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author | Justin Clark-Casey (justincc) | 2012-03-21 23:57:39 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-03-21 23:57:39 +0000 |
commit | 1a8769e6eff0eab750a528f27d127637edbd292b (patch) | |
tree | eb488868d606738222ff47493c82fb19a903cb42 /OpenSim/Region/Framework/Scenes | |
parent | If "debug scene updates true" then print out to log when a garbage collection... (diff) | |
download | opensim-SC_OLD-1a8769e6eff0eab750a528f27d127637edbd292b.zip opensim-SC_OLD-1a8769e6eff0eab750a528f27d127637edbd292b.tar.gz opensim-SC_OLD-1a8769e6eff0eab750a528f27d127637edbd292b.tar.bz2 opensim-SC_OLD-1a8769e6eff0eab750a528f27d127637edbd292b.tar.xz |
Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
3 files changed, 79 insertions, 24 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs index 9176d3d..240a424 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | |||
@@ -27,8 +27,10 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using OpenSim.Framework; | 30 | using System.Reflection; |
31 | using log4net; | ||
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Framework; | ||
32 | 34 | ||
33 | using Animation = OpenSim.Framework.Animation; | 35 | using Animation = OpenSim.Framework.Animation; |
34 | 36 | ||
@@ -37,7 +39,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
37 | [Serializable] | 39 | [Serializable] |
38 | public class AnimationSet | 40 | public class AnimationSet |
39 | { | 41 | { |
40 | public static AvatarAnimations Animations = new AvatarAnimations(); | 42 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
41 | 43 | ||
42 | private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation(); | 44 | private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation(); |
43 | private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>(); | 45 | private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>(); |
@@ -132,9 +134,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
132 | /// </summary> | 134 | /// </summary> |
133 | public bool TrySetDefaultAnimation(string anim, int sequenceNum, UUID objectID) | 135 | public bool TrySetDefaultAnimation(string anim, int sequenceNum, UUID objectID) |
134 | { | 136 | { |
135 | if (Animations.AnimsUUID.ContainsKey(anim)) | 137 | // m_log.DebugFormat( |
138 | // "[ANIMATION SET]: Setting default animation {0}, sequence number {1}, object id {2}", | ||
139 | // anim, sequenceNum, objectID); | ||
140 | |||
141 | if (AvatarAnimations.AnimsUUID.ContainsKey(anim)) | ||
136 | { | 142 | { |
137 | return SetDefaultAnimation(Animations.AnimsUUID[anim], sequenceNum, objectID); | 143 | return SetDefaultAnimation(AvatarAnimations.AnimsUUID[anim], sequenceNum, objectID); |
138 | } | 144 | } |
139 | return false; | 145 | return false; |
140 | } | 146 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs b/OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs index 659c3a5..ec928f4 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs | |||
@@ -26,38 +26,83 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Reflection; | ||
29 | using System.Xml; | 30 | using System.Xml; |
31 | using log4net; | ||
30 | using OpenMetaverse; | 32 | using OpenMetaverse; |
31 | 33 | ||
32 | namespace OpenSim.Region.Framework.Scenes.Animation | 34 | namespace OpenSim.Region.Framework.Scenes.Animation |
33 | { | 35 | { |
34 | public class AvatarAnimations | 36 | public class AvatarAnimations |
35 | { | 37 | { |
36 | public Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>(); | 38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
37 | public Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>(); | ||
38 | public Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>(); | ||
39 | 39 | ||
40 | public AvatarAnimations() | 40 | public static readonly string DefaultAnimationsPath = "data/avataranimations.xml"; |
41 | |||
42 | public static Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>(); | ||
43 | public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>(); | ||
44 | public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>(); | ||
45 | |||
46 | static AvatarAnimations() | ||
47 | { | ||
48 | LoadAnimations(DefaultAnimationsPath); | ||
49 | } | ||
50 | |||
51 | /// <summary> | ||
52 | /// Load the default SL avatar animations. | ||
53 | /// </summary> | ||
54 | /// <returns></returns> | ||
55 | private static void LoadAnimations(string path) | ||
41 | { | 56 | { |
42 | using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml")) | 57 | // Dictionary<string, UUID> animations = new Dictionary<string, UUID>(); |
58 | |||
59 | using (XmlTextReader reader = new XmlTextReader(path)) | ||
43 | { | 60 | { |
44 | XmlDocument doc = new XmlDocument(); | 61 | XmlDocument doc = new XmlDocument(); |
45 | doc.Load(reader); | 62 | doc.Load(reader); |
46 | foreach (XmlNode nod in doc.DocumentElement.ChildNodes) | 63 | // if (doc.DocumentElement != null) |
47 | { | 64 | // { |
48 | if (nod.Attributes["name"] != null) | 65 | foreach (XmlNode nod in doc.DocumentElement.ChildNodes) |
49 | { | 66 | { |
50 | string name = (string)nod.Attributes["name"].Value; | 67 | if (nod.Attributes["name"] != null) |
51 | UUID id = (UUID)nod.InnerText; | 68 | { |
52 | string animState = (string)nod.Attributes["state"].Value; | 69 | string name = nod.Attributes["name"].Value; |
53 | 70 | UUID id = (UUID)nod.InnerText; | |
54 | AnimsUUID.Add(name, id); | 71 | string animState = (string)nod.Attributes["state"].Value; |
55 | AnimsNames.Add(id, name); | 72 | |
56 | if (animState != "") | 73 | AnimsUUID.Add(name, id); |
57 | AnimStateNames.Add(id, animState); | 74 | AnimsNames.Add(id, name); |
75 | if (animState != "") | ||
76 | AnimStateNames.Add(id, animState); | ||
77 | |||
78 | // m_log.DebugFormat("[AVATAR ANIMATIONS]: Loaded {0} {1} {2}", id, name, animState); | ||
79 | } | ||
58 | } | 80 | } |
59 | } | 81 | // } |
82 | } | ||
83 | |||
84 | // return animations; | ||
85 | } | ||
86 | |||
87 | /// <summary> | ||
88 | /// Get the default avatar animation with the given name. | ||
89 | /// </summary> | ||
90 | /// <param name="name"></param> | ||
91 | /// <returns></returns> | ||
92 | public static UUID GetDefaultAnimation(string name) | ||
93 | { | ||
94 | // m_log.DebugFormat( | ||
95 | // "[AVATAR ANIMATIONS]: Looking for default avatar animation with name {0}", name); | ||
96 | |||
97 | if (AnimsUUID.ContainsKey(name)) | ||
98 | { | ||
99 | // m_log.DebugFormat( | ||
100 | // "[AVATAR ANIMATIONS]: Found {0} {1} in GetDefaultAvatarAnimation()", AnimsUUID[name], name); | ||
101 | |||
102 | return AnimsUUID[name]; | ||
60 | } | 103 | } |
104 | |||
105 | return UUID.Zero; | ||
61 | } | 106 | } |
62 | } | 107 | } |
63 | } | 108 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 3584cda..9038ebc 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -97,7 +97,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
97 | if (m_scenePresence.IsChildAgent) | 97 | if (m_scenePresence.IsChildAgent) |
98 | return; | 98 | return; |
99 | 99 | ||
100 | UUID animID = m_scenePresence.ControllingClient.GetDefaultAnimation(name); | 100 | // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations |
101 | // are referenced with lower case names! | ||
102 | UUID animID = AvatarAnimations.GetDefaultAnimation(name.ToUpper()); | ||
101 | if (animID == UUID.Zero) | 103 | if (animID == UUID.Zero) |
102 | return; | 104 | return; |
103 | 105 | ||
@@ -121,7 +123,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
121 | if (m_scenePresence.IsChildAgent) | 123 | if (m_scenePresence.IsChildAgent) |
122 | return; | 124 | return; |
123 | 125 | ||
124 | UUID animID = m_scenePresence.ControllingClient.GetDefaultAnimation(name); | 126 | // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations |
127 | // are referenced with lower case names! | ||
128 | UUID animID = AvatarAnimations.GetDefaultAnimation(name); | ||
125 | if (animID == UUID.Zero) | 129 | if (animID == UUID.Zero) |
126 | return; | 130 | return; |
127 | 131 | ||