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author | Melanie | 2011-06-20 03:11:34 +0100 |
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committer | Melanie | 2011-06-20 03:11:34 +0100 |
commit | 6ae73aea496684cf3e72264c805216fcc7de66da (patch) | |
tree | ff42233fc49c9772aa945e062422645c8186ab7d /OpenSim/Region/Framework/Scenes | |
parent | Merge branch 'master' into careminster-presence-refactor (diff) | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 43dd835..e3744bd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1643,7 +1643,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1643 | { | 1643 | { |
1644 | PhysActor.SOPName = this.Name; // save object name and desc into the PhysActor so ODE internals know the joint/body info | 1644 | PhysActor.SOPName = this.Name; // save object name and desc into the PhysActor so ODE internals know the joint/body info |
1645 | PhysActor.SOPDescription = this.Description; | 1645 | PhysActor.SOPDescription = this.Description; |
1646 | PhysActor.LocalID = LocalId; | ||
1647 | DoPhysicsPropertyUpdate(RigidBody, true); | 1646 | DoPhysicsPropertyUpdate(RigidBody, true); |
1648 | PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); | 1647 | PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); |
1649 | } | 1648 | } |
@@ -4435,6 +4434,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4435 | { | 4434 | { |
4436 | // It's not phantom anymore. So make sure the physics engine get's knowledge of it | 4435 | // It's not phantom anymore. So make sure the physics engine get's knowledge of it |
4437 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 4436 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
4437 | LocalId, | ||
4438 | string.Format("{0}/{1}", Name, UUID), | 4438 | string.Format("{0}/{1}", Name, UUID), |
4439 | Shape, | 4439 | Shape, |
4440 | AbsolutePosition, | 4440 | AbsolutePosition, |
@@ -4446,7 +4446,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4446 | pa = PhysActor; | 4446 | pa = PhysActor; |
4447 | if (pa != null) | 4447 | if (pa != null) |
4448 | { | 4448 | { |
4449 | pa.LocalID = LocalId; | ||
4450 | DoPhysicsPropertyUpdate(UsePhysics, true); | 4449 | DoPhysicsPropertyUpdate(UsePhysics, true); |
4451 | if (m_parentGroup != null) | 4450 | if (m_parentGroup != null) |
4452 | { | 4451 | { |