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authorMelanie2010-12-22 03:25:30 +0100
committerMelanie2010-12-22 03:25:30 +0100
commitcf37b3b9434ca940fa635c0e951fa9ac7c07175a (patch)
tree0a8a04c233d6b7f8a785b0c9523d36ae5abcda36 /OpenSim/Region/Framework/Scenes
parentMerge branch 'master' into careminster-presence-refactor (diff)
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Prevent a null ref when an avatar login doesn't go as planned
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneViewer.cs2
2 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d915807..deeb817 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1093,6 +1093,7 @@ namespace OpenSim.Region.Framework.Scenes
1093 { 1093 {
1094 m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); 1094 m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName);
1095 HeartbeatThread.Abort(); 1095 HeartbeatThread.Abort();
1096 Watchdog.RemoveThread(HeartbeatThread.ManagedThreadId);
1096 HeartbeatThread = null; 1097 HeartbeatThread = null;
1097 } 1098 }
1098 m_lastUpdate = Util.EnvironmentTickCount(); 1099 m_lastUpdate = Util.EnvironmentTickCount();
@@ -4801,7 +4802,7 @@ namespace OpenSim.Region.Framework.Scenes
4801 if (m_firstHeartbeat) 4802 if (m_firstHeartbeat)
4802 return; 4803 return;
4803 4804
4804 if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) 4805 if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 10000)
4805 StartTimer(); 4806 StartTimer();
4806 } 4807 }
4807 4808
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
index b44a010..40a73a9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
@@ -106,7 +106,7 @@ namespace OpenSim.Region.Framework.Scenes
106 g.ScheduleFullUpdateToAvatar(m_presence); 106 g.ScheduleFullUpdateToAvatar(m_presence);
107 } 107 }
108 108
109 while (m_partsUpdateQueue.Count > 0) 109 while (m_partsUpdateQueue.Count != null && m_partsUpdateQueue.Count > 0)
110 { 110 {
111 SceneObjectPart part = m_partsUpdateQueue.Dequeue(); 111 SceneObjectPart part = m_partsUpdateQueue.Dequeue();
112 112