekeepers dont... (diff) | |
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HG add a small delay before start sending region data
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 19 |
1 files changed, 17 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 2cfdd94..7efd920 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2071,14 +2071,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2071 | m_log.DebugFormat("[CompleteMovement]: Missing COF for {0} is {1}", client.AgentId, COF); | 2071 | m_log.DebugFormat("[CompleteMovement]: Missing COF for {0} is {1}", client.AgentId, COF); |
2072 | } | 2072 | } |
2073 | 2073 | ||
2074 | if(!gotCrossUpdate) | ||
2075 | RotateToLookAt(look); | ||
2076 | 2074 | ||
2077 | // Tell the client that we're totally ready | 2075 | // Tell the client that we're totally ready |
2078 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); | 2076 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); |
2079 | 2077 | ||
2080 | m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts)); | 2078 | m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts)); |
2081 | 2079 | ||
2080 | |||
2082 | if (!string.IsNullOrEmpty(m_callbackURI)) | 2081 | if (!string.IsNullOrEmpty(m_callbackURI)) |
2083 | { | 2082 | { |
2084 | // We cannot sleep here since this would hold up the inbound packet processing thread, as | 2083 | // We cannot sleep here since this would hold up the inbound packet processing thread, as |
@@ -2107,12 +2106,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2107 | // client.Name, client.AgentId, m_scene.RegionInfo.RegionName); | 2106 | // client.Name, client.AgentId, m_scene.RegionInfo.RegionName); |
2108 | // } | 2107 | // } |
2109 | 2108 | ||
2109 | |||
2110 | m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); | 2110 | m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); |
2111 | 2111 | ||
2112 | |||
2113 | if(m_teleportFlags > 0) //sanity check | ||
2114 | gotCrossUpdate = false; | ||
2115 | |||
2116 | if(!gotCrossUpdate) | ||
2117 | RotateToLookAt(look); | ||
2118 | |||
2119 | |||
2112 | // start sending terrain patchs | 2120 | // start sending terrain patchs |
2113 | if (!gotCrossUpdate && !isNPC) | 2121 | if (!gotCrossUpdate && !isNPC) |
2114 | Scene.SendLayerData(ControllingClient); | 2122 | Scene.SendLayerData(ControllingClient); |
2115 | 2123 | ||
2124 | // HG delay | ||
2125 | if((m_teleportFlags & TeleportFlags.ViaHGLogin) != 0) | ||
2126 | { | ||
2127 | Thread.Sleep(500); | ||
2128 | m_log.DebugFormat("[CompleteMovement] HG delay: {0}ms", Util.EnvironmentTickCountSubtract(ts)); | ||
2129 | } | ||
2130 | |||
2116 | m_previusParcelHide = false; | 2131 | m_previusParcelHide = false; |
2117 | m_previusParcelUUID = UUID.Zero; | 2132 | m_previusParcelUUID = UUID.Zero; |
2118 | m_currentParcelHide = false; | 2133 | m_currentParcelHide = false; |