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author | Melanie | 2011-12-04 20:16:07 +0100 |
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committer | Melanie | 2011-12-04 20:16:07 +0100 |
commit | 19d6aa2bc98cbeb6df089d89d8fc07a08fbdfec4 (patch) | |
tree | a7c16087b5891498bad96960e89d7b1ee4d6b6bc /OpenSim/Region/Framework/Scenes | |
parent | Implement ChangeInventoryItemFlagsPacket handling (diff) | |
download | opensim-SC_OLD-19d6aa2bc98cbeb6df089d89d8fc07a08fbdfec4.zip opensim-SC_OLD-19d6aa2bc98cbeb6df089d89d8fc07a08fbdfec4.tar.gz opensim-SC_OLD-19d6aa2bc98cbeb6df089d89d8fc07a08fbdfec4.tar.bz2 opensim-SC_OLD-19d6aa2bc98cbeb6df089d89d8fc07a08fbdfec4.tar.xz |
Don't allow position update on sitting avatar. Don't bounds check sitting
avatars as they will be crossed by the vehicle and not individually
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 0eaac64..0dd338e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -547,8 +547,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
547 | } | 547 | } |
548 | } | 548 | } |
549 | 549 | ||
550 | m_pos = value; | 550 | // Don't update while sitting |
551 | ParentPosition = Vector3.Zero; | 551 | if (ParentID == 0) |
552 | { | ||
553 | m_pos = value; | ||
554 | ParentPosition = Vector3.Zero; | ||
555 | } | ||
552 | 556 | ||
553 | // m_log.DebugFormat( | 557 | // m_log.DebugFormat( |
554 | // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", | 558 | // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", |
@@ -2758,6 +2762,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2758 | if (IsChildAgent) | 2762 | if (IsChildAgent) |
2759 | return; | 2763 | return; |
2760 | 2764 | ||
2765 | if (ParentID != 0) | ||
2766 | return; | ||
2767 | |||
2761 | Vector3 pos2 = AbsolutePosition; | 2768 | Vector3 pos2 = AbsolutePosition; |
2762 | Vector3 vel = Velocity; | 2769 | Vector3 vel = Velocity; |
2763 | int neighbor = 0; | 2770 | int neighbor = 0; |