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author | Melanie | 2012-06-28 22:06:02 +0200 |
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committer | Melanie | 2012-06-28 22:06:02 +0200 |
commit | 498820a74f6b288c26e2c33981297568c0c12d08 (patch) | |
tree | c87b1c20a3e3deeee56c33719ca8abed96499bdf /OpenSim/Region/Framework/Scenes | |
parent | Fix llRegionSayTo the right way (diff) | |
parent | reactivate physics raycasts on llCastRay() until it's clear what is its prob... (diff) | |
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Merge branch 'ubitwork' into avination
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 18 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 56 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 23 |
4 files changed, 56 insertions, 45 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index b7466be..a600b86 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -585,12 +585,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
585 | 585 | ||
586 | protected internal void AddPhysicalPrim(int number) | 586 | protected internal void AddPhysicalPrim(int number) |
587 | { | 587 | { |
588 | m_physicalPrim++; | 588 | m_physicalPrim += number; |
589 | } | 589 | } |
590 | 590 | ||
591 | protected internal void RemovePhysicalPrim(int number) | 591 | protected internal void RemovePhysicalPrim(int number) |
592 | { | 592 | { |
593 | m_physicalPrim--; | 593 | m_physicalPrim -= number; |
594 | } | 594 | } |
595 | 595 | ||
596 | protected internal void AddToScriptLPS(int number) | 596 | protected internal void AddToScriptLPS(int number) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index aab6a49..96eeec4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -631,6 +631,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
631 | if (triggerScriptEvent) | 631 | if (triggerScriptEvent) |
632 | part.TriggerScriptChangedEvent(Changed.POSITION); | 632 | part.TriggerScriptChangedEvent(Changed.POSITION); |
633 | } | 633 | } |
634 | |||
635 | /* | ||
636 | This seems not needed and should not be needed: | ||
637 | sp absolute position depends on sit part absolute position fixed above. | ||
638 | sp ParentPosition is not used anywhere. | ||
639 | Since presence is sitting, viewer considers it 'linked' to root prim, so it will move/rotate it | ||
640 | Sending a extra packet with avatar position is not only bandwidth waste, but may cause jitter in viewers due to UPD nature. | ||
641 | |||
634 | if (!m_dupeInProgress) | 642 | if (!m_dupeInProgress) |
635 | { | 643 | { |
636 | foreach (ScenePresence av in m_linkedAvatars) | 644 | foreach (ScenePresence av in m_linkedAvatars) |
@@ -640,12 +648,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
640 | { | 648 | { |
641 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; | 649 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; |
642 | av.AbsolutePosition += offset; | 650 | av.AbsolutePosition += offset; |
643 | av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | 651 | // av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition |
644 | av.SendAvatarDataToAllAgents(); | 652 | av.SendAvatarDataToAllAgents(); |
645 | } | 653 | } |
646 | } | 654 | } |
647 | } | 655 | } |
648 | 656 | */ | |
649 | //if (m_rootPart.PhysActor != null) | 657 | //if (m_rootPart.PhysActor != null) |
650 | //{ | 658 | //{ |
651 | //m_rootPart.PhysActor.Position = | 659 | //m_rootPart.PhysActor.Position = |
@@ -676,8 +684,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
676 | if (agent.ParentUUID != UUID.Zero) | 684 | if (agent.ParentUUID != UUID.Zero) |
677 | { | 685 | { |
678 | agent.ParentPart = null; | 686 | agent.ParentPart = null; |
679 | agent.ParentPosition = Vector3.Zero; | 687 | // agent.ParentPosition = Vector3.Zero; |
680 | // agent.ParentUUID = UUID.Zero; | 688 | // agent.ParentUUID = UUID.Zero; |
681 | } | 689 | } |
682 | } | 690 | } |
683 | 691 | ||
@@ -3752,7 +3760,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3752 | else | 3760 | else |
3753 | // ugly rotation update of all parts | 3761 | // ugly rotation update of all parts |
3754 | { | 3762 | { |
3755 | group.AbsolutePosition = AbsolutePosition; | 3763 | group.ResetChildPrimPhysicsPositions(); |
3756 | } | 3764 | } |
3757 | 3765 | ||
3758 | } | 3766 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8e74dc8..a48605d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -4496,7 +4496,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4496 | { | 4496 | { |
4497 | if (pa != null) | 4497 | if (pa != null) |
4498 | { | 4498 | { |
4499 | ParentGroup.Scene.RemovePhysicalPrim(1); | 4499 | if(wasUsingPhysics) |
4500 | ParentGroup.Scene.RemovePhysicalPrim(1); | ||
4500 | RemoveFromPhysics(); | 4501 | RemoveFromPhysics(); |
4501 | } | 4502 | } |
4502 | 4503 | ||
@@ -4513,38 +4514,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
4513 | { | 4514 | { |
4514 | AddToPhysics(UsePhysics, SetPhantom, building, false); | 4515 | AddToPhysics(UsePhysics, SetPhantom, building, false); |
4515 | pa = PhysActor; | 4516 | pa = PhysActor; |
4516 | /* | 4517 | /* |
4517 | if (pa != null) | 4518 | if (pa != null) |
4518 | { | 4519 | { |
4519 | if ( | 4520 | if ( |
4520 | // ((AggregateScriptEvents & scriptEvents.collision) != 0) || | 4521 | // ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
4521 | // ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | 4522 | // ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || |
4522 | // ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | 4523 | // ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || |
4523 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | 4524 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || |
4524 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | 4525 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || |
4525 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | 4526 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || |
4526 | ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || | 4527 | ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || |
4527 | ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || | 4528 | ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || |
4528 | (CollisionSound != UUID.Zero) | 4529 | (CollisionSound != UUID.Zero) |
4529 | ) | 4530 | ) |
4530 | { | 4531 | { |
4531 | pa.OnCollisionUpdate += PhysicsCollision; | 4532 | pa.OnCollisionUpdate += PhysicsCollision; |
4532 | pa.SubscribeEvents(1000); | 4533 | pa.SubscribeEvents(1000); |
4533 | } | 4534 | } |
4534 | } | 4535 | } |
4535 | */ | 4536 | */ |
4536 | } | 4537 | } |
4537 | 4538 | ||
4538 | else // it already has a physical representation | 4539 | else // it already has a physical representation |
4539 | { | 4540 | { |
4540 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. | 4541 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. |
4541 | /* moved into DoPhysicsPropertyUpdate | 4542 | /* moved into DoPhysicsPropertyUpdate |
4542 | if(VolumeDetectActive) | 4543 | if(VolumeDetectActive) |
4543 | pa.SetVolumeDetect(1); | 4544 | pa.SetVolumeDetect(1); |
4544 | else | 4545 | else |
4545 | pa.SetVolumeDetect(0); | 4546 | pa.SetVolumeDetect(0); |
4546 | */ | 4547 | */ |
4547 | |||
4548 | 4548 | ||
4549 | if (pa.Building != building) | 4549 | if (pa.Building != building) |
4550 | pa.Building = building; | 4550 | pa.Building = building; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 87b4d9f..4940063 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -433,7 +433,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
433 | get { return (IClientCore)ControllingClient; } | 433 | get { return (IClientCore)ControllingClient; } |
434 | } | 434 | } |
435 | 435 | ||
436 | public Vector3 ParentPosition { get; set; } | 436 | // public Vector3 ParentPosition { get; set; } |
437 | 437 | ||
438 | /// <summary> | 438 | /// <summary> |
439 | /// Position of this avatar relative to the region the avatar is in | 439 | /// Position of this avatar relative to the region the avatar is in |
@@ -491,7 +491,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
491 | if (ParentID == 0) | 491 | if (ParentID == 0) |
492 | { | 492 | { |
493 | m_pos = value; | 493 | m_pos = value; |
494 | ParentPosition = Vector3.Zero; | 494 | // ParentPosition = Vector3.Zero; |
495 | } | 495 | } |
496 | 496 | ||
497 | //m_log.DebugFormat( | 497 | //m_log.DebugFormat( |
@@ -857,11 +857,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
857 | part.ParentGroup.AddAvatar(UUID); | 857 | part.ParentGroup.AddAvatar(UUID); |
858 | if (part.SitTargetPosition != Vector3.Zero) | 858 | if (part.SitTargetPosition != Vector3.Zero) |
859 | part.SitTargetAvatar = UUID; | 859 | part.SitTargetAvatar = UUID; |
860 | ParentPosition = part.GetWorldPosition(); | 860 | // ParentPosition = part.GetWorldPosition(); |
861 | ParentID = part.LocalId; | 861 | ParentID = part.LocalId; |
862 | ParentPart = part; | 862 | ParentPart = part; |
863 | m_pos = m_prevSitOffset; | 863 | m_pos = m_prevSitOffset; |
864 | pos = ParentPosition; | 864 | // pos = ParentPosition; |
865 | pos = part.GetWorldPosition(); | ||
865 | } | 866 | } |
866 | ParentUUID = UUID.Zero; | 867 | ParentUUID = UUID.Zero; |
867 | 868 | ||
@@ -1933,11 +1934,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1933 | part.SitTargetAvatar = UUID.Zero; | 1934 | part.SitTargetAvatar = UUID.Zero; |
1934 | 1935 | ||
1935 | part.ParentGroup.DeleteAvatar(UUID); | 1936 | part.ParentGroup.DeleteAvatar(UUID); |
1936 | ParentPosition = part.GetWorldPosition(); | 1937 | // ParentPosition = part.GetWorldPosition(); |
1937 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1938 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1938 | 1939 | ||
1939 | m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | 1940 | // m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); |
1940 | ParentPosition = Vector3.Zero; | 1941 | // ParentPosition = Vector3.Zero; |
1942 | m_pos += part.GetWorldPosition() + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | ||
1941 | 1943 | ||
1942 | ParentID = 0; | 1944 | ParentID = 0; |
1943 | ParentPart = null; | 1945 | ParentPart = null; |
@@ -2388,13 +2390,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2388 | 2390 | ||
2389 | // m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset; | 2391 | // m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset; |
2390 | Rotation = sitTargetOrient; | 2392 | Rotation = sitTargetOrient; |
2391 | ParentPosition = part.AbsolutePosition; | 2393 | // ParentPosition = part.AbsolutePosition; |
2392 | part.ParentGroup.AddAvatar(UUID); | 2394 | part.ParentGroup.AddAvatar(UUID); |
2393 | } | 2395 | } |
2394 | else | 2396 | else |
2395 | { | 2397 | { |
2396 | m_pos -= part.AbsolutePosition; | 2398 | m_pos -= part.AbsolutePosition; |
2397 | ParentPosition = part.AbsolutePosition; | 2399 | // ParentPosition = part.AbsolutePosition; |
2398 | part.ParentGroup.AddAvatar(UUID); | 2400 | part.ParentGroup.AddAvatar(UUID); |
2399 | 2401 | ||
2400 | // m_log.DebugFormat( | 2402 | // m_log.DebugFormat( |
@@ -3568,7 +3570,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3568 | // m_reprioritizationTimer.Dispose(); | 3570 | // m_reprioritizationTimer.Dispose(); |
3569 | 3571 | ||
3570 | RemoveFromPhysicalScene(); | 3572 | RemoveFromPhysicalScene(); |
3571 | Animator.Close(); | 3573 | if(Animator != null) |
3574 | Animator.Close(); | ||
3572 | Animator = null; | 3575 | Animator = null; |
3573 | } | 3576 | } |
3574 | 3577 | ||