diff options
author | Justin Clark-Casey (justincc) | 2014-04-03 01:14:39 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2014-04-03 01:14:39 +0100 |
commit | 6ac9c9c97277e510cbe7eb908f3cf7883a01c1c3 (patch) | |
tree | af88d18d76d7212252f8c8215dd42e3e0d2b025e /OpenSim/Region/Framework/Scenes | |
parent | minor: Fix warning in AvatarFactoryModule (diff) | |
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refactor: Use m_sittingAvatars to maintain the list of sitting avatars instead of two independent structures that do exactly the same thing
m_sittingAvatars code also already properly handles locking to avoid races.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
5 files changed, 28 insertions, 76 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 7ede725..529bc9f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -121,7 +121,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
121 | private bool m_hasGroupChanged = false; | 121 | private bool m_hasGroupChanged = false; |
122 | private long timeFirstChanged; | 122 | private long timeFirstChanged; |
123 | private long timeLastChanged; | 123 | private long timeLastChanged; |
124 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
125 | 124 | ||
126 | /// <summary> | 125 | /// <summary> |
127 | /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage | 126 | /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage |
@@ -484,7 +483,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
484 | m_rootPart.KeyframeMotion.StartCrossingCheck(); | 483 | m_rootPart.KeyframeMotion.StartCrossingCheck(); |
485 | 484 | ||
486 | bool canCross = true; | 485 | bool canCross = true; |
487 | foreach (ScenePresence av in m_linkedAvatars) | 486 | foreach (ScenePresence av in GetSittingAvatars()) |
488 | { | 487 | { |
489 | // We need to cross these agents. First, let's find | 488 | // We need to cross these agents. First, let's find |
490 | // out if any of them can't cross for some reason. | 489 | // out if any of them can't cross for some reason. |
@@ -511,7 +510,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
511 | 510 | ||
512 | List<avtocrossInfo> avsToCross = new List<avtocrossInfo>(); | 511 | List<avtocrossInfo> avsToCross = new List<avtocrossInfo>(); |
513 | 512 | ||
514 | foreach (ScenePresence av in m_linkedAvatars) | 513 | foreach (ScenePresence av in GetSittingAvatars()) |
515 | { | 514 | { |
516 | avtocrossInfo avinfo = new avtocrossInfo(); | 515 | avtocrossInfo avinfo = new avtocrossInfo(); |
517 | SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID); | 516 | SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID); |
@@ -838,7 +837,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
838 | /// No avatar should appear more than once in this list. | 837 | /// No avatar should appear more than once in this list. |
839 | /// Do not manipulate this list directly - use the Add/Remove sitting avatar methods on SceneObjectPart. | 838 | /// Do not manipulate this list directly - use the Add/Remove sitting avatar methods on SceneObjectPart. |
840 | /// </remarks> | 839 | /// </remarks> |
841 | protected internal List<UUID> m_sittingAvatars = new List<UUID>(); | 840 | protected internal List<ScenePresence> m_sittingAvatars = new List<ScenePresence>(); |
842 | 841 | ||
843 | #endregion | 842 | #endregion |
844 | 843 | ||
@@ -1281,46 +1280,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | part.ParentID = m_rootPart.LocalId; | 1280 | part.ParentID = m_rootPart.LocalId; |
1282 | part.ClearUndoState(); | 1281 | part.ClearUndoState(); |
1283 | } | 1282 | } |
1284 | /// <summary> | ||
1285 | /// Add the avatar to this linkset (avatar is sat). | ||
1286 | /// </summary> | ||
1287 | /// <param name="agentID"></param> | ||
1288 | public void AddAvatar(UUID agentID) | ||
1289 | { | ||
1290 | ScenePresence presence; | ||
1291 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1292 | { | ||
1293 | if (!m_linkedAvatars.Contains(presence)) | ||
1294 | { | ||
1295 | m_linkedAvatars.Add(presence); | ||
1296 | } | ||
1297 | } | ||
1298 | } | ||
1299 | |||
1300 | /// <summary> | ||
1301 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1302 | /// </summary> | ||
1303 | /// <param name="agentID"></param> | ||
1304 | public void DeleteAvatar(UUID agentID) | ||
1305 | { | ||
1306 | ScenePresence presence; | ||
1307 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1308 | { | ||
1309 | if (m_linkedAvatars.Contains(presence)) | ||
1310 | { | ||
1311 | m_linkedAvatars.Remove(presence); | ||
1312 | } | ||
1313 | } | ||
1314 | } | ||
1315 | |||
1316 | /// <summary> | ||
1317 | /// Returns the list of linked presences (avatars sat on this group) | ||
1318 | /// </summary> | ||
1319 | /// <param name="agentID"></param> | ||
1320 | public List<ScenePresence> GetLinkedAvatars() | ||
1321 | { | ||
1322 | return m_linkedAvatars; | ||
1323 | } | ||
1324 | 1283 | ||
1325 | public ushort GetTimeDilation() | 1284 | public ushort GetTimeDilation() |
1326 | { | 1285 | { |
@@ -1714,8 +1673,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1714 | 1673 | ||
1715 | dupe.Backup = false; | 1674 | dupe.Backup = false; |
1716 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); | 1675 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); |
1717 | dupe.m_sittingAvatars = new List<UUID>(); | 1676 | dupe.m_sittingAvatars = new List<ScenePresence>(); |
1718 | dupe.m_linkedAvatars = new List<ScenePresence>(); | ||
1719 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); | 1677 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); |
1720 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; | 1678 | dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; |
1721 | 1679 | ||
@@ -3833,10 +3791,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3833 | /// down after it move one place down the list. | 3791 | /// down after it move one place down the list. |
3834 | /// </remarks> | 3792 | /// </remarks> |
3835 | /// <returns>A list of the sitting avatars. Returns an empty list if there are no sitting avatars.</returns> | 3793 | /// <returns>A list of the sitting avatars. Returns an empty list if there are no sitting avatars.</returns> |
3836 | public List<UUID> GetSittingAvatars() | 3794 | public List<ScenePresence> GetSittingAvatars() |
3837 | { | 3795 | { |
3838 | lock (m_sittingAvatars) | 3796 | lock (m_sittingAvatars) |
3839 | return new List<UUID>(m_sittingAvatars); | 3797 | return new List<ScenePresence>(m_sittingAvatars); |
3840 | } | 3798 | } |
3841 | 3799 | ||
3842 | /// <summary> | 3800 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index c06175e..43fec35 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1299,7 +1299,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1299 | /// <value> | 1299 | /// <value> |
1300 | /// null if there are no sitting avatars. This is to save us create a hashset for every prim in a scene. | 1300 | /// null if there are no sitting avatars. This is to save us create a hashset for every prim in a scene. |
1301 | /// </value> | 1301 | /// </value> |
1302 | private HashSet<UUID> m_sittingAvatars; | 1302 | private HashSet<ScenePresence> m_sittingAvatars; |
1303 | 1303 | ||
1304 | public virtual UUID RegionID | 1304 | public virtual UUID RegionID |
1305 | { | 1305 | { |
@@ -1803,7 +1803,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1803 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); | 1803 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); |
1804 | dupe.Shape.ExtraParams = extraP; | 1804 | dupe.Shape.ExtraParams = extraP; |
1805 | 1805 | ||
1806 | dupe.m_sittingAvatars = new HashSet<OpenMetaverse.UUID>(); | 1806 | dupe.m_sittingAvatars = new HashSet<ScenePresence>(); |
1807 | 1807 | ||
1808 | // safeguard actual copy is done in sog.copy | 1808 | // safeguard actual copy is done in sog.copy |
1809 | dupe.KeyframeMotion = null; | 1809 | dupe.KeyframeMotion = null; |
@@ -4917,19 +4917,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
4917 | /// true if the avatar was not already recorded, false otherwise. | 4917 | /// true if the avatar was not already recorded, false otherwise. |
4918 | /// </returns> | 4918 | /// </returns> |
4919 | /// <param name='avatarId'></param> | 4919 | /// <param name='avatarId'></param> |
4920 | protected internal bool AddSittingAvatar(UUID avatarId) | 4920 | protected internal bool AddSittingAvatar(ScenePresence sp) |
4921 | { | 4921 | { |
4922 | lock (ParentGroup.m_sittingAvatars) | 4922 | lock (ParentGroup.m_sittingAvatars) |
4923 | { | 4923 | { |
4924 | if (IsSitTargetSet && SitTargetAvatar == UUID.Zero) | 4924 | if (IsSitTargetSet && SitTargetAvatar == UUID.Zero) |
4925 | SitTargetAvatar = avatarId; | 4925 | SitTargetAvatar = sp.UUID; |
4926 | 4926 | ||
4927 | if (m_sittingAvatars == null) | 4927 | if (m_sittingAvatars == null) |
4928 | m_sittingAvatars = new HashSet<UUID>(); | 4928 | m_sittingAvatars = new HashSet<ScenePresence>(); |
4929 | 4929 | ||
4930 | if (m_sittingAvatars.Add(avatarId)) | 4930 | if (m_sittingAvatars.Add(sp)) |
4931 | { | 4931 | { |
4932 | ParentGroup.m_sittingAvatars.Add(avatarId); | 4932 | ParentGroup.m_sittingAvatars.Add(sp); |
4933 | 4933 | ||
4934 | return true; | 4934 | return true; |
4935 | } | 4935 | } |
@@ -4946,22 +4946,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
4946 | /// true if the avatar was present and removed, false if it was not present. | 4946 | /// true if the avatar was present and removed, false if it was not present. |
4947 | /// </returns> | 4947 | /// </returns> |
4948 | /// <param name='avatarId'></param> | 4948 | /// <param name='avatarId'></param> |
4949 | protected internal bool RemoveSittingAvatar(UUID avatarId) | 4949 | protected internal bool RemoveSittingAvatar(ScenePresence sp) |
4950 | { | 4950 | { |
4951 | lock (ParentGroup.m_sittingAvatars) | 4951 | lock (ParentGroup.m_sittingAvatars) |
4952 | { | 4952 | { |
4953 | if (SitTargetAvatar == avatarId) | 4953 | if (SitTargetAvatar == sp.UUID) |
4954 | SitTargetAvatar = UUID.Zero; | 4954 | SitTargetAvatar = UUID.Zero; |
4955 | 4955 | ||
4956 | if (m_sittingAvatars == null) | 4956 | if (m_sittingAvatars == null) |
4957 | return false; | 4957 | return false; |
4958 | 4958 | ||
4959 | if (m_sittingAvatars.Remove(avatarId)) | 4959 | if (m_sittingAvatars.Remove(sp)) |
4960 | { | 4960 | { |
4961 | if (m_sittingAvatars.Count == 0) | 4961 | if (m_sittingAvatars.Count == 0) |
4962 | m_sittingAvatars = null; | 4962 | m_sittingAvatars = null; |
4963 | 4963 | ||
4964 | ParentGroup.m_sittingAvatars.Remove(avatarId); | 4964 | ParentGroup.m_sittingAvatars.Remove(sp); |
4965 | 4965 | ||
4966 | return true; | 4966 | return true; |
4967 | } | 4967 | } |
@@ -4975,14 +4975,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4975 | /// </summary> | 4975 | /// </summary> |
4976 | /// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks> | 4976 | /// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks> |
4977 | /// <returns>A hashset of the sitting avatars. Returns null if there are no sitting avatars.</returns> | 4977 | /// <returns>A hashset of the sitting avatars. Returns null if there are no sitting avatars.</returns> |
4978 | public HashSet<UUID> GetSittingAvatars() | 4978 | public HashSet<ScenePresence> GetSittingAvatars() |
4979 | { | 4979 | { |
4980 | lock (ParentGroup.m_sittingAvatars) | 4980 | lock (ParentGroup.m_sittingAvatars) |
4981 | { | 4981 | { |
4982 | if (m_sittingAvatars == null) | 4982 | if (m_sittingAvatars == null) |
4983 | return null; | 4983 | return null; |
4984 | else | 4984 | else |
4985 | return new HashSet<UUID>(m_sittingAvatars); | 4985 | return new HashSet<ScenePresence>(m_sittingAvatars); |
4986 | } | 4986 | } |
4987 | } | 4987 | } |
4988 | 4988 | ||
@@ -5002,4 +5002,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
5002 | } | 5002 | } |
5003 | } | 5003 | } |
5004 | } | 5004 | } |
5005 | } | 5005 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 6386a45..3d1c58c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1022,8 +1022,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1022 | } | 1022 | } |
1023 | else | 1023 | else |
1024 | { | 1024 | { |
1025 | part.ParentGroup.AddAvatar(UUID); | 1025 | part.AddSittingAvatar(this); |
1026 | part.AddSittingAvatar(UUID); | ||
1027 | if (part.SitTargetPosition != Vector3.Zero) | 1026 | if (part.SitTargetPosition != Vector3.Zero) |
1028 | part.SitTargetAvatar = UUID; | 1027 | part.SitTargetAvatar = UUID; |
1029 | // ParentPosition = part.GetWorldPosition(); | 1028 | // ParentPosition = part.GetWorldPosition(); |
@@ -2522,7 +2521,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2522 | } | 2521 | } |
2523 | } | 2522 | } |
2524 | 2523 | ||
2525 | part.ParentGroup.DeleteAvatar(UUID); | ||
2526 | Vector3 sitPartWorldPosition = part.GetWorldPosition(); | 2524 | Vector3 sitPartWorldPosition = part.GetWorldPosition(); |
2527 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 2525 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
2528 | 2526 | ||
@@ -2578,7 +2576,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2578 | SendAvatarDataToAllAgents(); | 2576 | SendAvatarDataToAllAgents(); |
2579 | m_requestedSitTargetID = 0; | 2577 | m_requestedSitTargetID = 0; |
2580 | 2578 | ||
2581 | part.RemoveSittingAvatar(UUID); | 2579 | part.RemoveSittingAvatar(this); |
2582 | 2580 | ||
2583 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 2581 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
2584 | } | 2582 | } |
@@ -2688,7 +2686,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2688 | 2686 | ||
2689 | Velocity = Vector3.Zero; | 2687 | Velocity = Vector3.Zero; |
2690 | 2688 | ||
2691 | part.AddSittingAvatar(UUID); | 2689 | part.AddSittingAvatar(this); |
2692 | 2690 | ||
2693 | cameraAtOffset = part.GetCameraAtOffset(); | 2691 | cameraAtOffset = part.GetCameraAtOffset(); |
2694 | cameraEyeOffset = part.GetCameraEyeOffset(); | 2692 | cameraEyeOffset = part.GetCameraEyeOffset(); |
@@ -2821,7 +2819,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2821 | 2819 | ||
2822 | Velocity = Vector3.Zero; | 2820 | Velocity = Vector3.Zero; |
2823 | 2821 | ||
2824 | part.AddSittingAvatar(UUID); | 2822 | part.AddSittingAvatar(this); |
2825 | 2823 | ||
2826 | Vector3 cameraAtOffset = part.GetCameraAtOffset(); | 2824 | Vector3 cameraAtOffset = part.GetCameraAtOffset(); |
2827 | Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); | 2825 | Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); |
@@ -2836,7 +2834,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2836 | m_pos = offset; | 2834 | m_pos = offset; |
2837 | 2835 | ||
2838 | m_requestedSitTargetID = 0; | 2836 | m_requestedSitTargetID = 0; |
2839 | part.ParentGroup.AddAvatar(UUID); | ||
2840 | 2837 | ||
2841 | ParentPart = part; | 2838 | ParentPart = part; |
2842 | ParentID = part.LocalId; | 2839 | ParentID = part.LocalId; |
@@ -2936,7 +2933,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2936 | // Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId); | 2933 | // Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId); |
2937 | } | 2934 | } |
2938 | 2935 | ||
2939 | part.ParentGroup.AddAvatar(UUID); | ||
2940 | ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID); | 2936 | ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
2941 | ParentID = m_requestedSitTargetID; | 2937 | ParentID = m_requestedSitTargetID; |
2942 | m_AngularVelocity = Vector3.Zero; | 2938 | m_AngularVelocity = Vector3.Zero; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs index d65b0b6..969f73d 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs | |||
@@ -172,7 +172,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
172 | so1PostCross = sceneB.GetSceneObjectGroup(so1Id); | 172 | so1PostCross = sceneB.GetSceneObjectGroup(so1Id); |
173 | Assert.NotNull(so1PostCross); | 173 | Assert.NotNull(so1PostCross); |
174 | Assert.AreEqual(1, so1PostCross.GetSittingAvatarsCount()); | 174 | Assert.AreEqual(1, so1PostCross.GetSittingAvatarsCount()); |
175 | Assert.AreEqual(1, so1PostCross.GetLinkedAvatars().Count); | ||
176 | } | 175 | } |
177 | 176 | ||
178 | Vector3 so1PostCrossPos = so1PostCross.AbsolutePosition; | 177 | Vector3 so1PostCrossPos = so1PostCross.AbsolutePosition; |
@@ -198,7 +197,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
198 | SceneObjectGroup so1PostReCross = sceneA.GetSceneObjectGroup(so1Id); | 197 | SceneObjectGroup so1PostReCross = sceneA.GetSceneObjectGroup(so1Id); |
199 | Assert.NotNull(so1PostReCross); | 198 | Assert.NotNull(so1PostReCross); |
200 | Assert.AreEqual(1, so1PostReCross.GetSittingAvatarsCount()); | 199 | Assert.AreEqual(1, so1PostReCross.GetSittingAvatarsCount()); |
201 | Assert.AreEqual(1, so1PostReCross.GetLinkedAvatars().Count); | ||
202 | } | 200 | } |
203 | } | 201 | } |
204 | 202 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs index 0911f00..dcdec5c 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |||
@@ -93,9 +93,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
93 | 93 | ||
94 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 94 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
95 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); | 95 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); |
96 | HashSet<UUID> sittingAvatars = part.GetSittingAvatars(); | 96 | HashSet<ScenePresence> sittingAvatars = part.GetSittingAvatars(); |
97 | Assert.That(sittingAvatars.Count, Is.EqualTo(1)); | 97 | Assert.That(sittingAvatars.Count, Is.EqualTo(1)); |
98 | Assert.That(sittingAvatars.Contains(m_sp.UUID)); | 98 | Assert.That(sittingAvatars.Contains(m_sp)); |
99 | Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); | 99 | Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); |
100 | } | 100 | } |
101 | 101 | ||
@@ -151,9 +151,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
151 | Assert.That(m_sp.PhysicsActor, Is.Null); | 151 | Assert.That(m_sp.PhysicsActor, Is.Null); |
152 | 152 | ||
153 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); | 153 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); |
154 | HashSet<UUID> sittingAvatars = part.GetSittingAvatars(); | 154 | HashSet<ScenePresence> sittingAvatars = part.GetSittingAvatars(); |
155 | Assert.That(sittingAvatars.Count, Is.EqualTo(1)); | 155 | Assert.That(sittingAvatars.Count, Is.EqualTo(1)); |
156 | Assert.That(sittingAvatars.Contains(m_sp.UUID)); | 156 | Assert.That(sittingAvatars.Contains(m_sp)); |
157 | 157 | ||
158 | m_sp.StandUp(); | 158 | m_sp.StandUp(); |
159 | 159 | ||