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authorUbitUmarov2012-12-03 17:05:05 +0000
committerMelanie2012-12-03 19:45:45 +0100
commit8aa5fdb6a3f1e4b349757df5d9fcc06ab8dfdb64 (patch)
treebf524671cc1eefd0b20930fefcdf4b73fe8e7258 /OpenSim/Region/Framework/Scenes
parentfix vertex rounding direction (diff)
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*TEST* diferent avatar collider
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs15
1 files changed, 13 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7f07d73..bacc9c9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -571,7 +571,18 @@ namespace OpenSim.Region.Framework.Scenes
571 set 571 set
572 { 572 {
573 m_bodyRot = value; 573 m_bodyRot = value;
574// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); 574 // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot);
575 if (PhysicsActor != null)
576 {
577 try
578 {
579 PhysicsActor.Orientation = value;
580 }
581 catch (Exception e)
582 {
583 m_log.Error("[SCENE PRESENCE]: Orientation " + e.Message);
584 }
585 }
575 } 586 }
576 } 587 }
577 588
@@ -3435,7 +3446,7 @@ namespace OpenSim.Region.Framework.Scenes
3435 3446
3436 PhysicsActor = scene.AddAvatar( 3447 PhysicsActor = scene.AddAvatar(
3437 LocalId, Firstname + "." + Lastname, pVec, 3448 LocalId, Firstname + "." + Lastname, pVec,
3438 new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); 3449 new Vector3(0.45f, 0.6f, Appearance.AvatarHeight), isFlying);
3439 3450
3440 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; 3451 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
3441 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 3452 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;