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authorTeravus Ovares (Dan Olivares)2009-08-31 21:40:06 -0400
committerTeravus Ovares (Dan Olivares)2009-08-31 21:40:06 -0400
commit2068b6714a6cf78a19340e9c8db7a3cd69a6f8c6 (patch)
tree1ee8f5e6649602ac168619a7483e48fdd508eba7 /OpenSim/Region/Framework/Scenes
parent* Put Borders back the way they were to resolve the endless ----> crossing i... (diff)
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* -2 on the south and west side, -1 on the north and east side. Fuzzy borders! yay
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f4a0d2e..7527d8c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -337,22 +337,22 @@ namespace OpenSim.Region.Framework.Scenes
337 BordersLocked = true; 337 BordersLocked = true;
338 338
339 Border northBorder = new Border(); 339 Border northBorder = new Border();
340 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- 340 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
341 northBorder.CrossDirection = Cardinals.N; 341 northBorder.CrossDirection = Cardinals.N;
342 NorthBorders.Add(northBorder); 342 NorthBorders.Add(northBorder);
343 343
344 Border southBorder = new Border(); 344 Border southBorder = new Border();
345 southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> 345 southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -2); //--->
346 southBorder.CrossDirection = Cardinals.S; 346 southBorder.CrossDirection = Cardinals.S;
347 SouthBorders.Add(southBorder); 347 SouthBorders.Add(southBorder);
348 348
349 Border eastBorder = new Border(); 349 Border eastBorder = new Border();
350 eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- 350 eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
351 eastBorder.CrossDirection = Cardinals.E; 351 eastBorder.CrossDirection = Cardinals.E;
352 EastBorders.Add(eastBorder); 352 EastBorders.Add(eastBorder);
353 353
354 Border westBorder = new Border(); 354 Border westBorder = new Border();
355 westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> 355 westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -2); //--->
356 westBorder.CrossDirection = Cardinals.W; 356 westBorder.CrossDirection = Cardinals.W;
357 WestBorders.Add(westBorder); 357 WestBorders.Add(westBorder);
358 358
@@ -489,22 +489,22 @@ namespace OpenSim.Region.Framework.Scenes
489 { 489 {
490 BordersLocked = true; 490 BordersLocked = true;
491 Border northBorder = new Border(); 491 Border northBorder = new Border();
492 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- 492 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
493 northBorder.CrossDirection = Cardinals.N; 493 northBorder.CrossDirection = Cardinals.N;
494 NorthBorders.Add(northBorder); 494 NorthBorders.Add(northBorder);
495 495
496 Border southBorder = new Border(); 496 Border southBorder = new Border();
497 southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> 497 southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -2); //--->
498 southBorder.CrossDirection = Cardinals.S; 498 southBorder.CrossDirection = Cardinals.S;
499 SouthBorders.Add(southBorder); 499 SouthBorders.Add(southBorder);
500 500
501 Border eastBorder = new Border(); 501 Border eastBorder = new Border();
502 eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- 502 eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
503 eastBorder.CrossDirection = Cardinals.E; 503 eastBorder.CrossDirection = Cardinals.E;
504 EastBorders.Add(eastBorder); 504 EastBorders.Add(eastBorder);
505 505
506 Border westBorder = new Border(); 506 Border westBorder = new Border();
507 westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> 507 westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -2); //--->
508 westBorder.CrossDirection = Cardinals.W; 508 westBorder.CrossDirection = Cardinals.W;
509 WestBorders.Add(westBorder); 509 WestBorders.Add(westBorder);
510 BordersLocked = false; 510 BordersLocked = false;