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author | Diva Canto | 2011-04-29 08:42:51 -0700 |
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committer | Diva Canto | 2011-04-29 08:42:51 -0700 |
commit | 73caa4e94abc920269c2eba8423be49192ef184b (patch) | |
tree | cc2c8a03cc60694cd587d93e68d47bf20c11aa2c /OpenSim/Region/Framework/Scenes | |
parent | Minor improvement in version checking (Simulation service) (diff) | |
download | opensim-SC_OLD-73caa4e94abc920269c2eba8423be49192ef184b.zip opensim-SC_OLD-73caa4e94abc920269c2eba8423be49192ef184b.tar.gz opensim-SC_OLD-73caa4e94abc920269c2eba8423be49192ef184b.tar.bz2 opensim-SC_OLD-73caa4e94abc920269c2eba8423be49192ef184b.tar.xz |
Minor correction to yesterday's changes. Make normal prim crossing (no attach) work well again.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 3 |
2 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index bccbe68..19a9506 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -3361,8 +3361,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3361 | { | 3361 | { |
3362 | SceneObjectGroup sog = Copy(false); | 3362 | SceneObjectGroup sog = Copy(false); |
3363 | sog.m_isDeleted = false; | 3363 | sog.m_isDeleted = false; |
3364 | sog.RootPart.IsAttachment = false; | ||
3365 | sog.RootPart.GroupPosition = sog.RootPart.AttachedPos; | ||
3366 | return sog; | 3364 | return sog; |
3367 | } | 3365 | } |
3368 | 3366 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 507fc50..fe4a7d1 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3108,6 +3108,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3108 | // We need to make a copy and pass that copy | 3108 | // We need to make a copy and pass that copy |
3109 | // because of transfers withn the same sim | 3109 | // because of transfers withn the same sim |
3110 | ISceneObject clone = sog.CloneForNewScene(); | 3110 | ISceneObject clone = sog.CloneForNewScene(); |
3111 | // Attachment module assumes that GroupPosition holds the offsets...! | ||
3112 | ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos; | ||
3113 | ((SceneObjectGroup)clone).RootPart.IsAttachment = false; | ||
3111 | cAgent.AttachmentObjects.Add(clone); | 3114 | cAgent.AttachmentObjects.Add(clone); |
3112 | cAgent.AttachmentObjectStates.Add(sog.GetStateSnapshot()); | 3115 | cAgent.AttachmentObjectStates.Add(sog.GetStateSnapshot()); |
3113 | } | 3116 | } |