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authorRobert Adams2013-05-30 19:15:14 -0700
committerRobert Adams2013-05-30 19:16:36 -0700
commit4d32ca19bf27048105aeb01c67f0f9647ed3e700 (patch)
tree403d99ad25e4e1fd2f2c9883501eafcb3390bff6 /OpenSim/Region/Framework/Scenes
parentAdd methods to Animation and AnimationSet for easier manipulation and (diff)
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Trigger OnScenePresenceUpdated when the avatar's animations change.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs8
2 files changed, 21 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index e92a087..a701a79 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -92,7 +92,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation
92 GetAnimName(animID), animID, m_scenePresence.Name); 92 GetAnimName(animID), animID, m_scenePresence.Name);
93 93
94 if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) 94 if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID))
95 {
95 SendAnimPack(); 96 SendAnimPack();
97 }
96 } 98 }
97 99
98 // Called from scripts 100 // Called from scripts
@@ -131,7 +133,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation
131 GetAnimName(animID), animID, m_scenePresence.Name); 133 GetAnimName(animID), animID, m_scenePresence.Name);
132 134
133 if (m_animations.Remove(animID, allowNoDefault)) 135 if (m_animations.Remove(animID, allowNoDefault))
136 {
134 SendAnimPack(); 137 SendAnimPack();
138 }
135 } 139 }
136 140
137 // Called from scripts 141 // Called from scripts
@@ -163,8 +167,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
163 /// The movement animation is reserved for "main" animations 167 /// The movement animation is reserved for "main" animations
164 /// that are mutually exclusive, e.g. flying and sitting. 168 /// that are mutually exclusive, e.g. flying and sitting.
165 /// </summary> 169 /// </summary>
166 public void TrySetMovementAnimation(string anim) 170 /// <returns>'true' if the animation was updated</returns>
171 public bool TrySetMovementAnimation(string anim)
167 { 172 {
173 bool ret = false;
168 if (!m_scenePresence.IsChildAgent) 174 if (!m_scenePresence.IsChildAgent)
169 { 175 {
170// m_log.DebugFormat( 176// m_log.DebugFormat(
@@ -181,6 +187,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
181 // 16384 is CHANGED_ANIMATION 187 // 16384 is CHANGED_ANIMATION
182 m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION}); 188 m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION});
183 SendAnimPack(); 189 SendAnimPack();
190 ret = true;
184 } 191 }
185 } 192 }
186 else 193 else
@@ -189,6 +196,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
189 "[SCENE PRESENCE ANIMATOR]: Tried to set movement animation {0} on child presence {1}", 196 "[SCENE PRESENCE ANIMATOR]: Tried to set movement animation {0} on child presence {1}",
190 anim, m_scenePresence.Name); 197 anim, m_scenePresence.Name);
191 } 198 }
199 return ret;
192 } 200 }
193 201
194 /// <summary> 202 /// <summary>
@@ -422,8 +430,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
422 /// <summary> 430 /// <summary>
423 /// Update the movement animation of this avatar according to its current state 431 /// Update the movement animation of this avatar according to its current state
424 /// </summary> 432 /// </summary>
425 public void UpdateMovementAnimations() 433 /// <returns>'true' if the animation was changed</returns>
434 public bool UpdateMovementAnimations()
426 { 435 {
436 bool ret = false;
427 lock (m_animations) 437 lock (m_animations)
428 { 438 {
429 string newMovementAnimation = DetermineMovementAnimation(); 439 string newMovementAnimation = DetermineMovementAnimation();
@@ -437,9 +447,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
437 447
438 // Only set it if it's actually changed, give a script 448 // Only set it if it's actually changed, give a script
439 // a chance to stop a default animation 449 // a chance to stop a default animation
440 TrySetMovementAnimation(CurrentMovementAnimation); 450 ret = TrySetMovementAnimation(CurrentMovementAnimation);
441 } 451 }
442 } 452 }
453 return ret;
443 } 454 }
444 455
445 public UUID[] GetAnimationArray() 456 public UUID[] GetAnimationArray()
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index e8aa52e..b8ff7f7 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2039,6 +2039,7 @@ namespace OpenSim.Region.Framework.Scenes
2039 } 2039 }
2040 2040
2041 Animator.TrySetMovementAnimation("STAND"); 2041 Animator.TrySetMovementAnimation("STAND");
2042 TriggerScenePresenceUpdated();
2042 } 2043 }
2043 2044
2044 private SceneObjectPart FindNextAvailableSitTarget(UUID targetID) 2045 private SceneObjectPart FindNextAvailableSitTarget(UUID targetID)
@@ -2432,6 +2433,7 @@ namespace OpenSim.Region.Framework.Scenes
2432 } 2433 }
2433 Animator.TrySetMovementAnimation(sitAnimation); 2434 Animator.TrySetMovementAnimation(sitAnimation);
2434 SendAvatarDataToAllAgents(); 2435 SendAvatarDataToAllAgents();
2436 TriggerScenePresenceUpdated();
2435 } 2437 }
2436 } 2438 }
2437 2439
@@ -2440,6 +2442,7 @@ namespace OpenSim.Region.Framework.Scenes
2440// m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick.. 2442// m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick..
2441 m_AngularVelocity = Vector3.Zero; 2443 m_AngularVelocity = Vector3.Zero;
2442 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); 2444 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
2445 TriggerScenePresenceUpdated();
2443 SitGround = true; 2446 SitGround = true;
2444 RemoveFromPhysicalScene(); 2447 RemoveFromPhysicalScene();
2445 } 2448 }
@@ -2456,11 +2459,13 @@ namespace OpenSim.Region.Framework.Scenes
2456 public void HandleStartAnim(IClientAPI remoteClient, UUID animID) 2459 public void HandleStartAnim(IClientAPI remoteClient, UUID animID)
2457 { 2460 {
2458 Animator.AddAnimation(animID, UUID.Zero); 2461 Animator.AddAnimation(animID, UUID.Zero);
2462 TriggerScenePresenceUpdated();
2459 } 2463 }
2460 2464
2461 public void HandleStopAnim(IClientAPI remoteClient, UUID animID) 2465 public void HandleStopAnim(IClientAPI remoteClient, UUID animID)
2462 { 2466 {
2463 Animator.RemoveAnimation(animID, false); 2467 Animator.RemoveAnimation(animID, false);
2468 TriggerScenePresenceUpdated();
2464 } 2469 }
2465 2470
2466 /// <summary> 2471 /// <summary>
@@ -3465,7 +3470,8 @@ namespace OpenSim.Region.Framework.Scenes
3465 3470
3466// if (m_updateCount > 0) 3471// if (m_updateCount > 0)
3467// { 3472// {
3468 Animator.UpdateMovementAnimations(); 3473 if (Animator.UpdateMovementAnimations())
3474 TriggerScenePresenceUpdated();
3469// m_updateCount--; 3475// m_updateCount--;
3470// } 3476// }
3471 3477