diff options
author | Justin Clark-Casey (justincc) | 2014-08-29 23:40:21 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2014-08-29 23:40:21 +0100 |
commit | 099212167b2b3d5f8bdf529d24a6c47536716706 (patch) | |
tree | 7f258a6c50ee2b00c81c82e588afb4ccdb7329ae /OpenSim/Region/Framework/Scenes | |
parent | Ignore whitespace when reading serialized XML objects. (diff) | |
download | opensim-SC_OLD-099212167b2b3d5f8bdf529d24a6c47536716706.zip opensim-SC_OLD-099212167b2b3d5f8bdf529d24a6c47536716706.tar.gz opensim-SC_OLD-099212167b2b3d5f8bdf529d24a6c47536716706.tar.bz2 opensim-SC_OLD-099212167b2b3d5f8bdf529d24a6c47536716706.tar.xz |
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
As per http://wiki.secondlife.com/wiki/LlSetStatus
Setting STATUS_BLOCK_GRAB_OBJECT prevents or allows move of a physical linkset by grab on any prim.
Setting STATUS_BLOCK_GRAB prevents or allows move of a physical linkset by grab on a particular prim.
Previously, setting STATUS_BLOCK_GRAB would prevent drag via all prims of the linkset.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 18 |
3 files changed, 17 insertions, 20 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 3678c7e..51f50d9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1446,8 +1446,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1446 | { | 1446 | { |
1447 | if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.) | 1447 | if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.) |
1448 | { | 1448 | { |
1449 | group.GrabMovement(offset, pos, remoteClient); | 1449 | group.GrabMovement(objectID, offset, pos, remoteClient); |
1450 | } | 1450 | } |
1451 | |||
1451 | // This is outside the above permissions condition | 1452 | // This is outside the above permissions condition |
1452 | // so that if the object is locked the client moving the object | 1453 | // so that if the object is locked the client moving the object |
1453 | // get's it's position on the simulator even if it was the same as before | 1454 | // get's it's position on the simulator even if it was the same as before |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e37bbd8..2aeccd8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -828,6 +828,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
828 | public UUID FromFolderID { get; set; } | 828 | public UUID FromFolderID { get; set; } |
829 | 829 | ||
830 | /// <summary> | 830 | /// <summary> |
831 | /// If true then grabs are blocked no matter what the individual part BlockGrab setting. | ||
832 | /// </summary> | ||
833 | /// <value><c>true</c> if block grab override; otherwise, <c>false</c>.</value> | ||
834 | public bool BlockGrabOverride { get; set; } | ||
835 | |||
836 | /// <summary> | ||
831 | /// IDs of all avatars sat on this scene object. | 837 | /// IDs of all avatars sat on this scene object. |
832 | /// </summary> | 838 | /// </summary> |
833 | /// <remarks> | 839 | /// <remarks> |
@@ -2610,20 +2616,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
2610 | /// If object is physical, apply force to move it around | 2616 | /// If object is physical, apply force to move it around |
2611 | /// If object is not physical, just put it at the resulting location | 2617 | /// If object is not physical, just put it at the resulting location |
2612 | /// </summary> | 2618 | /// </summary> |
2619 | /// <param name="partID">Part ID to check for grab</param> | ||
2613 | /// <param name="offset">Always seems to be 0,0,0, so ignoring</param> | 2620 | /// <param name="offset">Always seems to be 0,0,0, so ignoring</param> |
2614 | /// <param name="pos">New position. We do the math here to turn it into a force</param> | 2621 | /// <param name="pos">New position. We do the math here to turn it into a force</param> |
2615 | /// <param name="remoteClient"></param> | 2622 | /// <param name="remoteClient"></param> |
2616 | public void GrabMovement(Vector3 offset, Vector3 pos, IClientAPI remoteClient) | 2623 | public void GrabMovement(UUID partID, Vector3 offset, Vector3 pos, IClientAPI remoteClient) |
2617 | { | 2624 | { |
2618 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 2625 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2619 | { | 2626 | { |
2627 | SceneObjectPart part = GetPart(partID); | ||
2628 | |||
2629 | if (part == null) | ||
2630 | return; | ||
2631 | |||
2620 | PhysicsActor pa = m_rootPart.PhysActor; | 2632 | PhysicsActor pa = m_rootPart.PhysActor; |
2621 | 2633 | ||
2622 | if (pa != null) | 2634 | if (pa != null) |
2623 | { | 2635 | { |
2624 | if (pa.IsPhysical) | 2636 | if (pa.IsPhysical) |
2625 | { | 2637 | { |
2626 | if (!m_rootPart.BlockGrab) | 2638 | if (!BlockGrabOverride && !part.BlockGrab) |
2627 | { | 2639 | { |
2628 | Vector3 llmoveforce = pos - AbsolutePosition; | 2640 | Vector3 llmoveforce = pos - AbsolutePosition; |
2629 | Vector3 grabforce = llmoveforce; | 2641 | Vector3 grabforce = llmoveforce; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 05e3ee9..8785ca9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -186,7 +186,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
186 | 186 | ||
187 | public bool RETURN_AT_EDGE; | 187 | public bool RETURN_AT_EDGE; |
188 | 188 | ||
189 | public bool BlockGrab; | 189 | public bool BlockGrab { get; set; } |
190 | 190 | ||
191 | public bool StatusSandbox; | 191 | public bool StatusSandbox; |
192 | 192 | ||
@@ -2079,22 +2079,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2079 | ParentGroup.RootPart.RETURN_AT_EDGE = p; | 2079 | ParentGroup.RootPart.RETURN_AT_EDGE = p; |
2080 | } | 2080 | } |
2081 | 2081 | ||
2082 | public bool GetBlockGrab() | ||
2083 | { | ||
2084 | if (ParentGroup.IsDeleted) | ||
2085 | return false; | ||
2086 | |||
2087 | return ParentGroup.RootPart.BlockGrab; | ||
2088 | } | ||
2089 | |||
2090 | public void SetBlockGrab(bool p) | ||
2091 | { | ||
2092 | if (ParentGroup.IsDeleted) | ||
2093 | return; | ||
2094 | |||
2095 | ParentGroup.RootPart.BlockGrab = p; | ||
2096 | } | ||
2097 | |||
2098 | public void SetStatusSandbox(bool p) | 2082 | public void SetStatusSandbox(bool p) |
2099 | { | 2083 | { |
2100 | if (ParentGroup.IsDeleted) | 2084 | if (ParentGroup.IsDeleted) |