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authorJustin Clark-Casey (justincc)2011-08-24 21:53:12 +0100
committerJustin Clark-Casey (justincc)2011-08-24 21:53:12 +0100
commit9ba4511d3e6b63d51f951519151aaae1c59250d6 (patch)
tree64ba8dd65720c96961d7891555567a77d0da599d /OpenSim/Region/Framework/Scenes
parentreturn InventoryItemBase from AddSceneObjectAsAttachment() (diff)
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add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readability
use these in some sog methods
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs66
1 files changed, 46 insertions, 20 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index fe96152..079148f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -167,6 +167,44 @@ namespace OpenSim.Region.Framework.Scenes
167 } 167 }
168 } 168 }
169 169
170 /// <summary>
171 /// Is this scene object phantom?
172 /// </summary>
173 /// <remarks>
174 /// Updating must currently take place through UpdatePrimFlags()
175 /// </remarks>
176 public bool IsPhantom
177 {
178 get { return (RootPart.Flags & PrimFlags.Phantom) != 0; }
179 }
180
181 /// <summary>
182 /// Does this scene object use physics?
183 /// </summary>
184 /// <remarks>
185 /// Updating must currently take place through UpdatePrimFlags()
186 /// </remarks>
187 public bool UsesPhysics
188 {
189 get { return (RootPart.Flags & PrimFlags.TemporaryOnRez) != 0; }
190 }
191
192 /// <summary>
193 /// Is this scene object temporary?
194 /// </summary>
195 /// <remarks>
196 /// Updating must currently take place through UpdatePrimFlags()
197 /// </remarks>
198 public bool IsTemporary
199 {
200 get { return (RootPart.Flags & PrimFlags.TemporaryOnRez) != 0; }
201 }
202
203 public bool IsVolumeDetect
204 {
205 get { return RootPart.VolumeDetectActive; }
206 }
207
170 public float scriptScore; 208 public float scriptScore;
171 209
172 private Vector3 lastPhysGroupPos; 210 private Vector3 lastPhysGroupPos;
@@ -1510,36 +1548,24 @@ namespace OpenSim.Region.Framework.Scenes
1510 SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); 1548 SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed));
1511 } 1549 }
1512 1550
1513 public void ScriptSetPhysicsStatus(bool UsePhysics) 1551 public void ScriptSetPhysicsStatus(bool usePhysics)
1514 { 1552 {
1515 bool IsTemporary = ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0); 1553 UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect);
1516 bool IsPhantom = ((RootPart.Flags & PrimFlags.Phantom) != 0);
1517 bool IsVolumeDetect = RootPart.VolumeDetectActive;
1518 UpdatePrimFlags(RootPart.LocalId, UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect);
1519 } 1554 }
1520 1555
1521 public void ScriptSetTemporaryStatus(bool TemporaryStatus) 1556 public void ScriptSetTemporaryStatus(bool makeTemporary)
1522 { 1557 {
1523 bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); 1558 UpdatePrimFlags(RootPart.LocalId, UsesPhysics, makeTemporary, IsPhantom, IsVolumeDetect);
1524 bool IsPhantom = ((RootPart.Flags & PrimFlags.Phantom) != 0);
1525 bool IsVolumeDetect = RootPart.VolumeDetectActive;
1526 UpdatePrimFlags(RootPart.LocalId, UsePhysics, TemporaryStatus, IsPhantom, IsVolumeDetect);
1527 } 1559 }
1528 1560
1529 public void ScriptSetPhantomStatus(bool PhantomStatus) 1561 public void ScriptSetPhantomStatus(bool makePhantom)
1530 { 1562 {
1531 bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); 1563 UpdatePrimFlags(RootPart.LocalId, UsesPhysics, IsTemporary, makePhantom, IsVolumeDetect);
1532 bool IsTemporary = ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0);
1533 bool IsVolumeDetect = RootPart.VolumeDetectActive;
1534 UpdatePrimFlags(RootPart.LocalId, UsePhysics, IsTemporary, PhantomStatus, IsVolumeDetect);
1535 } 1564 }
1536 1565
1537 public void ScriptSetVolumeDetect(bool VDStatus) 1566 public void ScriptSetVolumeDetect(bool makeVolumeDetect)
1538 { 1567 {
1539 bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); 1568 UpdatePrimFlags(RootPart.LocalId, UsesPhysics, IsTemporary, IsPhantom, makeVolumeDetect);
1540 bool IsTemporary = ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0);
1541 bool IsPhantom = ((RootPart.Flags & PrimFlags.Phantom) != 0);
1542 UpdatePrimFlags(RootPart.LocalId, UsePhysics, IsTemporary, IsPhantom, VDStatus);
1543 1569
1544 /* 1570 /*
1545 ScriptSetPhantomStatus(false); // What ever it was before, now it's not phantom anymore 1571 ScriptSetPhantomStatus(false); // What ever it was before, now it's not phantom anymore